Unofficial mod updates

Lyxson

Greenhorn
For those updating BFAV mods (I know Raccoons was mentioned and would love a copy of your update while we wait for Trent to make an official one), is anyone looking at:

Frog Friends: https://www.nexusmods.com/stardewvalley/mods/5184
Squirrels: https://www.nexusmods.com/stardewvalley/mods/4051
Prospurrity: https://www.nexusmods.com/stardewvalley/mods/4253
Bears in the Barn: https://www.nexusmods.com/stardewvalley/mods/4000
Chef Rude's Rats: https://www.nexusmods.com/stardewvalley/mods/6791 (I know there was another one done for just rats, so let me know if it's equivalent)
Dust Sprites: https://www.nexusmods.com/stardewvalley/mods/13687 (just because I love the little bouncing squeaking voids, lol)
Void Barn Animals: https://www.nexusmods.com/stardewvalley/mods/11445 (and any other Void animals I'm not aware of, lol)

If I've missed any of these in the previous comments, just give me a slap and point me to the post, lol.

Thanks
Frog Friends got a separate mod for its 1.6 update: https://www.nexusmods.com/stardewvalley/mods/20657/
 
For those updating BFAV mods (I know Raccoons was mentioned and would love a copy of your update while we wait for Trent to make an official one), is anyone looking at:

Frog Friends: https://www.nexusmods.com/stardewvalley/mods/5184
Squirrels: https://www.nexusmods.com/stardewvalley/mods/4051
Prospurrity: https://www.nexusmods.com/stardewvalley/mods/4253
Bears in the Barn: https://www.nexusmods.com/stardewvalley/mods/4000
Chef Rude's Rats: https://www.nexusmods.com/stardewvalley/mods/6791 (I know there was another one done for just rats, so let me know if it's equivalent)
Dust Sprites: https://www.nexusmods.com/stardewvalley/mods/13687 (just because I love the little bouncing squeaking voids, lol)
Void Barn Animals: https://www.nexusmods.com/stardewvalley/mods/11445 (and any other Void animals I'm not aware of, lol)

If I've missed any of these in the previous comments, just give me a slap and point me to the post, lol.

Thanks
I think the rats posted at https://www.nexusmods.com/stardewvalley/mods/21031 covers everything Rude's does so you should be good on that one. I'm gonna take a break for a couple of days while my husband's home for his weekend so I can spend time with him. If the others working on BFAV conversions don't get to your list I'll take a look Sundayish

could you tackle swans too by drujuice? (the camel guy) id convert it myself but i dont know how to do the items
Same to you Luxian
 

Acorn

Cowpoke
I was wondering if anybody could update Adventurer's Guild Expanded? Actually, it *sorta* works... except it stops working after the quest to expand the guild, because the quest doesn't function properly. You get the cutscene, but no quest. No quest = no rest of the storyline. So... I have no idea if that means it's an easy fix or not!
 

meggiee

Planter
Okay, I said I was gonna tackle Deer, but that got done. So, here are the rest of my current BFAV conversions whose authors have been radio silent
Sorry to bother, but I can't see the Deer update anywhere, on the nexus the last file is from 2023, so I'm very confused ahah
Because if not, I think the one I converted, after testing it a second time, to be sure, should be fine?
But I don't want to duplicate it ahah
 

CakeyBunz

Farmhand
Can someone please make an unoffical update for this mod Wild Flowers by the creator aedenthorn as they have retired. This mod just spawns season appropriate flower crops in the grass that are foragable and lets you configure the amount of spawning. It adds so much to the game and makes the game even more beautiful , there is no other mod like it.

 

Cokain8

Cowpoke
StarAmy just posted an update and they’re slowly working on updating their mods!
Yes, if someone is helping her

(she wrote this: I used to have a clause on my profile page stating that if I went MIA, anyone had permission to roll forward my mods, but since those got nixed, consider this an open call to anyone who feels like it to update anything of mine they'd like (if you send a push request to my github instead/in addition I will include and credit things as applicable if I eventually update things myself).

Tag me please :) Im very interested abour critters mods
 

CokePepzi

Greenhorn
I also want to make this mod known for all those cute monster fans:
https://www.nexusmods.com/stardewvalley/mods/12966?tab=files
(also my lifesaver for mines late at night)
it may not need updates as far as I am concerned since they said content patcher would keep it maintained for 1.6 but the modder has stopped playing SDV indefinitely and if SDV does turn into an update all your mods again, I hope this mod can somewhat be maintained in the future if it interests anyone else c:
(not really a request but I just realized it doesn't really work in multiplayer mode, and I am a noob)
 

PumkinKat

Greenhorn
I updated the Joja Cola Restock Mod for 1.6 if anyone's interested! The original Mod added 14 Joja Cola variants to the game and updated the vending machine in Gus' Saloon to sell them. I use Blue Grass Recolor in my game so I also changed the Joja Cola Vending Machine Look to fit the mod, but you can always overwrite it with the original file if you want!!! I want to shout out the original unofficial mod for the restock which made the mod non-dependent on TMXL. I used their vending machine code. Anyways let me know if there's any issues!
 

Attachments

Hecatesaur

Greenhorn
If the person that updated Immersive Shane is still here, hey, bug report.
The gridball event (9581348) is currently bugged. People spawn in the mountain and they all get stuck. SMAPI says this:
[game] Event '9581348' has command 'move farmer 0 -4 0 rue' which couldn't be parsed: optional index 5 has value 'rue', which can't be parsed as a boolean.
Could access it only by deleting the whole event from the PottyMouth.json, don't know if Clean is affected too.
And the dialogue that is supposed to play while he's working at the JojaMart isn't playing, instead get the (I guess) default "What, you're gonna bother me at work now too?". And the other dialogue that I've managed to trigger was seemingly vanilla too.
 
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