Solaris
Farmhand
Thank you, that fixed it :)Make your UI scale match your zoom
Still correct me if I am wrong, but I think that the problem didn't exist with the previous version of UI Info.
Thank you, that fixed it :)Make your UI scale match your zoom
The new update made some big changes to UI scaling. Updating the code for 1.5 UI would be a lot of effort that I'd wait for the original author to updateThank you, that fixed it :)
Still correct me if I am wrong, but I think that the problem didn't exist with the previous version of UI Info.
I never quite figured out how to get this working, even before 1.5... I'm trying to use it to ONLY grab truffles - so I have all those settings turned to 'false' except for DoHarvestTruffles and DoGainExperience are set to 'true'. Do I then just put the grabber anywhere on my farm? Or do truffles require it to go in the GlobalForageTile location/would I have to configure the global forage location to be where I wanted it on my farm?You can change the location easily in the config file.
This is what mine looks like. You can place your grabber anywhere just change the forage tiles and map....
"GrabberRange": 999,
"DoGlobalForage": true,
"DoHarvestTruffles": true,
"DoHarvestCrops": true,
"DoHarvestFlowers": true,
"DoHarvestFruitTrees": true,
"DoHarvestFarmCave": true,
"DoGainExperience": true,
"GlobalForageTileX": 21,
"GlobalForageTileY": 21,
"GlobalForageMap": "Backwoods"
There will be another mod for Paritee's Better Farm Animal Variety (BFAV), here's the reply by Corrin about it: https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-25#post-23613Is there any unofficial update for those mods?
Paritee's Better Farm Animal Variety (BFAV)
Dwarvish
I can't open animal shop at Marnie, I don't know which one causes errors,
Also game crashes when I arrive on particular mine level with voidshroom (error log saying something that voidshroom is missing)
For harvesting crops, you would do what you do expect the only true would be harvest crops and you would put it on your farm or greenhouse so I would assume the same is true for truffles. If you have any problems setting that up I would be willing to run a day or to testing the setting to grab only truffles.I never quite figured out how to get this working, even before 1.5... I'm trying to use it to ONLY grab truffles - so I have all those settings turned to 'false' except for DoHarvestTruffles and DoGainExperience are set to 'true'. Do I then just put the grabber anywhere on my farm? Or do truffles require it to go in the GlobalForageTile location/would I have to configure the global forage location to be where I wanted it on my farm?
Global Forage can be off for harvesting Truffles, but you need to set the location of the global grabber in the config file and have it placed on the spot. It will use the Grabber placed on that spot to add the truffles to.I never quite figured out how to get this working, even before 1.5... I'm trying to use it to ONLY grab truffles - so I have all those settings turned to 'false' except for DoHarvestTruffles and DoGainExperience are set to 'true'. Do I then just put the grabber anywhere on my farm? Or do truffles require it to go in the GlobalForageTile location/would I have to configure the global forage location to be where I wanted it on my farm?
Thank you. In multiplayer, does every player need to make sure their config has the same/correct location? Or does it work based on the host's listed config location?Global Forage can be off for harvesting Truffles, but you need to set the location of the global grabber in the config file and have it placed on the spot. It will use the Grabber placed on that spot to add the truffles to.
I'm running Casks Everywhere without any issues; at least not on SMAPI. With my current save I don't have any casks outside however, so I may not have encountered any problem because of that.Can Casks Everywhere also be updated, please? Thank you!
I would also love for this mod to be updated. I've been hoping for awhile considering before the 1.5 update some people seemed to be tinkering with it, but seen nothing pop up. You guys all do such fantastic work, and I've just started getting into modding... This one is way beyond my skillset.Does anyone have any news on Sauvignon in Stardew?
A winery would look really good in my current farm and it's about the only mod in my huge list of pump-up mod injected Stardew saved game that is still outdated.
Last update on Nexus was in August 2018 and the file is opensource (https://github.com/JDvickery/Sauvignon-in-Stardew). The file I used was an unofficial update but I haven't seen a link for a current update since or any news regarding it either.
Even before 1.15 I was having issues with it; it just stopped working in sheds and greenhouse. "Only works in Cellar" is what I got then and now.I'm running Casks Everywhere without any issues; at least not on SMAPI. With my current save I don't have any casks outside however, so I may not have encountered any problem because of that.
Yeah, it's a great mod, love to be updated too.Does anyone have any news on Sauvignon in Stardew?
A winery would look really good in my current farm and it's about the only mod in my huge list of pump-up mod injected Stardew saved game that is still outdated.
Last update on Nexus was in August 2018 and the file is opensource (https://github.com/JDvickery/Sauvignon-in-Stardew). The file I used was an unofficial update but I haven't seen a link for a current update since or any news regarding it either.
Yeah, the mod is running alright but depending on the map there seems to be some dead spots.Can anyone update the Teh's Fishing Overhaul mod? https://www.nexusmods.com/stardewvalley/mods/866
In this forum someone has updated it to make it "compatible" with version 1.5, but it doesn't work in the new beach map nor are the new fish and magic bait.
I love the new map but I don't know anything about configuring and / or fixing mods, so if anyone can do that I would be very grateful.
I'm running the Immersive Farm 2 Remastered map and are using Grandpa's Shed and have been able to take the casks out of the cellar and put the casks into there.Even before 1.15 I was having issues with it; it just stopped working in sheds and greenhouse. "Only works in Cellar" is what I got then and now.
I am working on it, unofficial. I have it working in 1.5. I have run it for about 14 game days without any issues. I am trying to get it to place nice with "Change Profession" at the moment. The only glitch I have encountered was when the Winery is first built the entrance is on the left side at the rear. After the first day it moves to the proper place. If anyone is interested in beta testing it (I have never used it before) I can put up an beta tomorrow.Yeah, it's a great mod, love to be updated too.