pamibunny
Greenhorn
you are the best!!! ♡♡CP Coversion of standlaid1's Korea Retro
Too big for the forum, so it's in dropbox
Dropbox - File Deleted - Simplify your life
www.dropbox.com
you are the best!!! ♡♡CP Coversion of standlaid1's Korea Retro
Too big for the forum, so it's in dropbox
Dropbox - File Deleted - Simplify your life
www.dropbox.com
I understand. Thanks for taking a look though, it is very much appreciated! The issue only seems to prevent the planting of the Tea Bushes and not the growing of them. So with the fix that we do have, removing the mod temporarily just to plant some Tea Bushes seems to work.I know I said I'd look into Better fruit Trees... but I can't quite fix it. If someone can figure it out, please do!
Each bush has its own data flag that you would have to add to the save file (there are no commands for them). I don't think you really need to do so though since it shouldn't cause any problems with your game (and would only be noticeable looking in the checkup app). For the most part the game itself just uses the overall collection count when checking things like Walnut room access or perfection.Frogfrag's updated Deluxe Auto-Grabber has been a big help on my new 1.5 farm. Unfortunately, I used a version that grabbed the Golden Walnuts off all of their shrubs well before I unlocked the island (and converted them to berries of some kind, unbeknownst to me). It seems I can take care of the various Walnut-related tasks by spawning in the Walnuts I'm missing (22 of them!) with CJB Item Spawner or SMAPI console commands, but is there a way to set their shrubs' flags as "collected" in the game? (And please let me know if this question belongs elsewhere on the forums.)
Sounds good! As you probably guessed, I was mostly thinking about getting those sweet sweet checkmarks in your (excellent) checkup app. I'm glad I can still strive for--and hopefully achieve--perfection even with those Walnut locations marked unharvested. Thank you, and thanks for your outstanding SDV apps!Each bush has its own data flag that you would have to add to the save file (there are no commands for them). I don't think you really need to do so though since it shouldn't cause any problems with your game (and would only be noticeable looking in the checkup app). For the most part the game itself just uses the overall collection count when checking things like Walnut room access or perfection.
Thank you so much for this! It seems like it's asking for an update even even though the unofficial one works fine, and the link goes to the official version which is broken. Great job, works perfectly otherwise!I got an unofficial version of Stardust Core to work on my computer. Recompiled for latest SMAPI. Let me know if it is not working, and I'll TRY to see if I can figure it out. (New to modding, but prior programming experience). Hope it works for you.
There seems to be an issue with your update and the ostrich.Hi i am Kelvin Rosa (kelvinparkour) , i did the BFAV unofficial update to 1.5.
The unofficial update is based on the "mouseypounds" 3.0 update. As some other users mentioned it is working.
Is the issue that you can't hatch an ostrich? I haven't been able to hatch an ostrich since installing the unofficial BFAV update. When I enter the barn after it's supposed to have hatched, I get the option to name the ostrich, but then the incubator is still going and there is no ostrich.There seems to be an issue with your update and the ostrich.
It's not hard at all imoCuriousity question, how hard would it be to convert a machine that relies on CFR to use PFM instead?
Today I got an error as I started hosting my multiplayer game:Here is a new version of the mod. Instead of throwing an error, it will report invalid items as "Invalid Item: itemid and coordinates.
Hey, just wanted to ask about the functionality ideas, did you add any features that weren't in there original mod?AutoAnimalDoors
I fixed all the functions of the mod and can now be used normally.
Thanks Joys of Efficiency for the ideas provided in terms of function.
update1.4:In the config file, the notification switch function is added. Default is closed.
give me a secDANGAN RONPA HAIR & SHIRT PACK (HELP)
I saw this mod got a content patcher update in this forums but it was hella glitchy, the conversion was buggy(idk what fix it needs but i need help).
Kinda wanted to get the cute hairs it got + it's not interfering with my other mod packs, if you have this already pleaseee lmk~ Thankies!!
Dangan Ronpa Trigger Happy Havoc Female Hair and Shirts
Adds Dangan Ronpa female character shirts and hair from Trigger Happy Havoc and some from Goodbye Despair.www.nexusmods.com
Thank you very much!!! (The hair styles has 3 bugged out bald options but i guess it's part of the pack.)give me a sec
edit(0430): Original one: the shirt didn't show up when create a new farmer, I guess you need to craft it in game.
I make it took over 1-23 shirt instead of 81-113.looking on the original xnb mod. might update later.
try to fix the hair part. but there's sth different on hairstyle2. I'm not sure the version 2 will work.Thank you very much!!! (The hair styles has 3 bugged out bald options but i guess it's part of the pack.)
It's fine to ask this sort of thing here, it's what this forum is for! What is the mod?XNB to CP (HELP)
I have a problem with a current hairstyle mod. I only have this png with me(Unpacked it using xnbcli) and I need help on making it a [CP] version. I've asked and read through the wikis but I still have 0 clues on how to type it in.
(I have the .png with me but I wont post it in until someone picks me/this up cus it's kinda embarrassing to ask hecc, If you want to waste your time helping me I can send u the png, thankies~ ♡ )