The unknown Mutant
Tiller
I think he meant PFMAutomate. PFM stands for ProducerFrameworkMod :)What is PF?
I think he meant PFMAutomate. PFM stands for ProducerFrameworkMod :)What is PF?
Like unknown mutant said, PFM automate. Producer Framework mod took over the place of custom farming in more recent versions of the game. Custom farming redux is no longer being updated to my knowledgeWhat is PF?
I downloaded and placed this mod in the "Mod" folder the other day, but when I play in any game (single, or multiplayer) this happens: I get the cake letter, I got the money letter in multiplayer, (but not in single player), and when I talk to anyone I've met before (single, or multi), they say "Happy birthday [Character's name]", but they don't give me any gifts. Also, there's no red writing on the black Smapi page; nothing that says it's out of date or there's an error. Thank you.I got an unofficial version of Stardust Core to work on my computer. Recompiled for latest SMAPI. Let me know if it is not working, and I'll TRY to see if I can figure it out. (New to modding, but prior programming experience). Hope it works for you.
"CanPurchase": false, set to trueLove of cooking needs a lot of work before I will use it again as right now if you have it you can't get 100% perfection/completion or go to the summit
fixedPutting things in the Shipping Bin and saving them. Clicking the K shortcut key will stop the game from progressing.
Hi, do you think you would update this mod for 1.5? Very much appreciated.Here's freeDusty updated for working with Stardew Valley 1.4 / SMAPI 3.6.2.
Changes:
* no more magenta box for certain users
* when married to Alex, Dusty will not disappear anymore on certain days. He will always stay in the farm.
* prevent some unnecessary checks when the would be overridden anyways
Pull requests:
Use RGBA instead of RGB by sere · Pull Request #1 · skuldomg/freeDusty
This fixes the magenta box referred at 200~https://www.nexusmods.com/stardewvalley/mods/2206?tab=bugsgithub.comFix location when at farm and Dusty is supposed to be at pen box by sere · Pull Request #2 · skuldomg/freeDusty
Make the check for the pen box before selecting a random location. This avoids having to look for a random location when it would be overridden anyway.github.com
With this mod, I've been having issues with there being so much forage to collect that the global Auto-Grabber ran out of space most mornings. I would like the option to not gather from the Desert and/or Island locations. Is that an option you think you could reasonably add?Hey guys!
EDIT: I've updated the mod following @Pathoschild guidelines, and using the updated source code available here - My code is committed there as well.
I've updated the attached file in this post for anyone referencing it.
Changes/Fixes in this update:
-Supports SDV 1.5.1, SMAPI 3.8.2;
-Fixes Golden Walnuts issues by avoiding the collection of those - My previous version still wrongfully collected 3 Golden Walnuts (Sorry!), they where at: Captain's Room (1) and Volcano Forge (2);
-Changes the Minimal harvest formula to allow a value higher than 1, up to the established Max value for the crop - increased per Farmer Level / Max Increase parameter;
-Grabs Ginger on all Island locations - New 1.5 forage item
My Previous/Original post follows:
I'm sorry for showing up just now, I've been trying to get my account validated since yesterday hahaha.
I've been following @Strobe and Deluxe Auto-grabber and I managed to get it to work with 1.5 without the need to replant any crops, with Global Forage set to ON and without causing issues with Golden Walnuts, I've uploaded my version below, it uses the source from here: https://github.com/Pathoschild/smapi-mod-dump/tree/1a8bafc1b62b8cb99f59384a0e9679366339803e/source/Deluxe%20Auto-Grabber/DeluxeGrabber
TL/DR:
-This version will not cause the DivideByZero Exception and will work 100% to collect global forage, it will not attempt to collect Golden Walnuts in the Island maps.
-This version does not yet attempt to grab new items from 1.5, if you guys could provide me a list of new item Id's of the new forageable items, I'd be glad to make this update.
I'd like to get in touch with @Strobe to make sure I'm using the same source he's using and collaborate to fully update the Mod, if you get this, PM me plz :)
Long story/Technical details:
-The DivideByZero Exception is caused by the maxHarvestIncreasePerFarmingLevel property of the Crop object being returned as 0 for Coffee beans and perhaps other Crops too. I don't know the previous version values (if anyone knows, let me know), so right now I've changed it so it either uses the existing value or, if it is zero, reverts to 1. This Exception literally stops the processing of the grabber on the start of each day, hence why we didn't get all the fruits from trees or forageable items, but still got a few.
-The Golden Walnuts are collected from a Bush Object, the original mod author coded Bushes to be collected when blooming, but made the types of berries static in code, so, in Sping, it collects Salmonberries, and in Fall, it collects Blackberries. However, this causes an issue with the new Golden Walnuts, because they are also collected from Bushes (the first one you get and a few others) but are neither Salmonberries nor Blackberries. If you are in either Spring or Fall, the previous code would just create the respective berry in your global grabber and delete the Walnut - So some of your Berries would actually be the Golden Walnut. - In case you already played in 1.5 with your savefile, you cannot get the Walnuts to be placed back, however, you can spawn them with CJB Item Spawner or, if you want, get a previous save from 1.4.5 and load into that one, your Golden Walnuts will be correctly in place when using this version of Deluxe Auto-Grabber.
I hope this can be helpful and I'd like to get your feedback, I plan on updating the mod to gather the new items and work better with the Islands, but for now, this will be functional.
Not sure if this is where to put this but only the sprinkler and scythe are showing up in my game currently did I do something wrong?Here's Prismatic Tools updated for Stardew Valley 1.5 (see pull request).
Changes since unofficial.8:
Maintenance notes:
- Updated for Stardew Valley 1.5.
- Added support for sprinkler upgrades like the enricher and pressure nozzle.
- Added automatic compatibility with other sprinkler mods (once they're updated too) by patching the new sprinkler object methods.
- I'm only keeping it compatible, I have no plans to add further improvements or fix preexisting bugs. Other modders are welcome to make further updates from this version though!
- I don't watch this thread for replies, so feel free to send me a direct message if you have any issues with the update.
You have to actually go to Clint and go through the upgrade process for the others.Not sure if this is where to put this but only the sprinkler and scythe are showing up in my game currently did I do something wrong?
They won't even show up in the spawner menu? I just wanted to check if the animation mod is still workingYou have to actually go to Clint and go through the upgrade process for the others.
No, they don'tThey won't even show up in the spawner menu? I just wanted to check if the animation mod is still working