Unofficial mod updates

BrowserTravel

Farmhand
I don't know who want this but, here the almost newest "Sauvignon in Stardew" mod unofficial update. I just put .tbin files from old unofficial update to the recent unofficial update. Make it fixed the problem about the entrance that was on the left side instead of front, but the floating object still remain because I'm don't know how to fix that.
 

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candratutanota

Greenhorn
Hello, sadly I can't find any errors in your log. maybe try to place your mods out and place and test them one by one. maybe one of them collides with Robin without showing any errors.
A good mod for moving your buildings yourself is this: https://www.nexusmods.com/stardewvalley/mods/5142
You can buy the rearranger at Robins (you need to have a high friendship level with her) and can rearrange your buildings yourself.
maybe the SMAPI? but I download the latest SMAPI via nexus

because when I try only the SMAPI (without using a single mod), I already can't construct and move building

and when I using vanilla (w/o mod) I can build/ move perfectly fine
 
maybe the SMAPI? but I download the latest SMAPI via nexus

because when I try only the SMAPI (without using a single mod), I already can't construct and move building

and when I using vanilla (w/o mod) I can build/ move perfectly fine
I have a suggestion that you should maybe play with an older version of Smapi, try it out if you can rearrange and construct buildings.
or try to delete the newer version of your save:
  1. Press Windows + R to show a 'run' dialogue box.
  2. Paste this exact text:%appdata%\StardewValley\Saves
  3. Click 'OK' to open the folder.
and then

undo/delete the last save:
  1. Back up your save folder just in case.
  2. Delete SaveGameInfo and the file that looks like YourName_123456789.
  3. Remove the _old suffix from SaveGameInfo_old and the file that looks like YourName_123456789_old.
see here too: https://stardewvalleywiki.com/Saves

I hope it will help you <3
 
I've also been having issues. I had to switch to the 64 bit version of SDV, and now I always get the error that the "DLL can't be loaded."
It seems the latest unofficial update for ChildtoNPC has broken again. Is there anyway we could get something to fix it? I tried, but I'm new to coding and thus have no idea what to do once I think I find the problem >->

maybe you both should try to play with an older version of SMAPI. I hope they will make a new version of the unofficial update soon.
 

knkrupar321

Farmhand
Check if this fixes your problems. @knkrupar321 and @Azazellea
It actually loads now, which is a huge improvement for me but its still not completely working

[ChildToNPC] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.InvalidOperationException: The ChildToNPC.IContentPatcherAPI interface defines method RegisterToken which doesn't exist in the API.
at StardewModdingAPI.Framework.Reflection.InterfaceProxyBuilder..ctor(String name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType)
at StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory.CreateProxy[TInterface](Object instance, String sourceModID, String targetModID)
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID)
at ChildToNPC.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match)
 

AdmiralAsperger

Greenhorn
It actually loads now, which is a huge improvement for me but its still not completely working

[ChildToNPC] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.InvalidOperationException: The ChildToNPC.IContentPatcherAPI interface defines method RegisterToken which doesn't exist in the API.
at StardewModdingAPI.Framework.Reflection.InterfaceProxyBuilder..ctor(String name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType)
at StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory.CreateProxy[TInterface](Object instance, String sourceModID, String targetModID)
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID)
at ChildToNPC.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match)
I'm in the same boat as you, so close yet so far haha. I would have a crack at it myself but I suck ass at Visual Studio
 
It actually loads now, which is a huge improvement for me but its still not completely working

[ChildToNPC] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.InvalidOperationException: The ChildToNPC.IContentPatcherAPI interface defines method RegisterToken which doesn't exist in the API.
at StardewModdingAPI.Framework.Reflection.InterfaceProxyBuilder..ctor(String name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType)
at StardewModdingAPI.Framework.Reflection.InterfaceProxyFactory.CreateProxy[TInterface](Object instance, String sourceModID, String targetModID)
at StardewModdingAPI.Framework.ModHelpers.ModRegistryHelper.GetApi[TInterface](String uniqueID)
at ChildToNPC.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match)
Actual log please! I'll look at an actual log so I'll be able to spot other issues.
 

knkrupar321

Farmhand
First of all update your mods. Second you have 2 copies of multiple spouses dialogue. Remove one. Third you have issues with automate. 4th child to NPC doesn't even load. It uses a token that doesn't even exist. I hope I helped.
I have updated my mods, thank you. Those ones that say they need to be updated are inaccurate. Every time I go to check them I have the most updated version. I don't know why it says I have two copies of multiple spouses dialogue, because there is only one in my mods folder (I have searched my mods folder MULTIPLE times). I am aware there is an issue with automate. I know child to NPC isn't loading... that's what we're trying to figure out lol
 
I have updated my mods, thank you. Those ones that say they need to be updated are inaccurate. Every time I go to check them I have the most updated version. I don't know why it says I have two copies of multiple spouses dialogue, because there is only one in my mods folder (I have searched my mods folder MULTIPLE times). I am aware there is an issue with automate. I know child to NPC isn't loading... that's what we're trying to figure out lol
It says that child to NPC uses a token that doesn't exist so it can't load. So we have to change the code to remove this token. I'll try and see what can I do.
 

Neutra

Cowpoke
Paritee's Treat Your Animals recompiled for 1.5
Not sure why but I am being told that the dll couldn't be loaded. I am using the 64bit version of the game

Edit: Just found the most recent version in discord and it worked
 
Last edited:

Cymmerii

Greenhorn
Thanks! Here's the same update, I just fixed the version numbers and removed files like config.json that shouldn't be in the release.

I didn't create these unofficial updates! See the quoted post if you have any issues with them.
I get this error in console when trying to use the luck or cooking skill addons. theres the initial error and then it spams super fast in console seemingly forever. The game does load but im afraid to open a save while console is freaking out so much xD
Any idea what this means and how I'd go about resolving it? I'm using the maintained versions of cooking and luck skill from pathoschild alongside the skillprestige mods here.
Edit: It loads with no errors if i just use the skillprestige main mod without any addons, so im guessing the problem has to be somewhere with those
[Skill Prestige] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'SkillPrestige.Professions.Profession' threw an exception. ---> System.MissingMethodException: Method not found: 'Void SkillPrestige.Menus.LevelUpManager.set_GetSkill(System.Func`1<SkillPrestige.Skill>)'.
at SkillPrestige.CookingSkill.ModEntry.<GetAddedSkills>d__15.MoveNext()
at System.Linq.Enumerable.<SelectManyIterator>d__17`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at SkillPrestige.Skill.get_AllSkills() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Skill.cs:line 112
at SkillPrestige.Professions.Profession..cctor() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Professions\Profession.cs:line 96
--- End of inner exception stack trace ---
at SkillPrestige.Professions.Profession.get_FarmingProfessions()
at SkillPrestige.Skill.get_DefaultSkills() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Skill.cs:line 57
at SkillPrestige.Skill.get_AllSkills() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Skill.cs:line 111
at SkillPrestige.Framework.Commands.AddProfessionCommand.GetDescription() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Framework\Commands\AddProfessionCommand.cs:line 56
at SkillPrestige.Framework.Commands.AddProfessionCommand..ctor() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Framework\Commands\AddProfessionCommand.cs:line 17
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at SkillPrestige.Framework.Commands.SkillPrestigeCommand.RegisterCommands(ICommandHelper helper, Boolean testCommands) in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Framework\Commands\SkillPrestigeCommand.cs:line 39
at SkillPrestige.ModEntry.RegisterCommands() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\ModEntry.cs:line 220
at SkillPrestige.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\ModEntry.cs:line 166
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125
 

pepoluan

Cowpoke
I get this error in console when trying to use the luck or cooking skill addons. theres the initial error and then it spams super fast in console seemingly forever. The game does load but im afraid to open a save while console is freaking out so much xD
Any idea what this means and how I'd go about resolving it? I'm using the maintained versions of cooking and luck skill from pathoschild alongside the skillprestige mods here.
Edit: It loads with no errors if i just use the skillprestige main mod without any addons, so im guessing the problem has to be somewhere with those
[Skill Prestige] This mod failed in the GameLoop.GameLaunched event. Technical details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'SkillPrestige.Professions.Profession' threw an exception. ---> System.MissingMethodException: Method not found: 'Void SkillPrestige.Menus.LevelUpManager.set_GetSkill(System.Func`1<SkillPrestige.Skill>)'.
at SkillPrestige.CookingSkill.ModEntry.<GetAddedSkills>d__15.MoveNext()
at System.Linq.Enumerable.<SelectManyIterator>d__17`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at SkillPrestige.Skill.get_AllSkills() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Skill.cs:line 112
at SkillPrestige.Professions.Profession..cctor() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Professions\Profession.cs:line 96
--- End of inner exception stack trace ---
at SkillPrestige.Professions.Profession.get_FarmingProfessions()
at SkillPrestige.Skill.get_DefaultSkills() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Skill.cs:line 57
at SkillPrestige.Skill.get_AllSkills() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Skill.cs:line 111
at SkillPrestige.Framework.Commands.AddProfessionCommand.GetDescription() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Framework\Commands\AddProfessionCommand.cs:line 56
at SkillPrestige.Framework.Commands.AddProfessionCommand..ctor() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Framework\Commands\AddProfessionCommand.cs:line 17
--- End of inner exception stack trace ---
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at SkillPrestige.Framework.Commands.SkillPrestigeCommand.RegisterCommands(ICommandHelper helper, Boolean testCommands) in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\Framework\Commands\SkillPrestigeCommand.cs:line 39
at SkillPrestige.ModEntry.RegisterCommands() in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\ModEntry.cs:line 220
at SkillPrestige.ModEntry.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in D:\Documents\Personal\GitHub\SkillPrestige\SkillPrestige\ModEntry.cs:line 166
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 125
Please upload your log to https://smapi.io/log <== follow the instructions there
 
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