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Prrsha

Farmhand
To add to this to hopefully get it fixed in the next patch (1.6.9 soon pls?):

This crash occurs when collecting the rewards but I believe the bug itself is in the OnRaceWon function. Specifically this section here:

Code:
if (winner == 3 && !this.specialRewardsCollected.ContainsKey(kvp.Key)) {
    this.specialRewardsCollected[kvp.Key] = false;
    continue;
}
if (!this.rewardsToCollect.ContainsKey(kvp.Key)) {
    this.rewardsToCollect[kvp.Key] = 0;
}
this.rewardsToCollect[kvp.Key]++;
If you get the special reward for the first time in a day racer 3 wins, then it doesn't set the key to collect rewards, and as a bonus it also doesn't set you as a winning farmer just below. This then causes the crash when in CollectRacePrizes it tries to obtain the value this.rewardsToCollect[Game1.player.UniqueMultiplayerID].
As this was not set as the loop was exitted prematurely, it causes the crash.
I think it would be better if the code was changed to:
Code:
if (!this.rewardsToCollect.ContainsKey(kvp.Key)) {
    this.rewardsToCollect[kvp.Key] = 0;
}
if (winner == 3 && !this.specialRewardsCollected.ContainsKey(kvp.Key)) {
    this.specialRewardsCollected[kvp.Key] = false;
} else {
    this.rewardsToCollect[kvp.Key]++;
}
That way the key is set, so no crash, and the rest of the code in the loop runs to set you to be a winning farmer.
Times like these remind me of the art and complexity of coding. Like in life there are so many paths or ideas to get to a desirable result. Some can be longer or some can be shorter… just always remember to terminate your code after. XD

Nice work around btw…
 

skittles_chick

Newcomer
There are multiple bugs I have been experiencing :(

1. I have unlocked the Combat master skill, but after loading the game again it shows that I haven't unlocked it but it still says I used up my experience points, it also still has the two recipes unlocked for me but I can't find or equip any trinkets.
2. The ticket prize machine frequently resets the progress I've made. I'll submit a ticket or multiple tickets and the machine was move to the next prize, but the next day or next time I load the game it'll reset.
3. My progress with the monster guild will also revert. I went from 196 to 200 mummy kills, got the reward, then went back three game days later and it reset back to 196.
4. I am not very good with computers so I don't know if this is a problem on my end, but even with a fairly good internet connection I get dropped usually once a day in game. If this happens during the Squid festival or gambling at the casino, I will lose all progress/coins.
  • what OS you are using; Windows 11
  • in-game language; English
  • single-player or multiplayer; Multiplayer (I am not the host). It's only me and the host on the farm, the host uses Mac Sonoma 14.5
 

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English, Mac, single-player, happening in both unmodded and modded but checked (more than once) in purely vanilla before posting here. Rather than having portraits in text boxes, I just get the NPC's name then the dialogue line. For instance, "Linus: Please don't throw things at my tent." There are just... no portraits. I've verified game files, didn't help. This started following the 1.6 update, though I can't say for sure which patch.
 

NoraCharles

Farmhand
I noticed a small cosmetic issue with the female farmer sprite and/or the sleeveless shirts. There is sometimes a missing pixel in the farmer's arm/side area when standing sideways and also holding an object (above the head). Or possibly the whole arm is lower than it should be?

Here are examples with a few different sleeveless shirts. You can see a green pixel where the grass is showing through.

Pictured:
Sleeveless Overalls
Blue Long Vest
Tank Top (F)
Toga Shirt

(I haven't tested all the other sleeveless shirts.)
 

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KeySmasher

Farmhand
The farm computer on ginger island reports ginger that is ready for harvest as "unwatered crops" even on rainy days
I can confirm this. I was going nuts trying to find the crop that went unwatered, and even watered everything manually and filled in any tilled soil I wasn't using. After walking all about I found one ginger up by the birdivator and harvesting that cleared the unwatered crop. I believe this to be a bug since you can't plant ginger and there are no ginger seeds.
 

KeySmasher

Farmhand
The computer reports each Keg (and each Crystalarium it seems) as 2 machines. I checked the numbers before collecting from ten of them, and after collecting wine, the count of machines ready dropped by 20. Then I collected from just one Keg and it dropped by 2. This is the second bug I have found with the computer; the other being that Ginger (foraged item) on the Island is counted as unwatered crops. For clarification, the computer I used is inside of the house but I have another one outside of the house, both reporting the same thing. Could it be having two computers out is messing things up? Probably not as the numbers are the same when I pulled one of them into inventory. I don't believe I have seen the casks reflect on any of the stats so maybe there is a duplicate loop that counts the ready Kegs a second time when it was meant to be a copy / paste and change to count the Casks. I believe I just noticed the automated gatherers behaving as 2 machines each as well.
 
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lord999x

Farmhand
Giving birthday gifts on Green Rain Day are rejected with a red X ........ Is this intended behavior? Save game attached. Try giving a birthday gift to Victor to replicate.
 

Player

Greenhorn
OS: Windows 10
in-game language: russian
game version: 1.6.8 (Steam)
Game: single-player
Have you installed any mods? No
What happens when the bug appears? When the wedding day arrives and the ceremony takes place, the farmer and his wife find themselves on the porch at 6:00 a.m., as if the wedding took no time at all and he woke up already married.
What do you expect? I expect the ceremony to take at least a couple of hours - as long as it takes for the guests to arrive, the ceremony itself, and the celebration.
 

Player

Greenhorn
OS: Windows 10
in-game language: russian
game version: 1.6.8 (Steam)
Have you installed any mods? No
What happens when the bug appears? If you run the game in 3840x2160, when the menu appears in the bottom right corner, the mountains will not reach the end of the screen and the background behind them will be visible.
What do you expect? I expect the mountains to reach the end of the screen.
 

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tegshbal

Newcomer
the perfection cutscene is bugged with the new 1.6 monsters calling truffle crabs "rock crabs", and iridium golems "wilderness golems" and their sprite being cut off, singleplayer windows 11
Screenshot 2024-06-11 194058.png
Screenshot 2024-06-11 194106.png
 

pneuma163

Greenhorn
When I got perfection, the fade-to-black transition from the sky scene to the black background display happened early and cut off the airplane at the end of the former. Here's a screenshot mid-fade from my recording of it. (This happened a month and a half ago but I didn't think to report it until I saw someone else's perfection scene show the whole plane and banner.)
I got perfection on April 27 in version 1.6.6, but because 1.6.7 and 1.6.8 were minor updates I figured I'd still report this.
OS: Linux Mint
Language: English
Single-player
celluloid-shot0009.jpg
 
Skull Cavern run made the game crash about 5 times now. Different days i would go in, do stuff and then the graphic freezes, then the whole window disappears and i have to restart the whole game and the day i played. When i would replay the day it would happen again at the same place about (skull cavern in general) but not the same time so i gave up and tried to do other things (ex mining somewhere else ) and it wouldnt crash. but it happend on 3 different days of playing and different in game days.
Its not modded, its a save file i started when 1.6 wasnt out yet.
Single player, english, microsoft windows11 if that matters.
That save is at year 4 and idk what to do about it so here i am...
It has been over a month and i am still having that problem I would love to know what to do. When it happens I try to reboot my computer or do a diagnostic but nothing seems to help. theres no floor or perticular thing in common I never know when it will happen again but it is often a few times in a row then i give up and its okay a few skull cavern dives then crashes again. even in the dangerous version it is the same.
 

Shart

Planter
When cooking with Qi seasoning, the buff duration shown in the tooltip doesn't show the extra 50% duration.
qi.png
normal.png
 

pneuma163

Greenhorn
I noticed that in Game1.cs in the method _newDayAfterFade that IslandWest is called Islandwest (lowercase 'w'). A quick glance suggests that that string is checked insensitive to capitalization but thought I'd mention it in case you ever remove ignoring capitalization in getLocationFromName for some reason.
 

MissAnaira

Greenhorn
This is such a super strange thing to report, but apparently I’m not the only one. My goats are SO fertile since 1.6… I have EIGHT GENERATIONS OF GOATS on my farm.. I cannot make this up. And apparently someone else in the Stardew discord just said the exact same thing…. Goats are TOO fertile since 1.6
 

juminos

Newcomer
Discovered several issues in the game code involving critters.

1. Rabbit critters' running animation loop has a repeated number in the code causing the animation to skip one of the frames while repeating another. This causes the animation to look strange in game. Checking the critters spritesheet makes it clear one of the frames is getting skipped. You can see the repeated '+ 5' and it skips '+ 4' in the sequence.
Code:
                sprite.setCurrentAnimation(new List<FarmerSprite.AnimationFrame>
                {
                    new FarmerSprite.AnimationFrame(baseFrame, 40),
                    new FarmerSprite.AnimationFrame(baseFrame + 1, 40),
                    new FarmerSprite.AnimationFrame(baseFrame + 2, 40),
                    new FarmerSprite.AnimationFrame(baseFrame + 3, 100),
                    new FarmerSprite.AnimationFrame(baseFrame + 5, 70),
                    new FarmerSprite.AnimationFrame(baseFrame + 5, 40)
                });
2. A spritesheet index reference for two of the rare summer butterfly variants (the 0.05 chance butterflies) refer to a blank area of the spritesheet causing them to be invisible. The actual sprites for those butterflies are in a different location on the spritesheet (green and purple patterned summer butterflies). In 'Butterfly' class 169 should be 428 here:
C#:
                baseFrame = Game1.random.Next(2) * 4 + 169;
3. The Statue of blessings spawns spring butterflies when used, but the way the butterfly class is setup, this causes them to use the summerbutterfly animation loop outside of spring (maybe winter too?) which has a 6 frame animation loop (expecting 4 animation sprites) instead of the 4 frame animation loop for spring/winter butterflies (expecting 3 animation sprites). This causes the animation to use a different butterfly variant for one of the animation frames during the animation loop.
You can see in the 'Butterfly' class if it fails the checks for winter and spring then summerButterfly is set to true independent of the baseframe used (I'm guessing the statue of blessings passes a baseFrameOverride value to spawn spring butterflies regardless of season):

C#:
        if (location.IsWinterHere())
...
        else if (location.IsSpringHere() && !forceSummerButterfly)
...
        else
...
            summerButterfly = true;
And when summerButterfly is true, it uses a different animation loop:

C#:
            if (summerButterfly)
            {
                sprite.setCurrentAnimation(new List<FarmerSprite.AnimationFrame>
                {
                    new FarmerSprite.AnimationFrame(baseFrame + 1, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame + 2, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame + 3, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame + 2, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame + 1, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame, flapSpeed, secondaryArm: false, flip: false, doneWithFlap)
                });
            }
            else
            {
                sprite.setCurrentAnimation(new List<FarmerSprite.AnimationFrame>
                {
                    new FarmerSprite.AnimationFrame(baseFrame + 1, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame + 2, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame + 1, flapSpeed),
                    new FarmerSprite.AnimationFrame(baseFrame, flapSpeed, secondaryArm: false, flip: false, doneWithFlap)
                });
            }
 
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_derina

Tiller
I upgraded my house and there's no basement, the stairs are not there at all. I play the brazilian portuguese version on pc windows 10
 

DJModulo

Sodbuster
EDIT: RESOLVED. Un- and reinstalling the game seems to have done the trick.

Getting a game crash when trying to plant a fruit tree sapling (in this case, peach) on the Standard farm.

Message: Value cannot be null. (Parameter 'texture')
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 221
at StardewValley.TerrainFeatures.FruitTree.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\TerrainFeatures\FruitTree.cs:line 896
at StardewValley.GameLocation.drawAboveFrontLayer(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16955
at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15675
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15248
at StardewValley.Game1.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15049
at StardewValley.GameRunner.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 618
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 932
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 661
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200

Game Version: 1.6.8 build 24119
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics Gen11
OS: Win32NT Microsoft Windows NT 10.0.19045.0
In-game Date: Spring 12 Y1 Time of Day: 610
Game Location: Farm

Can provide the save file if necessary to reproduce the issue (simply plant the fruit tree on the farm first thing in the morning).
 
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RandaPanda

Greenhorn
explain the issue (including any pattern you noticed about when it happens):
I used to have 3 cursed mannequins in my home and the 14 hearts event "deleted" the clothes... Penny did put the mannequins in a chest, but not the clothes. When I try to place down these mannequins again, at first, they are dressed but as soon as I place them, the clothes disappear.

full error text (if any):
none.

what OS you are using:
Win 11 (23H2 22631.3296);

in-game language:
English.

single-player or multiplayer:
Single-Player.


View attachment 20219View attachment 20220View attachment 20221View attachment 20222
This just happened to me. I had five mannequins in the room that Penny redecorates upon reaching 14 hearts, and when I went to place the mannequins back from the chest she placed them in, the clothes weren't on them any longer. I then checked the dresser with all my other clothes, and they weren't in there either. One of those mannequins had my living Hat on it, so this is obviously a big deal to me.

Obviously a bug. But since I know no other way to fix this myself, I am on PC and am trying to go back a day. Unfortunately, entering my house triggers the same message. Ugh, this sucks majorly.
 

jeskaroo

Greenhorn
:stardrop: Hi There!

:dizzy::slime: My bug is regarding 📔 books that I've read. My experience for Farming is already level 10 :iristar: and I am currently working on my Mastery skill points. Even though I've had level 10 for Farming, I wanted to read the "Stardew Valley Almanac" Skill Book to gain more skill for the Mastery skill points. Note that I have not read this specific book yet. So I had two copies and I wanted to read one to have it on record in my Special Items & Powers tab that I've read it. I know personally that I've read it, but I would like it to also be recorded for achievement purposes. Also, because I had 2 of those books, I was expecting the unused book to have a thumbs up icon on it to show that I have read it. I'm assuming because my Farming skill is already 10 that it's not reading the farming skill type of book correctly being that it was read? I don't want to test out the other book(s) that I haven't read yet until this is fixed. :sweat:

I am using a Windows computer for the 1.6 version. I don't mod my games. My language is English (US). My file that I used during this bug is single-player. I'm married to Elliott :elliott: lol. I don't know if that actually has anything to do with it, but maybe he's re-written all of my books that I've collected and he only wants me to read his books, lol JK! Thank you so much! I appreciate all your work on this amazing game! Love, a forever Stardew fan... :hlevel:


Book Glitch, read book but not gained in Special Items & Powers tab (1).png
 

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