Yes, I definitely need this one too!anyone make a Update of BJS Time skipper? please?
So, I'm going to second this one (and obviously a request for CFR itself as well,) but with some extra justification.Is there any hope for a working version of CFAutomate?
Hey, I'm using this mod, and for some reason once it passes 2am, my character gets a sort of speed boost? Is there a way to stop this?Night Owl working now! As with Line Sprinklers, all this needed was a rebuild/recompile.
I second this request, please! Mostly for it to work with SVE again as I can't get the portraits for the characters from the mod to show up.Hi, I'm using Akira E's Baechu portraits for SVE and Seasonal Outfits but they've recently been deprecated :( Could someone please update them for 1.5? I would do it myself but I'm not very knowledgeable in modding ;; Here are the links to the mods on Nexus:
Baechu's Portraits for Seasonal Villager Outfits
https://www.nexusmods.com/stardewvalley/mods/5397
Baechu-styled Portraits for SVE
https://www.nexusmods.com/stardewvalley/mods/5597
Baechu-styled Portraits for Seasonal Outfits for SVE
https://www.nexusmods.com/stardewvalley/mods/6137
Baechu-styled portraits for Child to NPC for SVE
https://www.nexusmods.com/stardewvalley/mods/5669
Thank you!!
Unfortunately, it isn't open sourceanyone make a Update of BJS Time skipper? please?
By some odd coincidence, it looks like someone got tired of the CFR casks not getting updated, and created a mod called Expanded Casks.So, I'm going to second this one (and obviously a request for CFR itself as well,) but with some extra justification.
PFM works, but there's one important thing it doesn't do - casks. There's a mod attached to Custom Farming Redux called Upgraded Casks that provides tiered casks up to 320 items at a time. As far as I can tell, there's no other mods out there that will provide something similar, and I know this one in particular worked fine.
Alternately, I'll take a suggestion on a cask mod that will do multiple items at a time in a cask - preferably something that's customizable.
I second that. I just tried the original one and it worked fine for a while. But after some time I had several errors from this mod.The author of NPC Adventures has been retired from mod scenario and became their mod open source.
If someone get work to update and improve it to 1.5 version, everything would be happy.
Source code is at:
https://github.com/purrplingcat/NpcAdventures
21:27:47 | ERROR | NPC Adventures | Failed in game patch MailBoxPatch.Before_mailbox: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'assets\Strings\Mail.json' from SMAPI\rafseazz.lasvna. ---> Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Imersion\NPC Adventure and Custom NPC\[NA] LASV NPC Adventures\assets\Strings\Mail.json. This doesn't seem to be valid JSON. Technical details: After parsing a value an unexpected character was encountered: ". Path '['bagItemsSentLetter.Bianka']', line 4, position 1. bei StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in C:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:Zeile 74. bei StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:Zeile 130. --- Ende der internen Ausnahmestapelüberwachung --- bei StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:Zeile 176. bei StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:Zeile 92. bei StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:Zeile 99. bei NpcAdventure.Loader.ContentPacks.ManagedPatch.LoadData[TKey,TValue]() in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Loader\ContentPacks\ManagedPatch.cs:Zeile 22. bei NpcAdventure.Loader.ContentPacks.PatchApplier.Apply[TKey,TValue](Dictionary`2 target, IEnumerable`1 patches, String targetName) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Loader\ContentPacks\PatchApplier.cs:Zeile 45. bei NpcAdventure.Loader.ContentPackManager.Apply[TKey,TValue](Dictionary`2 target, String path) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Loader\ContentPacks\ContentPackManager.cs:Zeile 83. bei NpcAdventure.Loader.ContentLoader.TryLoadData[TKey,TValue](String path, Dictionary`2& data) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Loader\ContentLoader.cs:Zeile 71. bei NpcAdventure.Loader.ContentLoader.LoadData[TKey,TValue](String path, Boolean isRequired) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Loader\ContentLoader.cs:Zeile 54. bei NpcAdventure.Loader.ContentLoader.LoadStrings(String path) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Loader\ContentLoader.cs:Zeile 128. bei NpcAdventure.Driver.MailDriver.Events_MailboxOpen(Object sender, IMailEventArgs e) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Driver\MailDriver.cs:Zeile 32. bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei NpcAdventure.Events.SpecialModEvents.FireMailOpen(Object sender, MailEventArgs e) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Events\SpecialModEvents.cs:Zeile 25. bei NpcAdventure.Patches.MailBoxPatch.Before_mailbox(GameLocation& __instance) in C:\Users\Ellen\source\repos\PurrplingMods\NpcAdventures\src\Patches\MailBoxPatch.cs:Zeile 55. |
Hi @blackangel ,i found this beautiful map on nexus but it turns out it has these annoying fences that can't be removed and i can't bear to know where to put everything i need to do it myself
I've been watching tutorials on modifying maps for 1 week, using the tiled program but I haven't been able to remove them (I'm not very good at these things), can someone help me? I just need to remove all the permanent fences
in case anyone is interested, this is the mod, a download link with the modified file and I would be eternally grateful
https://www.nexusmods.com/stardewvalley/mods/5393?tab=description