Status
Not open for further replies.

susb8383

Planter
On the bulletin board outside Pierre's was a request from Demetrius (Aquatic Overpopulation) to catch 5 sardines, but it was summer when they aren't available to catch.
 

susb8383

Planter
I reported this in 1.5 but confirmed it still happens in 1.6.

If you watch Leo's 2-heart event in its entirety without Skipping, he disappears from the island for the rest of the day.

Win 10 PC
Single player
English
 

whitehara

Newcomer
  • explain the issue (including any pattern you noticed about when it happens);
    • When I change the language other than English (E.g. Japanese) and start new game, it will be crash.
  • full error text (if any);
    • Running Stardew Valley
      ./StardewValley: line 7: sw_vers: command not found
      Unhandled exception. Microsoft.Xna.Framework.Content.ContentLoadException: Failed loading asset 'Data\Furniture'.
      ---> System.InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.Int32,System.String]' to type 'System.Collections.Generic.Dictionary`2[System.String,System.String]'.
      at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
      at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
      at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
      at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
      at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
      at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 471
      at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 585
      --- End of inner exception stack trace ---
      at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 589
      at StardewValley.ItemTypeDefinitions.FurnitureDataDefinition.GetAllIds() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\ItemTypeDefinitions\FurnitureDataDefinition.cs:line 41
      at StardewValley.ItemRegistry.RebuildCache() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\ItemRegistry.cs:line 462
      at StardewValley.ItemRegistry.GetMetadata(String itemId) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\ItemRegistry.cs:line 253
      at StardewValley.ItemRegistry.GetDataOrErrorItem(String itemId) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\ItemRegistry.cs:line 341
      at StardewValley.ItemRegistry.Create(String itemId, Int32 amount, Int32 quality, Boolean allowNull) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\ItemRegistry.cs:line 369
      at StardewValley.Farmer.initialTools() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 1991
      at StardewValley.Game1.resetPlayer() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2467
      at StardewValley.Menus.TitleMenu.update(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\TitleMenu.cs:line 2006
      at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4795
      at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4117
      at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3185
      at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
      at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
      at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
      at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
      at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
      at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\2\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 200
      ./StardewValley: line 27: 1669875 Aborted (core dumped) ./"Stardew Valley" $@
  • what OS you are using;
    • Fedora 40 (Linux)
  • Game version
    • 1.6.8 (GOG)
  • in-game language;
    • Japanese, Chinese, German, (tested and same result that it crashes with same message)
    • English, (It starts normally)
  • single-player or multiplayer;
    • Single-player
  • anything else you think might be relevant;
    • None
  • if you experience a bug that isn't cosmetic, please upload your save file!
    • No save file
 
Last edited:

itsmeharsh

Tiller
Very rarely (I have noticed this happen twice), crows will eat crops within the scarecrow's range. The first time it happened it was in the scarecrow range, about 8 tiles out from a scarecrow, but I thought maybe I was wrong so I started putting scarecrows within 7 tiles of my crops on all sides. A crow was eating a crop within a 7-tile range of the scarecrow pictured.

View attachment 23039

A couple images for clarification since it may be kind of hard to see through the corn/hops maze:
View attachment 23040
View attachment 23041

I am using Windows, playing through Steam. English language, single player.

Hopefully I posted everything right.
It is out of scarecrow's range.
 

Hazearil

Newcomer
This is a bug from 1.5 still persisting today. When I click the maximise button, Stardew Valley doesn't fill one of my monitors, instead it is 9 pixels too far to the right. If it matters, these are 1920x1080 monitors, and Windows 10. I have not seen a bug like this with any other program.

EDIT: the problem can be "fixed" by going in and out of fullscreen, and then maximising the game window, showing that the program is capable of doing this properly.
20240502_101938.jpg
20240502_101933.jpg
 
Last edited:

charzmander

Greenhorn
Continuing an unmodded single player game from before update on PC. If I hover over the seed machine holding moss, it shows up like you're able to use it there even though you can't.
 

LKito

Greenhorn
Stardrop Tea not increasing any hearts for spouse
I gave two stardrop teas to Penny two days after marriage, and they didn't increase any hearts, and right after that I gifted her a iridum quality poppy and increased one heart.

Update1: Tried the stardrop tea gift the next day and it did increase a heart each time. I dont know what changed, welp. Thanks for reading
Update2: Tried once again the next day from the day it was successful and this time again it failed to increase any hearts. If it helps, I first tried the stardrop tea gift on winter the 25th, and failed, then succeeded on winter the 26th, and failed again on winter the 27th.

Specs:
-no error text available
-Unmodded
-MacOS
-English
-Single Player

I had previously married Shane and gifting him stardrop teas did work for him though, so this would be my second marriage.(Divorced him, erased memory and raised heart

Attached save file
 

Attachments

Last edited:

LKito

Greenhorn
Hello,

Since the update to 1.6, I can not understand dwarves ( either the dwarfs in mines or the tomb stone)
Problems happens on linux and Mac

After a quick look in save, I think I have the correct value for canUnderstandDwarves

<canUnderstandDwarves xsi:nil="true"/>

As asked I attached my save.
this happens to me too, Unmodded SP MacOS as well
 

hague

Newcomer
Playing local multiplayer splitscreen (2 players in total). After completing "Robin's Project" quest, the cutscene at the carpenter's shop is getting stuck after Demetrius is walking out of the conversation. The issue is only present for the second player, the cutscene for the main player has no issues.

1.6.8.24119, vanilla. Language: German
Windows 10
 

Attachments

Kulonei

Newcomer
There is a glitch, if you turn very fast while riding a horse, you'll clip through walls. Encountered while playing modded, but asked my friend to test if it happens in vanilla, and it does. Attached a video they sent me.
 

xenia

Newcomer
Hi guys,

Please forgive me if this is just a modded glitch, but it looks like you can clip out of bounds by pressing 'E' and holding down as you exit the Movie Theatre before watching a movie. I'm playing on 1.6.7 on Windows 10 singleplayer! :smile:

Edited to say that you need to specifically stand in the middle of the doorway for this to happen!

1714666131314.png
 

wickedychickady

Sodbuster
Villagers moving off their normal route and breaking placed items

Hey there! So I updated my Villager Paths maps for 1.6 and myself and a lot of others have experienced Villagers not walking on their normal route. While I am not sure if this is a "bug" per se, I do believe it might be an unintentional side effect from one of the Villager's behavior changes.

As far as I have experienced, and learned from those who reported it to me, Villagers go off path and break their kegs and such due to player placed paths and floors. In the initial 1.6 path notes, we have "NPCs now try to avoid walking through trees and other terrain features." Paths and Flooring placed are classified as “TerrainFeatures” just like trees and such, thus causing this to happen. The behavior is locked in overnight, so removal or placement of a path as a villager is walking has no effect right then, but will the next day.

So, I figured I'd report this, as I don't believe this was intended. It has caused a lot of difficulty and frustration for people who like to put a lot of work into decorating various areas of the Valley. I've been suggesting removing paths or using furniture items placed somewhere along that path to get the villager to "phase" through their things and not break anything, but it can be hard to track all potential routes to avoid or block off.

I have experienced this in my modded files, and vanilla files on PC, in English. I've attached some images of The Ocean and Tidepools to show what happens when paths get placed. The mod I mad/used is just to recolor things to green and red for easier visuals so I can properly track this. In the first picture is our normal Ocean path maps, without flooring being placed, the red indicating areas of traffic. I started placing my recolored crystal flooring down on the trails and then anyone who walks here would head for anywhere along their path that flooring wasn't placed, resulting in the second image which is what I had left after they stopped trying to do that as empty spaces were likely too far. The red shows all my placed paths and all areas that they walked. It's a huge difference.

Oh! And I think this might be why Forage items show up on top of peoples paths and flooring too.
 

Attachments

lulumolloy

Newcomer
After my 6 heart event with Leo, he's moved into the valley and the treehouse is there. Everyday he leaves his treehouse and heads to ginger island, and magically appears at the treehouse the next day and does the same thing.
  • 1.6.8, no mods (mods have been installed in the past, but there shouldn't be anything left)
  • MacOS
  • Singleplayer
 
Last edited:

Tas

Newcomer
Hey, so recent update here was throwing a bag of dehydrated blueberries and the color was different when i threw them in here’s the the evidence. For reference i am playing on mac!
 

Attachments

I'm wondering if the balance for the Ancient Seed artifact is off? I'm in Winter y1 of my new farm and have already found three. I could just be lucky but it seems like a lot, posting just in case!

I'm playing 1.6.8 on Windows through Steam, with a couple mods installed (Automate and To-Dew, neither should be affecting artifact drops).
That is just luck lol
 

goldenjunimo

Newcomer
After the group 10 heart cutscene, the first dialogue with the npc’s will say that they forgive you but any communication after will show them ignoring you. Sorry if this isn’t explained well!
 

Dramlin

Newcomer
Single player unmodded PC game -- now I'm at Ginger Island and have the sleeping hut I still, apparently randomly, get the letter from Willy saying I didn't show up at the boat the morning after I sleep on the island. It might not mean anything but I didn't get the letter on a rainy morning in Spring.
 
Hi! Unmodded playing 1.6 on Windows 10, new save, English. I accidentally deleted my Advanced Iridium Rod and there is no way to get it back. I know I deleted it because I vaguely remember the in game day it happened, but I didn't mean to do it. I have checked every single storage option as well. It's not for sale at Willy's shop, it's not in the lost and found at Mayor Lewis's, nothing in the Mastery cave gives it back... It happened a couple of weeks ago and I tried reverting back to the _old save but too much time had already passed. I have no error logs (%appdata%/stardewvalley/errorlogs) but I did attach my save file (%appdata%/stardewvalley/saves). Hoping I will be able to get my pole back, and if not then at least hoping to help others not be able to make the same mistake. Thanks for your help!
 

Attachments

Status
Not open for further replies.
Top