Unofficial mod updates

ConqAra

Cowpoke
Does anyone know of any updates for the HeySeth Remember your umbrella mod?

The game mechanic works for dampness effect if it's enabled, but the Umbrella item sprites don't match the colour they are supposed to be and since the new update which has two or three new hats, it has been clipping through Hair and is only visible if the player has one equipped as the first item they're holding seen from behind.

Otherwise, there are two pixels beside the player's head that are from the umbrella and that's it visually. It hasn't been updated since January, and SMAPI hasn't mentioned any errors.
Yes PLEASE someone update this!!! (the game reads them as weapons, it's finicky) The creator said something about a JSON Assets ID scrambling bug. He was going to move the mod to the new Dynamic Game Assets framework by January, but it's been 2 months past already.
Possible conflicts with how he made use of the umbrellas: Any farmer-body changing the sprite of the farmer itself will overlap or conflict with the umbrellas. Currently MOST Fashion Sense related mods like Animal Stuff or More Accessories and stuff will BREAK the umbrella!
 
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - SAAT.API 1.1.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[SMAPI] - SAAT.Mod 1.1.2 because it needs the 'SAAT.API' mod, which couldn't be loaded.
[SMAPI] - Stardew Valley Expanded 1.14.8 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[SMAPI] - Stardew Valley Expanded 1.14.8 because it needs the 'SAAT.API' mod, which couldn't be loaded.

I'm using smapi 3.12.8
Pls help me cause I can't update to the latest smapi version
 

Allayna

Sodbuster
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - SAAT.API 1.1.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[SMAPI] - SAAT.Mod 1.1.2 because it needs the 'SAAT.API' mod, which couldn't be loaded.
[SMAPI] - Stardew Valley Expanded 1.14.8 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[SMAPI] - Stardew Valley Expanded 1.14.8 because it needs the 'SAAT.API' mod, which couldn't be loaded.

I'm using smapi 3.12.8
Pls help me cause I can't update to the latest smapi version
you need to update the SAAT.API and Stardew Valley Expanded mods
 

Hirayuki

Tiller
New version of Daily Task Report. Works in 1.5.4 and 1.5.5.
Very very old by now, I realize, but: I'm getting errors for this version (1.4.2-unofficial-8) in 1.5.6. I wouldn't think such a tiny game update would break the mod, but I'm not a programmer. Is there something I'm doing wrong? I reassigned the game default Y key away from emotes so there wouldn't be a conflict with the Y key I use to open the report.

[DailyTasksReport] This mod failed in the Input.ButtonPressed event. Technical details:
ArgumentNullException: Value cannot be null. (Parameter 'source')
at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)
at DailyTasksReport.Tasks.AnimalsTask.GeneralInfo(Int32& usedLines) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\Tasks\AnimalsTask.cs:line 33
at DailyTasksReport.Report.GetReportText(List`1 tasks, Boolean showDetailedInfo) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\Report.cs:line 16
at DailyTasksReport.ModEntry.OpenReport(Boolean skipAnimation) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\ModEntry.cs:line 153
at DailyTasksReport.ModEntry.Input_ButtonPressed(Object sender, ButtonPressedEventArgs e) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\ModEntry.cs:line 131
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126

Thank you very much!
 

Jessksch

Farmhand
I don't think I'd seen anything about an issue with golden chickens. I can give it a look, though. My update shouldn't have changes anything one way or another in that regard.

ETA: Alright, golden chickens weren't in the list of vanilla animals so should be good now.
Hey, I'm trying to play modded on Android with your update, but it says that the DLL couldn't be loaded for some reason :( I know it's not a big priority but it would be awesome if this was updated for android users! Thank you!
 
Yes PLEASE someone update this!!! (the game reads them as weapons, it's finicky) The creator said something about a JSON Assets ID scrambling bug. He was going to move the mod to the new Dynamic Game Assets framework by January, but it's been 2 months past already.
Possible conflicts with how he made use of the umbrellas: Any farmer-body changing the sprite of the farmer itself will overlap or conflict with the umbrellas. Currently MOST Fashion Sense related mods like Animal Stuff or More Accessories and stuff will BREAK the umbrella!
Most of the new Hats or hair will break it too. I still haven't found any new info.
 

Hirayuki

Tiller
Very very old by now, I realize, but: I'm getting errors for this version (1.4.2-unofficial-8) in 1.5.6. I wouldn't think such a tiny game update would break the mod, but I'm not a programmer. Is there something I'm doing wrong? I reassigned the game default Y key away from emotes so there wouldn't be a conflict with the Y key I use to open the report.
Here's a new unofficial release that fixes the problem. The "enabled" flags on the core side were stuck to "true," regardless of what was set in the config. (It also adds an apostrophe to correct the NPC birthday entry.)

Pull request
 

Attachments

Panque

Newcomer
Hello, could anyone please update this mod so it works in 1.5?
ty
Or if someone knows a mod where you can marry caroline would appreciate it if you can send it to me : )

Buxom Caroline
 

Aimon111

Greenhorn
Does this mod can be updated to new SMAPI version? Or it is obsolete completely? I just really want to use map property for summit background this mod gives, but I know absolutely nothing about coding. Can somebody help? Or maybe there's another way to make summit background for the maps?
There's a source code of the mod on GigHub https://github.com/mjSurber/Map-Utilities
 
could someone share the sprites?
Anyone got files of this mod? The naver both browser and in app log-in is so confusing and frustrating. I spent 3 weeks trying to figure it out but fail. So I wanna ask if anyone got these mods. I AM EXTREMELY DESPERATE FOR THE SAME SPRITE—

 

Deadgrlz

Farmhand
Have you by chance figured out how to put the enterence back where the main door is? because in my game it makes me go to behind the building, left top corner to enter, then when i leave it sets me out the main door
 

pomachu

Cowpoke
Stardew Valley Reimagined 2

This is the unofficial version.

Error after shortcut construction - warp and some maps fixed

Please delete the previous version.

Please let me know if there is a problem.
I love this mod, but lately it isn't working for me anymore; the game loads, but trees and bushes are in the wrong spots or have disappeared entirely, particularly in the backwoods/mountain area. This is my SMAPI log from yesterday: https://smapi.io/log/b76d098b67184123905e4f81eed00517

It's definitely Reimagined 2, as the error occurs when it's ONLY this mod (+ whatever foundations it needs). I'm not sure what's changed, as it worked fine in a previous setup with more mods not even a month ago. Is it something I can fix on my end?
 

pomachu

Cowpoke
@wally32 I apologize for the confusion, I thought the raw log provided enough information. One problem is it doesn't always throw an issue in SMAPI. I took these screens (of the area just north of the farm and just south of Robin's house, respectively) on an attempt to get a fresh log, but there were no issues in SMAPI at all. However, you can see the missing trees and spawn errors.

Edit: SMAPI log from this specific load: https://smapi.io/log/c8c71533721340e7ad002323635aec23

1649424861555.png

1649425111531.png
 
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Allayna

Sodbuster
Um okay so i asked the original mod author if they planned to update this mod. they said no, but were fine if someone made an update. Is it okay to request an unofficial update?

Ssmbastian mod
Got it here! This is now a full CP mod, no longer relying on xnb replacements, so should be forward compatible!
Only thing not included is their schedule updates as the schedule files they made are dialogue and not schedule data...
 

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