Unofficial mod updates

Peckinpaw

Tiller
I have the Harp of Yoba installed along with SVE, Custom Music, and Sounds of Yoba. I believe I have all the requirements for it to work and it was playing music initially. Then I ran the cheat to get all sheet music, which generated a second harp, and then the music stopped working. Is there a way to get it working again? I have a smapi log linked below. Thank you.

 

Bangtio23

Newcomer
Hello can someone help me?
I try to update my PyTK using strobe's update but it said on my SMAPI it got crashed
Code:
[PyTK] Mod crashed on entry and might not work correctly. Technical details:
HarmonyLib.HarmonyException: Patching exception in method virtual System.Boolean StardewValley.GameLocation::answerDialogue(StardewValley.Response answer)
 ---> InvalidProgramException: Common Language Runtime detected an invalid program.
   at System.Runtime.CompilerServices.RuntimeHelpers._PrepareMethod(IRuntimeMethodInfo method, IntPtr* pInstantiation, Int32 cInstantiation)
   at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.PrepareMethod(MethodBase method, RuntimeMethodHandle handle)
   at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.<>c__DisplayClass24_0.<Pin>b__0(MethodBase m)
   at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
   at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.Pin(MethodBase method)
   at MonoMod.RuntimeDetour.DetourHelper.Pin[T](T method)
   at HarmonyLib.MethodPatcher.CreateReplacement(Dictionary`2& finalInstructions)
   at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
   at HarmonyLib.PatchClassProcessor.ProcessPatchJob(Job job)
   --- End of inner exception stack trace ---
   at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
   at HarmonyLib.PatchClassProcessor.Patch()
   at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type)
   at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
   at PyTK.PyTKMod.harmonyFix() in /Users/ishanjalan/RiderProjects/Platonymous/PyTK/PyTKMod.cs:line 385
   at PyTK.PyTKMod.Entry(IModHelper helper) in /Users/ishanjalan/RiderProjects/Platonymous/PyTK/PyTKMod.cs:line 105
   at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529

Anyone know why?
 

WhitneyFox

Planter
Posting this here as suggested by @Odin

I love Minerva's Bigger Farmhouse, but since the addition of the top corner and bottom rooms with the second house upgrade, the mod is broken. Would love it if someone could update it, as Minerva seems to have stepped back from modding.
https://www.moddrop.com/stardew-valley/mods/580731-minervas-bigger-farmhouses

Additionally, Minerva's mod requires the Farmhouse Redone mod which hasn't worked in a long time. Minerva's floor plan still works, but you can't put wallpaper or flooring down in any of her rooms without the Farmhouse Redone mod.
https://www.nexusmods.com/stardewvalley/mods/3731

If anyone could take over/update these 2 mods it would be great. (with permission from the original creators of course)

Thanks.
 

Lander

Tiller
Here's Tab Autoloot by guedez2.

Changes since 1.0.0:
  • Fixed logic when checking if chest still has items to fix the out-of-range exception.
(Note: People had reported crashing errors, but I hadn't experienced any so I can't attest that it is fixed, let me know if you find any!)
(Note²: The original author had the code as an attached file in Nexus, so there was nothing for me to fork and no way to submit a pull request.)
(Note³: This is my first time doing this, there might be something wrong. Sorry :awe: )
 

Attachments

MikoMiko101

Newcomer
Hey I registered here to ask if anybody would be able to update this mod. I think we'd all like to have it in our game as there isn't anything like it.

Archaeology House Content Management Helper
by Felix Dev

 

HKCreates

Greenhorn
Hello! I am aware that Furniture Anywhere stopped being updated because "the feature was added to the game" however this is not actually true. Items which are marked as furniture are not able to be placed outside of buildings which is what this mod used to do; allow us to place any kind of furniture outside not just 'decoration' category. I was hoping that someone would be willing to update this mod so that we can place all the furniture outside again, it was really a glorious mod <3
 

Bark Ruffalo

Planter
Some Plato mods. Updated by Pathos and compiled by me
Pathos' PR: https://github.com/Platonymous/Stardew-Valley-Mods/pull/120

these updates are exclusively for the 1.5.5 beta version

Contains PyTK, TMXLoader, Portraiture, Custom Furniture, Harp of Yoba Redux, Custom Music

Edit: Thanks david.rysk#6608 on Discord for Custom Music.
This is where I am directed from the SMAPI site for mod compatibility. That being said, please see if you can help me figure out what I am doing wrong.
Here is my log:

 

Topgunmommy

Newcomer
Here is another unofficial update for ChildToNPC.

Changes since 1.2.1-unofficial.6-candidus42:
  • Fixed a crash that happened when DoChildrenWander was enabled but children didn't have a schedule
  • Changed required version of ContentPatcher to 1.24.7 to fix load errors, rebuilt the code for SDV 1.5.5
Enjoy!

Source code on GitHub.
ah yes, but will it work with more then 2 children?? when I used it before all my grown children disappeared from the social relationship list as well. When I asked the mod creator to try and fix the problem, he banned me from his all nexxus mods.
 

lorriin

Newcomer
Please don't be rude.



I tried my best to complete these but I don't have the time or energy to complete every npc. But this is not an update of the seasonal outfits mod, only of baechu's portraits. Whatever portraits SVO was missing I did not add, I don't know how to do that kind of update!! Please note there are some portraits that I modified to my liking because this was made for my personal use so there's a big emphasis on the unofficial part of this "update".

The characters without portraits are Sandy (there are several versions of Sandy, I only edited one so the others are disabled. Technically she does have Baechu style portraits just not all four styles), Gunther, Marlon, Martin (sve), Evelyn, George and Willy.

The only other thing missing are the mermaid pendants.

If someone wants to update what's missing feel free to include what I've made so far.

Download here (too big to upload here)
Hi! I recently started modding my Stardew File, and I just downloaded your file and it looks great! I just had one problem, and it was that the swimsuits don't show up on my file. Everything in the coding is working with no errors, but when I talk to the characters on the beach, they return to their default pixel art without the portrait or sprite modification. Does anyone know how I can fix this?
 

Nyanchan

Tiller
Um okay so i asked the original mod author if they planned to update this mod. they said no, but were fine if someone made an update. Is it okay to request an unofficial update?

Ssmbastian mod
 

lynbutnot

Newcomer
Stardew Valley Reimagined 2

This is the unofficial version.

Error after shortcut construction - warp and some maps fixed

Please delete the previous version.

Please let me know if there is a problem.
Hello, I'm sorry if someone has already said something about this, but for some reason I'm having problems with NPCs whenever they to the spa (I believe Linus and Alex are the only ones—Linus goes in the fall and winter and Alex goes just in the winter). They're able to get there fine, but when they're leaving, they walk right off the map and disappear for the rest of the day. I opened the tbin file for the railroad and compared it to the vanilla one, but I couldn't find anything different. Do you by chance know why it's doing this?

EDIT: It took me an embarrassingly long amount of time but I finally figured out what was wrong! There was a singular tile in the buildings layer blocking the path they would usually take out. Ngl, kinda disappointed in Linus and Alex for being absolute weaklings over one tile but that's their problem ig. ANYWAY I've attached my updated railroad file if anyone wants it :)
The one thing I can't figure out that's still weird with the pathing is that, when they're heading to the spa, they seem to walk around something right before they get to the window instead of walking in a straight line, which doesn't happen in vanilla. I have no idea why that is, but from what I can tell it doesn't cause any technical problems, it's just kind of odd.
 

Attachments

Last edited:

ianblakewell

Newcomer
Hey all,

I updated ChestEx for Stardew 1.5.5/NET5.0/Harmony2.0 . It's too big to add to the forum directly, so here's a link:

Relevant pull request is: https://github.com/berkayylmao/StardewValleyMods/pull/3

eta - if you're a linux user who downloaded this in the first twelve hours it was up, I did a dumb and forgot to bundle libSkiaSharp for Linux. That should be fixed now.

eta 2 (12/31/2021) - removed duplicate copy accidentally included, removed third party bundling because that is no longer necessary
Sorry if it's a noobie question, I'm very new. When I move the ChestEx folder to my mods folder and launch the game, the console says it skipped loading the mod because it lacks the ".dll". Indeed, there is no .dll file in the folder. Am I doing something wrong?

Nevermind, turns out I downloaded the source code instead of the package itself. Thank you for updating this amazing mod!
 
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