My game keeps crashing with or without mods when an item (only with Club Weapons) has an special upgrade :( i dont know what to do!
here without mods:
Message: Asset does not appear to be a valid XNB file. Did you process your content for Windows?
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb(String originalAssetName, Stream stream, BinaryReader xnbReader, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 347
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 322
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 524
at StardewValley.LocalizedContentManager.LoadString(String path) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 641
at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 631
at StardewValley.Enchantments.BaseEnchantment.GetDisplayName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Enchantments\BaseEnchantment.cs:line 437
at StardewValley.Tools.MeleeWeapon.drawTooltip(SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Tools\MeleeWeapon.cs:line 1345
at StardewValley.Menus.IClickableMenu.drawHoverText(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\IClickableMenu.cs:line 1269
at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\IClickableMenu.cs:line 951
at StardewValley.Menus.ForgeMenu.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\ForgeMenu.cs:line 1367
at StardewValley.Mods.ModHooks.TryDrawMenu(IClickableMenu menu, Action draw_menu_action) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Mods\ModHooks.cs:line 46
at StardewValley.Game1.DrawMenu(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15399
at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15316
at StardewValley.Game1.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15040
at StardewValley.GameRunner.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 618
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 932
at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 661
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 91
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200
Game Version: 1.6.5 build 24110
SDK Helper: SteamHelper
Game Language: en
GPU: Radeon RX 5500 XT
OS: Win32NT Microsoft Windows NT 10.0.22621.0
In-game Date: Summer 12 Y4 Time of Day: 840
Game Location: Caldera
Now the same type of crash but with mods (in another save)
An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: Asset does not appear to be a valid XNB file. Did you process your content for Windows? at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb(String originalAssetName, Stream stream, BinaryReader xnbReader, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 347 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 322 at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154 at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136 at StardewValley.LocalizedContentManager.LoadString(String path) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 641 at StardewValley.LocalizedContentManager.LoadStringReturnNullIfNotFound(String path) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 631 at StardewValley.Enchantments.BaseEnchantment.GetDisplayName() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Enchantments\BaseEnchantment.cs:line 437 at StardewValley.Tools.MeleeWeapon.drawTooltip(SpriteBatch spriteBatch, Int32& x, Int32& y, SpriteFont font, Single alpha, StringBuilder overrideText) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Tools\MeleeWeapon.cs:line 1345 at StardewValley.Menus.IClickableMenu.drawHoverText(SpriteBatch b, StringBuilder text, SpriteFont font, Int32 xOffset, Int32 yOffset, Int32 moneyAmountToDisplayAtBottom, String boldTitleText, Int32 healAmountToDisplay, String[] buffIconsToDisplay, Item hoveredItem, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, Int32 overrideX, Int32 overrideY, Single alpha, CraftingRecipe craftingIngredients, IList`1 additional_craft_materials, Texture2D boxTexture, Nullable`1 boxSourceRect, Nullable`1 textColor, Nullable`1 textShadowColor, Single boxScale, Int32 boxWidthOverride, Int32 boxHeightOverride) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\IClickableMenu.cs:line 1269 at StardewValley.Menus.IClickableMenu.drawToolTip(SpriteBatch b, String hoverText, String hoverTitle, Item hoveredItem, Boolean heldItem, Int32 healAmountToDisplay, Int32 currencySymbol, String extraItemToShowIndex, Int32 extraItemToShowAmount, CraftingRecipe craftingIngredients, Int32 moneyAmountToShowAtBottom) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\IClickableMenu.cs:line 951 at StardewValley.Menus.Toolbar.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\Toolbar.cs:line 235 at StardewValley.Game1.drawHUD() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16385 at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15257 at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
It's just so weird? idk