Silvara Dal'Winter
Cowpoke
as I said I USE a combination of the two and very much enjoy it. tho I do agree with you would be better if it was a statue or something telling us about our status rather then a spooky empty house.
So based on the PR, would this only work if i have both UI and World zoom at 100%? Cause i personally use both at 75% but StackSplit still wotn let me choose the amount when i try to use it on the Item SpawnerStackSplitX 1.5 <== original Nexus
Has been unofficially updated via Pull Request #5
To 1.5.1-unofficial.5-pepoluan ==> see attachment
Hi, thanks for the update but I was wondering if you could tell me why recolours do not work? If it's convenient. thanks in advance.Bathroom after 2nd Houseupgrade
CP mode-unofficial version
By modifying the config.json file, you can add bathrooms to your first upgrade house.
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The PR fixes so that UI and World Zoom can be *anything* and the mod will not misregister clicks anymore.So based on the PR, would this only work if i have both UI and World zoom at 100%? Cause i personally use both at 75% but StackSplit still wotn let me choose the amount when i try to use it on the Item Spawner
Save Anywhere has an update, i don't remember if its unofficial or not, but it should be on https://smapi.io/mods/Update requests:
- The ones I really need are Custom Adventure Guild Challenges...
- ...and Foxyfficiency. But the last one is not open-source, and Fokson has pulled a disappearing act.
- @huancz, @Prsim 99 and @Pathoschild : Would it be possible to make Farm Expansion and mods that add buildings/options to choose animals play nice with each other? Right now it's pretty much 'remove FE, order new buildings/critters, pass day, re-add FE'. Really annoying.
- Given that it's been two years since the last update and the silence in the comments, I guess spacechase is really not interested in renewing Customize Exterior. Anyone up to contacting him and making a semi-official version if given permission?
- Save Game Options. Why is this not a core game feature?
- And another vote for Farmhouse Redone.
But Save Anywhere does not do anything that the mods I'm missing did, does it? AFAIK, it just forces a fake end-of-day check and usually causes more trouble than it's worth.Save Anywhere has an update, i don't remember if its unofficial or not, but it should be on https://smapi.io/mods/
i have both these mods and they're working fine for me?hey can anyone make update verision of unofficial bigger backpack and wear more ring you have 4.0 i want 4.1.0 please can you try it so mod not working with smapi 3.10.1 can you make update for that
I used the official one on Nexus and it works perfectly fine with SMAPI 3.10.1 and SDV 1.5.4hey can anyone make update verision of unofficial bigger backpack and wear more ring you have 4.0 i want 4.1.0 please can you try it so mod not working with smapi 3.10.1 can you make update for that
That GitHub link merely points to the source code to GMCM. You'll need to compile it.this might seem silly, but i went to download the Generic Mod Config update from the link and when i tried to run the game it said that the .dll file couldnt be found. is there a specific way to download the files from GitHub? i am not very familiar with that platform and could totally be doing something wrong. thank you :)
The entrance isn't at the front of the building, but the left hand-side instead. The right hand-side of the building is float(not have object block on it, make it can walk break through) This is what I can notice.Okay, here is the first pass. This mod patches the load and save routines so, please, test on a backup save, just in case.
I have added hooks so this mod will work with Change Professions. It is working, but it needs a little more tweaking to finish it up. I am also looking to add the Artisan Valley alcohol machines (Still and Infuser) to the bonus offered by the Winery building.
I noticed the code makes reference to a "Big Keg" and "Huge Keg", were they ever accessible in the game?
Hello, sadly I can't find any errors in your log. maybe try to place your mods out and place and test them one by one. maybe one of them collides with Robin without showing any errors.Hello, I'm playing new game with mod.
SDV 1.5.4 & SMAPI 3.10.1
At first, my game can run smoothly and also can construct new buildings from Robin perfectly.
Then I save my game & then close it.
But when I open it again & load my save, when I go to Robin and choose construct new building or move my current building, my cursor is stuck and I can't move it so I can't place or choose my building.
Can someone help me?
My log is https://smapi.io/log/45deb4951404493f929663e0514ab3f1
Thank you!
EDIT :
I'm using this mod :
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