JackBlack

Cowpoke
Hi,
I was in the Calico Desert festival. I launched the race, placed my bet, the race took place and when it ended, I got back to the merchant to get my prize (the snail won, he's surprisingly fast but I believed in him all along), and the game crashed as soon as I talked to the merchant.
...
To add to this to hopefully get it fixed in the next patch (1.6.9 soon pls?):

This crash occurs when collecting the rewards but I believe the bug itself is in the OnRaceWon function. Specifically this section here:

Code:
if (winner == 3 && !this.specialRewardsCollected.ContainsKey(kvp.Key)) {
    this.specialRewardsCollected[kvp.Key] = false;
    continue;
}
if (!this.rewardsToCollect.ContainsKey(kvp.Key)) {
    this.rewardsToCollect[kvp.Key] = 0;
}
this.rewardsToCollect[kvp.Key]++;
If you get the special reward for the first time in a day racer 3 wins, then it doesn't set the key to collect rewards, and as a bonus it also doesn't set you as a winning farmer just below. This then causes the crash when in CollectRacePrizes it tries to obtain the value this.rewardsToCollect[Game1.player.UniqueMultiplayerID].
As this was not set as the loop was exitted prematurely, it causes the crash.
I think it would be better if the code was changed to:
Code:
if (!this.rewardsToCollect.ContainsKey(kvp.Key)) {
    this.rewardsToCollect[kvp.Key] = 0;
}
if (winner == 3 && !this.specialRewardsCollected.ContainsKey(kvp.Key)) {
    this.specialRewardsCollected[kvp.Key] = false;
} else {
    this.rewardsToCollect[kvp.Key]++;
}
That way the key is set, so no crash, and the rest of the code in the loop runs to set you to be a winning farmer.
 

Prrsha

Greenhorn
To add to this to hopefully get it fixed in the next patch (1.6.9 soon pls?):

This crash occurs when collecting the rewards but I believe the bug itself is in the OnRaceWon function. Specifically this section here:

Code:
if (winner == 3 && !this.specialRewardsCollected.ContainsKey(kvp.Key)) {
    this.specialRewardsCollected[kvp.Key] = false;
    continue;
}
if (!this.rewardsToCollect.ContainsKey(kvp.Key)) {
    this.rewardsToCollect[kvp.Key] = 0;
}
this.rewardsToCollect[kvp.Key]++;
If you get the special reward for the first time in a day racer 3 wins, then it doesn't set the key to collect rewards, and as a bonus it also doesn't set you as a winning farmer just below. This then causes the crash when in CollectRacePrizes it tries to obtain the value this.rewardsToCollect[Game1.player.UniqueMultiplayerID].
As this was not set as the loop was exitted prematurely, it causes the crash.
I think it would be better if the code was changed to:
Code:
if (!this.rewardsToCollect.ContainsKey(kvp.Key)) {
    this.rewardsToCollect[kvp.Key] = 0;
}
if (winner == 3 && !this.specialRewardsCollected.ContainsKey(kvp.Key)) {
    this.specialRewardsCollected[kvp.Key] = false;
} else {
    this.rewardsToCollect[kvp.Key]++;
}
That way the key is set, so no crash, and the rest of the code in the loop runs to set you to be a winning farmer.
Times like these remind me of the art and complexity of coding. Like in life there are so many paths or ideas to get to a desirable result. Some can be longer or some can be shorter… just always remember to terminate your code after. XD

Nice work around btw…
 

skittles_chick

Newcomer
There are multiple bugs I have been experiencing :(

1. I have unlocked the Combat master skill, but after loading the game again it shows that I haven't unlocked it but it still says I used up my experience points, it also still has the two recipes unlocked for me but I can't find or equip any trinkets.
2. The ticket prize machine frequently resets the progress I've made. I'll submit a ticket or multiple tickets and the machine was move to the next prize, but the next day or next time I load the game it'll reset.
3. My progress with the monster guild will also revert. I went from 196 to 200 mummy kills, got the reward, then went back three game days later and it reset back to 196.
4. I am not very good with computers so I don't know if this is a problem on my end, but even with a fairly good internet connection I get dropped usually once a day in game. If this happens during the Squid festival or gambling at the casino, I will lose all progress/coins.
  • what OS you are using; Windows 11
  • in-game language; English
  • single-player or multiplayer; Multiplayer (I am not the host). It's only me and the host on the farm, the host uses Mac Sonoma 14.5
 

Attachments

Last edited:
English, Mac, single-player, happening in both unmodded and modded but checked (more than once) in purely vanilla before posting here. Rather than having portraits in text boxes, I just get the NPC's name then the dialogue line. For instance, "Linus: Please don't throw things at my tent." There are just... no portraits. I've verified game files, didn't help. This started following the 1.6 update, though I can't say for sure which patch.
 

NoraCharles

Farmhand
I noticed a small cosmetic issue with the female farmer sprite and/or the sleeveless shirts. There is sometimes a missing pixel in the farmer's arm/side area when standing sideways and also holding an object (above the head). Or possibly the whole arm is lower than it should be?

Here are examples with a few different sleeveless shirts. You can see a green pixel where the grass is showing through.

Pictured:
Sleeveless Overalls
Blue Long Vest
Tank Top (F)
Toga Shirt

(I haven't tested all the other sleeveless shirts.)
 

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KeySmasher

Farmhand
The farm computer on ginger island reports ginger that is ready for harvest as "unwatered crops" even on rainy days
I can confirm this. I was going nuts trying to find the crop that went unwatered, and even watered everything manually and filled in any tilled soil I wasn't using. After walking all about I found one ginger up by the birdivator and harvesting that cleared the unwatered crop. I believe this to be a bug since you can't plant ginger and there are no ginger seeds.
 

KeySmasher

Farmhand
The computer reports each Keg (and each Crystalarium it seems) as 2 machines. I checked the numbers before collecting from ten of them, and after collecting wine, the count of machines ready dropped by 20. Then I collected from just one Keg and it dropped by 2. This is the second bug I have found with the computer; the other being that Ginger (foraged item) on the Island is counted as unwatered crops. For clarification, the computer I used is inside of the house but I have another one outside of the house, both reporting the same thing. Could it be having two computers out is messing things up? Probably not as the numbers are the same when I pulled one of them into inventory. I don't believe I have seen the casks reflect on any of the stats so maybe there is a duplicate loop that counts the ready Kegs a second time when it was meant to be a copy / paste and change to count the Casks. I believe I just noticed the automated gatherers behaving as 2 machines each as well.
 
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lord999x

Farmhand
Giving birthday gifts on Green Rain Day are rejected with a red X ........ Is this intended behavior? Save game attached. Try giving a birthday gift to Victor to replicate.
 

Player

Greenhorn
OS: Windows 10
in-game language: russian
game version: 1.6.8 (Steam)
Game: single-player
Have you installed any mods? No
What happens when the bug appears? When the wedding day arrives and the ceremony takes place, the farmer and his wife find themselves on the porch at 6:00 a.m., as if the wedding took no time at all and he woke up already married.
What do you expect? I expect the ceremony to take at least a couple of hours - as long as it takes for the guests to arrive, the ceremony itself, and the celebration.
 

Player

Greenhorn
OS: Windows 10
in-game language: russian
game version: 1.6.8 (Steam)
Have you installed any mods? No
What happens when the bug appears? If you run the game in 3840x2160, when the menu appears in the bottom right corner, the mountains will not reach the end of the screen and the background behind them will be visible.
What do you expect? I expect the mountains to reach the end of the screen.
 

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tegshbal

Newcomer
the perfection cutscene is bugged with the new 1.6 monsters calling truffle crabs "rock crabs", and iridium golems "wilderness golems" and their sprite being cut off, singleplayer windows 11
Screenshot 2024-06-11 194058.png
Screenshot 2024-06-11 194106.png
 

pneuma163

Greenhorn
When I got perfection, the fade-to-black transition from the sky scene to the black background display happened early and cut off the airplane at the end of the former. Here's a screenshot mid-fade from my recording of it. (This happened a month and a half ago but I didn't think to report it until I saw someone else's perfection scene show the whole plane and banner.)
I got perfection on April 27 in version 1.6.6, but because 1.6.7 and 1.6.8 were minor updates I figured I'd still report this.
OS: Linux Mint
Language: English
Single-player
celluloid-shot0009.jpg
 
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