HexagonalOctopus
Cowpoke

Underdark Sewer
Sewer Map Overhaul! Vine-covered, mushroom-filled, cave-like sewers in purple and blue ! More rooms, more shadow creatures, more fun!

Last edited:
This mod is currently being updated officially. Please be patient.Has anyone looked at Looking For Love? Seems the author has abandoned it and the only place I found that has taken it over is on Naver. It really just needs to be translated from Korean to English (most the of script is already present in the mod and dialogue files in the game) to be good.
Link to Original: https://www.nexusmods.com/stardewvalley/mods/3054
Link to Korean Unofficial Update: https://cafe.naver.com/starvall/248285
For a Gift Taste Helper alternative you can also just use Lookup Anything. If hover your cursor over the little portrait of a character on the calendar, then you can hit the Lookup Anything key and see all their gift tastes.Would it be possible for someone to create updates for the following mods?
I really like these mods and would love to keep using them.
I'm also happy to look at alternative mods with similar functions.
TimeFreeze: https://www.nexusmods.com/stardewvalley/mods/973
[The console gets thrown full of errors when you play in multiplayer]
-> Error Log: https://pastebin.com/DJ5QXFZq
Palm Beach: https://www.nexusmods.com/stardewvalley/mods/3119
[There is now a problem with the barrel next to Willi's house, which is not usable.]
GiftTasteHelper: https://www.nexusmods.com/stardewvalley/mods/229
[Displays wrong Gifts]
Teh's Fishing Overhaul: https://www.nexusmods.com/stardewvalley/mods/866
[Does not work on new farm & no longer works if you fish garbage in the fishing competition on the festival]
I unfortunately do not have enough experience to update the mods.
If someone could do that, that would be great.
I didn't test in game. but the loading just fine.Hi guys! Long story short, I fell in love with the Sebastian sprite "New Hair and Moto Jacket" and am trying to find it updated for 1.5 The latest updated version I found was OmbreSprite from a year ago (I will link both) If anyone can help me out, I would truly appreciate it!
Original - https://www.nexusmods.com/stardewvalley/mods/877?tab=posts
Out of date Update - https://community.playstarbound.com...for-cp-moto-late-teen-more-emo-ginger.159953/
Thank youuu <3 I'm sorry it took me so long to see it, my dog was really sick and I haven't been playing but he is all better now :) anyways, thank you so much~!
Thank you!! So far, so good. I super appreciate it!I didn't test in game. but the loading just fine.
let me know if the event(riding on the bike) sprite bug.
Is it not working? I have the unofficial update for 1.4, and it works fine on my end (ver 1.5)Does anyone can update this mod (Underdark Sewer)? there is unofficial update for 1.4 by Minerva on chucklefish forums, but it has already outdated too.
![]()
Underdark Sewer
Sewer Map Overhaul! Vine-covered, mushroom-filled, cave-like sewers in purple and blue ! More rooms, more shadow creatures, more fun!www.nexusmods.com
Oh my god I'm so sorry! It seems another interior mod is conflicting with this one, making the tilesheet messy. After I removed sewer lines from the interior mod it works perfectly! The error is totally on my fault. I'm sorry for the inconvenience... ;w;Is it not working? I have the unofficial update for 1.4, and it works fine on my end (ver 1.5)
Noo it's fine!! I'm glad you were able to resolve the issue ^^Oh my god I'm so sorry! It seems another interior mod is conflicting with this one, making the tilesheet messy. After I removed the sewer lines from the interior mod it works perfectly! The error is totally on my fault. I'm sorry for the inconvenience... ;w;
Thank you so much for your kind words ;DNoo it's fine!! I'm glad you were able to resolve the issue ^^
Hello, having the same problem, Convenient chests mode has a critical bug, i am playing with my wife with split screen co-op, did you find any useful fix, btw how do you set hotkey to categorize and add config for not drawing buttons, can you help please, thanksHello. I really love this mod. I found one bug, which is kinda critical to use it everyday.
When 2 players on local coop has opened chests and both of them will start to put items in/out the chests then "Categorize" and "Stash" buttons stays at the screen forever.
Even on closed chests. Even in the main menu when backed to main menu.
Could you please try to fix it in the mod?
The bug doesn't occur, when I turn off CategorizeChests config, then these buttons are not drawn at all. But of course then I cannot categorize chests.
The easiest bugfix I can find is to allow users to set a hotkey to categorize currently opened chest and add a config to not draw the buttons. Or simply handle 2+ local players scenario. :)
https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/post-22548 I posted Loved Labels hereHello there, fellow farmers, I am preparing to play 1.5, and there are some quite essential little mods that did not get an update yet, can somebody update them, please? Here they are:
Smart Cursor at Stardew Valley Nexus (smart tool targeting)
Self Service at Stardew Valley Nexus (can shop with or without someone at the counter, when the shop is open)
Loved Labels at Stardew Valley Nexus (see if you have petted a pet or farm animal)
Cheers.
I woud really like this mod to be fixed. :/ Having 2 extra zombie kid clones in your home is kinda.. Weird..I created an unofficial update for ChildToNPC. Enjoy!
There is also the issue where golden chickens hatch as white chickens. Removing the mod to fix these two problems for one day is totally fine though. All custom animals turn back to what they should be. Worked for me.Hi Kelvin, I'm one of the users of your update and am also experiencing a glitch with the new SV 1.5 Ostrich. As mentioned previously, the ostrich never truly hatches even though you get to name it. Is there a chance you might be able to look into this? TIA, and appreciate the help!
Hi, not sure if this is where I should be posting that, but I noticed an issue in multiplayer where everytime a farmhand dismounts a horse, the horse gets "cloned" at the position they dismounted on. They're invisible until the farmhand disconnects, then all of the cloned horses suddenly appear. They also show up in the /list_creatures horse menu, all with an ID and Skin of 0. There wasn't any error message in the SMAPI log.Adopt and Skin-beta.1.7 is out! This adds a fix for pet placement on custom farm maps.
It has three new config options: Enable custom placement, placement X position, and placement Y position. It'll need to be enabled or the X and Y won't do anything and will use map default. If you're having trouble getting your pets to spawn in an accessible spot on a custom map, edit the config to enable custom placement and find the X and Y of the pet bowl or wherever you would like them to spawn on the map. (You can do this using the Debug Mode mod, or by opening the map in Tiled and hovering over the coordinates.)