Unofficial mod updates

LeFauxMatt

Greenhorn
Updated the Deluxe Auto-Grabber to use the overridable chest.GetActualCapacity() function instead of the chest.Capacity constant. This will replicate the exact same vanilla behavior, but allows other mods to expand the capacity of the Deluxe Auto-Grabber by patching GetActualCapacity().

Official Mod Page: https://www.nexusmods.com/stardewvalley/mods/2462
Pull Request to latest unofficial: https://github.com/Pathoschild/CoopGrabber/pull/6
Pull request to official: https://github.com/stokastic/CoopGrabber/pull/3
 

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Helltech

Newcomer
Okay, here is the first pass. This mod patches the load and save routines so, please, test on a backup save, just in case.

I have added hooks so this mod will work with Change Professions. It is working, but it needs a little more tweaking to finish it up. I am also looking to add the Artisan Valley alcohol machines (Still and Infuser) to the bonus offered by the Winery building.

I noticed the code makes reference to a "Big Keg" and "Huge Keg", were they ever accessible in the game?
Doesn't seem to work with Change Professions for me. Also using the statue to reset my skills and going to sleep doesn't seem to work for me either - the option for the other skills doesn't appear, just the vanilla skills.
 

diocloid

Greenhorn
Hi,
I give you an unofficial update for TimeMultiplier by DefenTheNation.

Changes:
This fixes issues when running the mod in Local Multiplayer / Couch Co-Op (Version 1.5). These issues are not present when running the mod in Single player or Remote Multiplayer. The fix won't break these, but updating is not required.

Issue: https://github.com/DefenTheNation/StardewMod-TimeMultiplier/issues/2
Pull Request: https://github.com/DefenTheNation/StardewMod-TimeMultiplier/pull/3
Fixed Code: https://github.com/diocloid/StardewMod-TimeMultiplier/releases/tag/1.3.1-unofficial.1-diocloid
 

Attachments

Prsim 99

Sodbuster
Doesn't seem to work with Change Professions for me. Also using the statue to reset my skills and going to sleep doesn't seem to work for me either - the option for the other skills doesn't appear, just the vanilla skills.
My wife has become quite annoyed with that bug and has raised it way up on my list of things to do. :smile: Fix coming soon...
 
Hey, is it possible to get an update for Custom critters? I would really love to be able to use this mod again, ty in advance~ :heart:
You still can play with this mod, you only need to place a new file 'Critters' into the mod Custom Critters.
Then place the critters files:
Download them and place the files (eemie.bee, lamplight.dragonfly, squiver.moths) into the file 'Critters' and it should work again.
 

Tadik._.

Newcomer
wondering is it possible to update elevator mod?

hi i play stardew valley and really but very much i would like the hotel but i don't know how and what should i do so please help me please every answer is mega price
 

S t e p h

Tiller
You still can play with this mod, you only need to place a new file 'Critters' into the mod Custom Critters.
Then place the critters files:
Download them and place the files (eemie.bee, lamplight.dragonfly, squiver.moths) into the file 'Critters' and it should work again.
Omg ty so much!!~
 

LisDraconis

Newcomer
Adopt and Skin-beta.1.7 is out! This adds a fix for pet placement on custom farm maps.
It has three new config options: Enable custom placement, placement X position, and placement Y position. It'll need to be enabled or the X and Y won't do anything and will use map default. If you're having trouble getting your pets to spawn in an accessible spot on a custom map, edit the config to enable custom placement and find the X and Y of the pet bowl or wherever you would like them to spawn on the map. (You can do this using the Debug Mode mod, or by opening the map in Tiled and hovering over the coordinates.)
Hey Corrin thank you so much for this update, it was like it answered my prayers in the right time. I am using a lot of custom maps for SDV such as Stardew Valley Expanded and Ridgeside. I want to know how I exactly configure the mod Adopt n Skin to make horses appear. I have tried to set them to spawn on my farm also just added farm to the locations so the game knows where to search, sadly i got a ton of red warnings in smapi causing a loop when I tested it out. I could play the game tho but the horse didn't appear at the location I set with 100% possibility to spawn.

 

epsilon

Greenhorn
Is there any hope for a working version of CFAutomate?
So, I'm going to second this one (and obviously a request for CFR itself as well,) but with some extra justification.

PFM works, but there's one important thing it doesn't do - casks. There's a mod attached to Custom Farming Redux called Upgraded Casks that provides tiered casks up to 320 items at a time. As far as I can tell, there's no other mods out there that will provide something similar, and I know this one in particular worked fine.

Alternately, I'll take a suggestion on a cask mod that will do multiple items at a time in a cask - preferably something that's customizable.
 

sadmochi

Newcomer
Hi, I'm using Akira E's Baechu portraits for SVE and Seasonal Outfits but they've recently been deprecated :( Could someone please update them for 1.5? I would do it myself but I'm not very knowledgeable in modding ;; Here are the links to the mods on Nexus:

Baechu's Portraits for Seasonal Villager Outfits
https://www.nexusmods.com/stardewvalley/mods/5397

Baechu-styled Portraits for SVE
https://www.nexusmods.com/stardewvalley/mods/5597

Baechu-styled Portraits for Seasonal Outfits for SVE
https://www.nexusmods.com/stardewvalley/mods/6137

Baechu-styled portraits for Child to NPC for SVE
https://www.nexusmods.com/stardewvalley/mods/5669

Thank you!!
I second this request, please! Mostly for it to work with SVE again as I can't get the portraits for the characters from the mod to show up.
 
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