So. Much. Planning!!!!!
But the absolute best part and the clear reason you designed the Farm this way makes itself obvious at first glance:
You made an Ostrich Race Track with 3 pit stops in the center so the Junimos can get those Ostriches all gassed up and tires rotated before heading out for another loop.
I wanna race, pick me! Pick me!!
That's a funny way of viewing the pathing with an ostrich race. I actually ended up adding the 3rd junimo hut for visual balance, and because there was a 1 tile wide strip straight down the middle of the field that the junimos wouldn't harvest when I originally had two there. Thus, I added a third and centered the huts with the sprinklers for aesthetics.
It actually would be pretty cool if you could saddle up ostriches and ride them. It could make for a neat multiplayer mini-game.
This is unrelated to your first thought, but I also ended up editing the original post.
I hadn't noticed this for several in-game days, but Sebastian had apparently thought it quite necessary that I have a random plant in my TV room that I hadn't wanted there. It was there in the screenshot and there for who knows how many in-game days before I spotted it. I generally don't bother watching the TV unless I plan to mine that day, and I have so much iridium that it's an uncommon activity I do in year 6.
Thanks for the suggestion Sebastian, but I really didn't want a plant there just chilling in the walkway. I removed it when I finally noticed the offender (outlined in red) and put it in my trash bin. Funny how that happens sometimes.