1.6 Update What happened in your game today?

confusionnn_

Farmhand
Spring 26th, Year 1
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The Important Stuff:
Realised I could get the vault for Starfruits next season and still have heaps of money left over! That's 2/6 done!
Got my 1st stardrop of the run when I got to floor 100 of the mines!
The Random:
In the middle of smelting all my quartz and gold up for quality sprinklers, I haven't gotten iridium just yet so i'll save getting those for fall.
Flower dance came and went! I chose not to dance with anyone, though I could've danced with Shane or Haley. I've got a certain space cowboy to stay loyal too :smug:
Speaking of which, 4 nearly 5 hearts with my future husband. Shame their birthday is on the 28th of Winter or this would've been going much faster by now
Gold Pickaxe and Silver Axe + Hoe, everything is getting its upgrade!
Construction bundle and Exotic Foraging bundle are finished! Getting closer and closer to the end :3

If anyone want's to know my current levels:
9 farming, 10 fishing, 6 foraging, 7 mining, 5 combat

Anywho, that's it for my latest checkup! I'll drop in again when I feel like i've completed more.
Have a wonderful day, everyone! :owo:
 

riklaunim

Tiller
currently worrking on prize tickets to see if its a dehydrator or fish smoker then changing to a new farm map and trying again, lol
You can check it on any save with https://mouseypounds.github.io/stardew-predictor/

A lot of things is seeded at the start and can be controlled if you start a new game with a specific seed.

Those tools are at the 12 position so there are 36 quests to do (-1 with hidden ticket). Don't plan strategies around those items as by the time you get them you should be able to craft the desired quantity on your own. A singular smoker is usually ok as high-value fish aren't that common while a dehydrator is much slower and will have to be crafter in larger quantities.
 
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Akuriko

Sodbuster
amazing out of 8 farms only 3 have fish smokers 5 dehydrators, thanks that saves me allot of time focusing on the farm reviews instead, lol
 

riklaunim

Tiller
more automation and less handling of animals, more fishing and mining, lol
Been there, done that...

I would say you have few options. First, the simplest one is to use SMAPI (mod handling launcher that can be used to give yourself any item, freeze time, etc) on the first day of the farm and give yourself a set of items. Like for example - 4 or 6 iridium sprinklers and your farming area can't exceed their range. That's simple and won't break the longer gameplay.

The second option is to set up your farm on day one as you see fit - add pine cones, tree fertilizer, pathing, and logs to set up a full forest on day one. Add a fish smoker, and bait maker and you are ready to fish and mine.

The third option is to play with an automate mod - https://www.nexusmods.com/stardewvalley/mods/1063 - which can auto-harvest logs, some crops, trees, etc, and use processing machines. This can give you a fully automated farm based around green tea, mushroom logs, or whatever else. Handy in the mines as it automates bar smelting.

What I've also noticed is that smaller more regularly shaped maps that fit your screen or close are more appealing when you don't want to go around and check micro-manage stuff - you see and you already know.

- https://www.nexusmods.com/stardewvalley/mods/15342
- https://www.nexusmods.com/stardewvalley/mods/27428
- https://www.nexusmods.com/stardewvalley/mods/27936
- https://www.nexusmods.com/stardewvalley/mods/3750
- https://www.nexusmods.com/stardewvalley/mods/18439

Or ultra-small where you don't really farm, or build much:

- https://www.nexusmods.com/stardewvalley/mods/27352
- https://www.nexusmods.com/stardewvalley/mods/27297
- https://www.nexusmods.com/stardewvalley/mods/26209
- https://www.nexusmods.com/stardewvalley/mods/24233

- https://www.nexusmods.com/stardewvalley/mods/24137 - my challenge always-winter farm

- https://www.nexusmods.com/stardewvalley/mods/27518 - meme farm map :)

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My current playthrough is zero mods on Riverlands farm and after I unlock the greenhouse, limited to around winter or late fall, I switch to Automate and big greenhouse mods. I want to push more with mines, late-game quests, and fishing strategies, more rare stuff like slime hutches etc.
 
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