Hello, me and my friend had a multiplayer farm on 1.5, after the update we have a problem connecting to it. The error states "No cabins left", howevwer there are cabins. We had the game modded but even after removing mods it didnt help. Its not a connection issue, we have played on this connection before and worked fine.
We also tried creating a new farm and did not succeed in connecting to it.
We are both on the latest version and both use windows.
I tried looking and some people have the same problem, but found no solutions or had a problem in conneection etc.
here is full error log:
Lobby entered: 129494286811475009
[22:14:40 TRACE game] Connected to server 129494286811475009
[22:14:41 ERROR game] An error occurred in the base update loop: InvalidOperationException: Failed reading Character (Farmer) field 'Character (Farmer): friendshipData'
---> ArgumentException: An item with the same key has already been added. Key:
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at Netcode.NetDictionary`5.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetDictionary.cs:line 604
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 236
--- End of inner exception stack trace ---
at Netcode.NetFields.ReadFull(BinaryReader reader, NetVersion version) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetFields\NetFields.cs:line 240
at StardewValley.Network.Client.receiveAvailableFarmhands(BinaryReader msg) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Client.cs:line 124
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume) in SMAPI\Framework\SMultiplayer.cs:line 336
at StardewValley.SDKs.GogGalaxy.GalaxyNetClient.onReceiveMessage(GalaxyID peer, Stream messageStream) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\GogGalaxy\GalaxyNetClient.cs:line 144
at StardewValley.SDKs.GogGalaxy.GalaxySocket.PreprocessMessage(GalaxyID peer, MemoryStream stream, Action`2 onMessage) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\GogGalaxy\GalaxySocket.cs:line 648
at StardewValley.SDKs.GogGalaxy.GalaxySocket.Receive(Action`1 onConnection, Action`2 onMessage, Action`1 onDisconnect, Action`1 onError) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\GogGalaxy\GalaxySocket.cs:line 724
at StardewValley.SDKs.GogGalaxy.GalaxyNetClient.receiveMessagesImpl() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\SDKs\GogGalaxy\GalaxyNetClient.cs:line 112
at StardewValley.Network.Client.receiveMessages() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\Client.cs:line 70
at StardewValley.Menus.FarmhandMenu.update(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\FarmhandMenu.cs:line 292
at StardewValley.Menus.TitleMenu.update(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\TitleMenu.cs:line 1728
at StardewValley.Game1.updateActiveMenu(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4794
at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4131
at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1082