Unofficial mod updates

All of the vendors that were added to festivals for 1.5 are missing.
Same problem with this one in Stardew Valley Reimagined 2. I wouldn't mind being able to just turn off the modified maps for festivals, since various mods have made those maps a little buggy for me. I tried doing it myself, but something kept looking for the maps anyway. I removed them from Content and everything.
 
I have been having the same issue, and it appears others have as well: http://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-72445

I tried running with as few mods as possible to see if it was a compatibility issue with DGA or something, but it still doesn't work: https://smapi.io/log/2333fa20a24249edb6775ade57e6d01d

There might be an issue with BFAV, JsonAssets, or Spacecore relying on deprecated code, but I've never been able to make it work even in older versions of SMAPI, so idk.
I figured it out! For some reason, every BFAV pack I downloaded had its JsonAssets objects in a folder named lowercase-o "objects", so JsonAssets wasn't recognizing them, causing issues with both BFAV and PFM. Changing the folder name in each pack to uppercase-O "Objects" fixed it.
 

peachbean

Newcomer
i tried making an alternative textures conversion for DustBeauty's rustic country walls & floors mod but i keep getting an error... does anyone know what the reason might be? ;_; please lmk; thanks everyone!!!
bumping this because i nEED this mod
 

hanahanahana

Newcomer
I figured it out! For some reason, every BFAV pack I downloaded had its JsonAssets objects in a folder named lowercase-o "objects", so JsonAssets wasn't recognizing them, causing issues with both BFAV and PFM. Changing the folder name in each pack to uppercase-O "Objects" fixed it.
Thanks for letting me know!
It was indeed "objects".

But could not be resolved...
In my case, I only fixed it as follows:
[JA] Trent's New Animals Pack > objects

[JA] Trent's New Animals Pack > Objects

I restarted the app after doing so, but the log displays the same message as before the response.
And as usual, animals added in mods don't produce items.

What would be missing from my procedure??



※Also, even if I corrected the "Objects" folder of other JA folders to "objects", it worked without any problem.
 
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pearlsheepy

Cowpoke
Does anyone have an update for Adopt'n'Skin? A number of us are having issues where skins won't load. Pulled from someone else with the same issue, but this is the error message I get. Supposedly this needs an update to fix, and the one released on 5/18/22 did nothing.

?[Adopt & Skin] This mod failed in the GameLoop.SaveLoaded event. Technical details:
SContentLoadException: Adopt & Skin failed loading content asset 'C:/Program Files (x86)/Steam/steamapps/common/Stardew Valley/Mods/AdoptSkin/assets/skins/BlueChicken/BabyBlueChicken_1.png' from ModFolder.
---> ArgumentException: The asset key must not be an absolute path.
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.AssertAndNormalizeAssetName(String key) in SMAPI\Framework\ModHelpers\ContentHelper.cs:line 223
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in SMAPI\Framework\ModHelpers\ContentHelper.cs:line 117
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in SMAPI\Framework\ModHelpers\ContentHelper.cs:line 143
at AdoptSkin.Framework.SaveLoadHandler.PullSprite(String path) in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\Framework\SaveLoadHandler.cs:line 452
at AdoptSkin.Framework.SaveLoadHandler.LoadAssets() in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\Framework\SaveLoadHandler.cs:line 383
at AdoptSkin.Framework.SaveLoadHandler.Setup(Object sender, SaveLoadedEventArgs e) in C:\Users\katey\Documents\GitHub\GitHub Versions\Adopt-Skin\AdoptSkin\Framework\SaveLoadHandler.cs:line 78
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(Action`2 invoke, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 139
 

Lord Dracon

Cowpoke

Could someone fix this mod? the Upgraded Jars can't do Roe to Aged Roe or Sturgeon Roe to Caviar and I don't know how to fix it
 

Mizzion

Tiller
Yeah, that's the one I'm using currently.
What does close source mean?
It means that we can't access the source of the mod, so we can't update it and send in the updates to the owner of the mod. Some people will decompile the mod no matter what and still update it, but I stay away from infringing on a persons closed source mods.
 

Wonder1and

Newcomer
I don't know if this is the right place to ask, but does anyone have the extra portrait files for Elliott and Sandy from the hidden SVO mod? I just want lumendelumine's portrait versions of Elliott and Poltergeister's versions of Sandy. I'm pretty sure I can just change out the png files on DSV to make it work. Thank you to anyone that could help.

Edit: I was able to find both under extra files on Moddrop for DSV!
 
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Amy

Tiller
It means that we can't access the source of the mod, so we can't update it and send in the updates to the owner of the mod. Some people will decompile the mod no matter what and still update it, but I stay away from infringing on a persons closed source mods.
Oh, I see. Well, thanks for looking at it at least.
 
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