Unofficial mod updates

I am extremely late to the party, but if there's anyone else still on this thread who knows how to code it'd be a godsend if you could help me with an issue I'm having. Apparently, the unofficial patch for Better Farm Animal Variety doesn't play nicely with the only mod I have that requires BFAV, Livestock Choices. Apparently, according to Livestock Choices homepage on the Nexus, BFAV looks for the following without checking for null:

__result = FarmAnimals.GetCategory(category).AnimalShop.Name;

This causes the menu to close via Smapi, to ensure the game doesn't crash, but that also means I can't use the Livestock Choices mod. All I would like to know is where to go to fix it. I have done some coding in the past so I'm not unfamiliar, but for the life of me, I just can't figure this one out. I'm still too new to coding, so anyone who wants to reach out to me and help me through this, that'd be freaking amazing, as I am playing SVE with my girlfriend.

Error in SMAPI:

[SMAPI] The StardewValley.Menus.PurchaseAnimalsMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PurchaseAnimalsMenu.getAnimalTitle_PatchedBy<aedenthorn.LivestockChoices__Paritee.BetterFarmAnimalVariety>(String name)
at StardewValley.Menus.PurchaseAnimalsMenu.draw_PatchedBy<aedenthorn.LivestockChoices__Paritee.BetterFarmAnimalVariety>(PurchaseAnimalsMenu this, SpriteBatch b)
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 921
 

SigmaBunny

Tiller
I am extremely late to the party, but if there's anyone else still on this thread who knows how to code it'd be a godsend if you could help me with an issue I'm having. Apparently, the unofficial patch for Better Farm Animal Variety doesn't play nicely with the only mod I have that requires BFAV, Livestock Choices. Apparently, according to Livestock Choices homepage on the Nexus, BFAV looks for the following without checking for null:

__result = FarmAnimals.GetCategory(category).AnimalShop.Name;

This causes the menu to close via Smapi, to ensure the game doesn't crash, but that also means I can't use the Livestock Choices mod. All I would like to know is where to go to fix it. I have done some coding in the past so I'm not unfamiliar, but for the life of me, I just can't figure this one out. I'm still too new to coding, so anyone who wants to reach out to me and help me through this, that'd be freaking amazing, as I am playing SVE with my girlfriend.

Error in SMAPI:

[SMAPI] The StardewValley.Menus.PurchaseAnimalsMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.Menus.PurchaseAnimalsMenu.getAnimalTitle_PatchedBy<aedenthorn.LivestockChoices__Paritee.BetterFarmAnimalVariety>(String name)
at StardewValley.Menus.PurchaseAnimalsMenu.draw_PatchedBy<aedenthorn.LivestockChoices__Paritee.BetterFarmAnimalVariety>(PurchaseAnimalsMenu this, SpriteBatch b)
at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 921
You might want to contact aedenthorn through the nexus page for Livestock Choices
 
You might want to contact aedenthorn through the nexus page for Livestock Choices
aedenthorn told me that I would have to basically completely rewrite Better Farm Animal Variety mod to get them to play nice with each other, which sucks. So I'm still hoping someone out there can help me out with this issue, if not, then I guess I'll just have to do without.
 

kragonaught

Greenhorn
I don't think I'd seen anything about an issue with golden chickens. I can give it a look, though. My update shouldn't have changes anything one way or another in that regard.

ETA: Alright, golden chickens weren't in the list of vanilla animals so should be good now.
Hi there! You've probably got this request before, but would it be possible to troubleshoot a Mac issue? It seems like for myself and other users, the BFAV animals seem to revert to White Cow or White Chicken at the start of a new day. The day they're purchased, they show up as the BFAV animal but I'm not sure what pathing the game might be using to retrieve that data for the next day.

Would really appreciate if you could check it out, thanks!
 

SuccubusQueen13

Greenhorn
Would anyone know why I'm getting these errors? I'm using the unofficial update for BFAV, Fennec Foxes for BFAV, Custom Spouse Patio because I needed it for the Free Love mod, and I believe Trent's New Raccoons was needed for one of the animal mods, on SVE. All other mods seem to be functioning fine, though I can't confirm that as I had to fix several game breaking glitches recently that made me have to reset my saves.


[Paritee's Better Farm Animal Variety] Cannot set deluxe produce item to "Fox Treasure": "Fox Treasure" is not a known Object. Will be set to "none" (-1).
[Paritee's Better Farm Animal Variety] Cannot set deluxe produce item to "Mysterious Artifact": "Mysterious Artifact" is not a known Object. Will be set to "none" (-1).
[Custom Spouse Patio] Couldn't get spouse areas from outdoor-areas.json
[Custom Spouse Patio] Total outdoor spouse areas: 0
[Producer Framework Mod] Mod 'Raccoons.MachineSetting' can't override mod 'Fennecs.MachineSetting' config for producer 'Recycling Machine'. This rule will be ignored.
 
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would someone be willing to update Infested Levels? it has a few major bugs due to its age
  1. this mod breaks Danger In The Deep quest (Qi quest).
    on the second day the mine will show that you already finished the 115 mine level.( tested it many times)
  2. in split screen, the icon is there on both player screens but when you hover over it , it does not show the levels or any information. is there a fix for this?
  3. Infested Levels 1.0.6 because it's no longer compatible.

would someone be willing to update Animal in a box?
this mod is very old and its owner hasn't been active since 2018. Basically needs to be like Owl pet mod to be able to do the sound effects and pet sprite in content patcher.
 
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Allayna

Sodbuster
I'm sorry if someone has already asked for this but can anyone update Haley Vampire Revamp mod??? please!
Made it into a CP mod! Someone could probably update it so sunlight hating vamp never goes to the island, I don't know how.
I recolored the new island images of her, matched the hair and skin, gave her a blood red swimsuit lol

edit - fixed an error, sorry!
 

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kikikirya

Newcomer
Made it into a CP mod! Someone could probably update it so sunlight hating vamp never goes to the island, I don't know how.
I recolored the new island images of her, matched the hair and skin, gave her a blood red swimsuit lol
thank you very much, but I have an error and since I don't understand what to do, could you help me?? sorry for bothering you..
IMG_20220501_220758.jpg
 

Tulen

Newcomer
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - SAAT.API 1.1.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[SMAPI] - SAAT.Mod 1.1.2 because it needs the 'SAAT.API' mod, which couldn't be loaded.
[SMAPI] - Stardew Valley Expanded 1.14.8 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[SMAPI] - Stardew Valley Expanded 1.14.8 because it needs the 'SAAT.API' mod, which couldn't be loaded.

I'm using smapi 3.12.8
Pls help me cause I can't update to the latest smapi version
 

aceofhearts125

Farmhand
Hi, not sure if this has been answered before, but I need help with updating my game with the PPJA.DGA mods. The items themselves appear fine, but there seems to be potential issues with at least PFM and MFM. Does anyone know how to fix this? I tried looking in the JSON files but was unsure if that was where to start. Thanks in advance for any help provided.
Edit: Also not sure if the Json Assets stuff is an issue(ex. [Json Assets] No idea what 'butter' is)
 
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honorelle

Farmhand
Hi, not sure if this has been answered before, but I need help with updating my game with the PPJA.DGA mods. The items themselves appear fine, but there seems to be potential issues with at least PFM and MFM. Does anyone know how to fix this? I tried looking in the JSON files but was unsure if that was where to start. Thanks in advance for any help provided.
Edit: Also not sure if the Json Assets stuff is an issue(ex. [Json Assets] No idea what 'butter' is)
Diigus isn't updating PFM for DGA at the moment. They are "waiting for version 1.6". It's go back to JSON if you want PFM, or hope they change their mind, unfortunately.
 
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