WhitneyFox
Planter
SMAPI error preventing new day from starting. Based on the error, it appears there are a lot of mods interacting in a not so good way. I'm not sure which mod I should report this to, so I thought I'd post it here if anyone has any suggestions.
Full log: https://smapi.io/log/79cca459a04c430b98d01275e44b46e9
Error:
It repeats forever until you close SMAPI/the game.
Full log: https://smapi.io/log/79cca459a04c430b98d01275e44b46e9
Error:
14:43:36 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode__Goldenrevolver.MushroomRancher__PeacefulEnd.AlternativeTextures>(Object this) at StardewValley.GameLocation.DayUpdate_PatchedBy<bcmpinc.TilledSoilDecay__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
14:43:36 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Object.DayUpdate_PatchedBy<Digus.ProducerFrameworkMod__FlashShifter.SVECode__Goldenrevolver.MushroomRancher__PeacefulEnd.AlternativeTextures>(Object this) at StardewValley.GameLocation.DayUpdate_PatchedBy<bcmpinc.TilledSoilDecay__FlashShifter.SVECode>(GameLocation this, Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__754_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3395 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3199 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1082 |
It repeats forever until you close SMAPI/the game.