Try to move to the right side to the end, than to the bottom, than again to the right and to topI'm not sure if this is from 1.6 or something else but when exiting the farm toward the bus stop, the bus stop loads but I am out of bounds and can't be seen or move. I can hear the swinging of tools if I try to use them, but I do not seem to move and the audio is much softer. It appears I am in only a one tile spot as I am not able to place any bombs or items. I can leave the farm from either of the other two paths and I can return to the farm through the bus stop without running into anything that stops me. Also, I loaded a new farm and did not have the issue. It would be nice to not start over though if there is something I can try/do for a fix.
Playing on PC win 10 multiple map, the issue affects all players
I have the exact same issue and situationI'm currently on day 16 of Fall and whenever I try to exit the Stardew Valley Fair the game crashes with the log below. The only pattern is that I get up, wait for the fair to start, go into the fair and at this point try to exit immediately, afterwards the game crashes.
I'm using Windows 10
in-game language: English
single-player
anything else you think might be relevant: my game was Modded back when I last played but afterwards I uninstalled all mods and mod software and haven't had any issues with Vanilla until this new update.
Message: Required location 'Custom_Lance_WarpRoom' not found.
InnerException:
Stack Trace: at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11115
at StardewValley.Event.exitEvent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 764
at StardewValley.Event.endBehaviors(String[] args, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 758
at StardewValley.Event.forceEndFestival(Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Event.cs:line 6630
at StardewValley.Menus.ConfirmationDialog.confirm() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ConfirmationDialog.cs:line 76
at StardewValley.Menus.ConfirmationDialog.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ConfirmationDialog.cs:line 94
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4797
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4024
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200
Game Version: 1.6.1 build 24080
SDK Helper: SteamHelper
Game Language: en
GPU: NVIDIA GeForce RTX 2060/PCIe/SSE2
OS: Win32NT Microsoft Windows NT 10.0.19045.0
In-game Date: Fall 16 Y3 Time of Day: 910
Game Location: Temp
To follow up on this, I tried the movie again with Jodi instead on the same day. I got the same error message, but this time the game didn’t crash - however, the door to watch the movie says it’s concluded, but the door to leave says “are you sure you want to leave without seeing the movie”. (I could still play the crane game as normal!)Didn’t get a screenshot in time, but got an error message in red text (sequence missing, I think?) when I tried to go to the movies with Dwarf on 22 Winter, Year 3, around 4:30-5pm. Message popped up when I interacted with the door to go in to watch the movie; interacting with the door again said the movie had concluded; talking to the dwarf crashed the game. Playing on Steam Deck, no mods, in English, single player, first time anything like this has happened!