Pathoschild
Developer
Thanks! Here's the same update, but I fixed the version number convention to avoid breaking update alerts for the official mod.Free Love Updated to SDV 1.6
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Thanks! Here's the same update, but I fixed the version number convention to avoid breaking update alerts for the official mod.Free Love Updated to SDV 1.6
Thanks! Here's the same update, but I fixed the version number convention to avoid breaking update alerts for the official mod.I spend some time and could reproduce the issue.
Ifixed it and tested with a few saves and settings, so I hope its fixed now.
additionally the Infomessages only appear if the coops/barns have been opened/closed. before the messages also appeared if the wouldnt have been any of them.
Thanks! Here's the same update, but I fixed the version number convention to avoid breaking update alerts for the official mod.I took a crack at Omni-Tools. I don't use this mod myself so I'm not sure how well it works, but it seems to work for me...
Happy to take a look at feedback -- please leave it in NexusMods!
https://github.com/aschismatism/aedenthorn-StardewValleyMods/releases/tag/OmniTools-1.0.3-unofficial
Pull request here: https://github.com/aedenthorn/StardewValleyMods/pull/119
Edit: changelog:
- 2024-03-23, 1.0.3-unofficial: Fix older save files. Also, now uploading Debug binaries -- the Release ones weren't working before.
- 2024-03-23, 1.0.2-unofficial: Fix pans not keeping their upgrade level.
- 2024-03-22, 1.0.1-unofficial: Fix scythes and weapons not saving correctly.
Unofficial updates for:
Bed Tweaks- https://www.nexusmods.com/stardewvalley/mods/10023
Changes: - https://github.com/aedenthorn/StardewValleyMods/pull/123
- Compatibility with 1.6
- Generates textures at game launch, rather than editing bed rendering
- Config updates will only be reflected upon game restart
- Removes ability to adjust opacity
- I plan to add this back when I have time. Probably sometime next week
[...]
Custom Spouse Rooms - https://www.nexusmods.com/stardewvalley/mods/10029
Changes: - https://github.com/aedenthorn/StardewValleyMods/pull/125
- Compatibility with 1.6
- To avoid an error, only updates spouse rooms on save load
- If you propose to an npc, you must exit to menu and then reload the save for their room to show up
- Before this change, proposing to an npc and then entering the house just crashed the game
you should probably directly reply to one of their messages on here, otherwise they probably won’t see itIf the person that updated Immersive Shane is still here, hey, bug report.
The gridball event (9581348) is currently bugged. People spawn in the mountain and they all get stuck. SMAPI says this:
[game] Event '9581348' has command 'move farmer 0 -4 0 rue' which couldn't be parsed: optional index 5 has value 'rue', which can't be parsed as a boolean.
Could access it only by deleting the whole event from the PottyMouth.json, don't know if Clean is affected too.
And the dialogue that is supposed to play while he's working at the JojaMart isn't playing, instead get the (I guess) default "What, you're gonna bother me at work now too?". And the other dialogue that I've managed to trigger was seemingly vanilla too.
As far as I can tell its becuase the you have character mods which are not updated, so they don't provide data back correctly (returns null) when deluxe journal requests all the NPCs. I have updated the mod to ignore characters and items where the data is incomplete. Please find attatched a version that should work. Lemme know if it fixeshttps://smapi.io/log/4cb06e3e910e49b8838904536f4d8440
when you click the plus icons nothing pops up..
thank you!!!!I made an updated Slime Hutch for Yellog's Wood Buildings, thought I should share here :)
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1.6 Slime Hutch (Yellog's Wood Buildings)
1.6 Slime Hutch update for Yellog's Wood Buildings (UNOFFICIAL)www.nexusmods.com
You still need to download the original mod from Yellog's site, though. I didn't include anything from their mod in my download, just the images I created to replace the old Slime Hutch pngs.
Question: is there some kind of tutorial or walkthrough for converting BFAV to CP? I can't seem to find any actual guide for this, and I've got a few BFAV mods I had made for my own use that I'd like to translate to CP so I can keep using them. I've been going through a few of the new CP livestock mods to see if I couldn't puzzle it out, but nothing's really making sense to me just from a glance. I know someone made a converter program, and I've tried that, but it doesn't seem to work for me, so doing it on my own seems to be my only option.
I'd really appreciate any help anyone could give me.
Question: is there some kind of tutorial or walkthrough for converting BFAV to CP? I can't seem to find any actual guide for this, and I've got a few BFAV mods I had made for my own use that I'd like to translate to CP so I can keep using them. I've been going through a few of the new CP livestock mods to see if I couldn't puzzle it out, but nothing's really making sense to me just from a glance. I know someone made a converter program, and I've tried that, but it doesn't seem to work for me, so doing it on my own seems to be my only option.
I'd really appreciate any help anyone could give me.
is this fork based on the beta 1.1.0 or is it based on the stable 1.0.3 version?As far as I can tell its becuase the you have character mods which are not updated, so they don't provide data back correctly (returns null) when deluxe journal requests all the NPCs. I have updated the mod to ignore characters and items where the data is incomplete. Please find attatched a version that should work. Lemme know if it fixes
Thanks! Here's the same update, but I fixed the version number convention to avoid breaking update alerts for the official mod.Unofficial update for:
Wall Television - https://www.nexusmods.com/stardewvalley/mods/11448?tab=description
Changes: - https://github.com/aedenthorn/StardewValleyMods/pull/132
- Compatibility for 1.6
Thanks! Here's the same update, but I fixed the manifest and version number convention to avoid breaking update alerts for the official mod.Thanks for highlighting, nice easy fix just needed to put a blank string to get the data type to match . Updated mod below