Unofficial mod updates

Romualdo

Farmhand
Diigus isn't updating PFM for DGA at the moment. They are "waiting for version 1.6". It's go back to JSON if you want PFM, or hope they change their mind, unfortunately.
I see a lot of people waiting for version 1.6, for quite some time now, does anyone know how much is version 1.6 likely to happen?
 

aceofhearts125

Farmhand
Diigus isn't updating PFM for DGA at the moment. They are "waiting for version 1.6". It's go back to JSON if you want PFM, or hope they change their mind, unfortunately.
Dang. That's too bad. Well, thanks for letting me know. I'll wait until I'm out of school to really get back into things and see what happens.
 

Pathoschild

Developer
Here's Prismatic Tools updated for Stardew Valley 1.5.5 and SMAPI 3.14 (see pull request).

Changes since unofficial.9:
  • Updated for Stardew Valley 1.5.5 and SMAPI 3.14.0.
  • Fixed non-prismatic tool sprites getting overwritten.
  • Fixed translations not updated when you switch languages.
Maintenance notes:
  • I'm only keeping it compatible, I have no plans to add further improvements or fix preexisting bugs. Other modders are welcome to make further updates from this version though!
  • I don't watch this thread for replies, so feel free to ping me on Discord if you have any issues with the update.
 

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Pathoschild

Developer
Here's Prismatic Tools updated for Stardew Valley 1.5.5 and SMAPI 3.14 (see pull request).

Changes since unofficial.10 and unofficial.11:
  • Optimized tilesheet resizing.
  • Fixed invisible object sprites.

Maintenance notes:
  • I'm only keeping it compatible, I have no plans to add further improvements or fix preexisting bugs. Other modders are welcome to make further updates from this version though!
  • I don't watch this thread for replies, so feel free to ping me on Discord if you have any issues with the update.
 

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Allayna

Sodbuster
Can someone turn this toucan to duck replacer into a content patcher mod? it's the only mod I know with a toucan and I don't want to lose it...
OMG this is so cute! I've made the whole thing into a CP mod, all the chickens and duck! You can turn each one on and off as desired the in the config!
 

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Kevin2899

Newcomer
Hello um I have a question about the harp of yoba mod. Dunno where to post it but I will here. Anybody know how to get fisherman's lament sheet? I have tried 5 times but no luck. A suspicious letter icon appeared above the box but it vanished when i clicked box. Are there any people who got it? help is appreciated
 

Sinmenon

Rancher
I made a few updates for the Monster Valley mod.
Namely, I converted a few characters that interested me for Content Patcher and added the new sprites, including the beach version.
The files go as follows:

  • Sandy : Sandy the genie now does her waving hand animation
  • Caroline: Caroline the onryo now has her tea drinking animations and the beach sprites
  • Abigail: Abigail the onryo has her new animations, beach sprites and a traditional kimono wedding dress. I also fixed a few pixels in her walking animation.
  • Onryo family: Caroline and Abigail packed into one.
Edit: Screens and mirror at my tumblr

Edit: added Harvey

  • Harvey : Harvey the satyr has his new animations and beach sprites.
 

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Last edited:

Vivan

Greenhorn
So BJS Time Skipper was one of my favourite mods for a long time, but sadly died with 1.5. I recently came back to the game and craved the mod, so decided to fix it! I have no experience with Stardew mods and my C# knowledge isn't great for this sort of thing, but I managed to fix it.

The main changes I made were:
  • Updated to .NET 5.0
  • Updated to MonoGame
  • Fixed UI issues that broke in 1.5
This mod was made entirely by BunnyJumps, all I did was fix it for 1.5.

I've released it on the basis of the existence of the modification permission as per the Nexus page.
 

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statementbegins

Greenhorn
I am extremely late to the party, but if there's anyone else still on this thread who knows how to code it'd be a godsend if you could help me with an issue I'm having. Apparently, the unofficial patch for Better Farm Animal Variety doesn't play nicely with the only mod I have that requires BFAV, Livestock Choices. Apparently, according to Livestock Choices homepage on the Nexus, BFAV looks for the following without checking for null:

__result = FarmAnimals.GetCategory(category).AnimalShop.Name;

This causes the menu to close via Smapi, to ensure the game doesn't crash, but that also means I can't use the Livestock Choices mod. All I would like to know is where to go to fix it. I have done some coding in the past so I'm not unfamiliar, but for the life of me, I just can't figure this one out. I'm still too new to coding, so anyone who wants to reach out to me and help me through this, that'd be freaking amazing, as I am playing SVE with my girlfriend.

Error in SMAPI:

[SMAPI] The StardewValley.Menus.PurchaseAnimalsMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PurchaseAnimalsMenu.getAnimalTitle_PatchedBy<aedenthorn.LivestockChoices__Paritee.BetterFarmAnimalVariety>(String name)
at StardewValley.Menus.PurchaseAnimalsMenu.draw_PatchedBy<aedenthorn.LivestockChoices__Paritee.BetterFarmAnimalVariety>(PurchaseAnimalsMenu this, SpriteBatch b)
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 921
boosting as i am having a similar issue!
 

junipear

Tiller
Okay, here is the first pass. This mod patches the load and save routines so, please, test on a backup save, just in case.

I have added hooks so this mod will work with Change Professions. It is working, but it needs a little more tweaking to finish it up. I am also looking to add the Artisan Valley alcohol machines (Still and Infuser) to the bonus offered by the Winery building.

I noticed the code makes reference to a "Big Keg" and "Huge Keg", were they ever accessible in the game?
Hello, did you ever end up updating this?
 

darkbluecat

Greenhorn
I'm not sure how this entire thing works, but here's a version of the Elevator mod.
The current one on the compatibility page is broken and spits outs errors in the latest version of SMAPI, this does not.
This isn't my fork, it's someone else's that I found on the comments of the mod.

Source: https://github.com/strobel1ght/Elevator
Hi, sorry for the question but, when I try to use it, I get an error that the elevator.dll is missing. Do I have to compile this? How?

I’m not very good into coding/compiling (I use mostly pre compiled binaries).

Thank you!
 
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