Unofficial mod updates

Noa Aldritt

Greenhorn
Any chance of an update for
Tidy Fields and/or
Upgradable Pan - I have been informed this is now a vanilla function, Yay!

Pan feels useless without the latter, and I miss putting my torches in my scarecrows/fences to get light without 'wasting' a tile.
 
Last edited:

NoisyFox

Cowpoke
Last edited:

NoisyFox

Cowpoke
Hi! came to ask about updating Forkmaster's Custom Greenhouse to 1.6. Been trying to update it myself but I've ran into some trouble. If someone could update it I'd be eternally grateful
I was planning to make a new CP version of this for myself where the greenhouse basement is a seperate map instead of built into the main map because it is my favourite Greenhouse mod. Shouldn't be too hard I don't think.

When I get around to it I will post it here :-)
 

Noa Aldritt

Greenhorn
The pan is now upgradeable in vanilla 1.6
Oh!~ Well holy crap. Thank you for letting me know. I didn't read the changelog for spoiler reasons, but that's a spoiler I'm happy to hear about.. It's needed some love for awhile. Thank you. (Still would like the other one though :) )
 

RTSfire927

Farmhand
oh I just noticed you updated the main branch, I think thats why there are bugs and features missing, the develop branch is where the beta-1.1.0 is and thats the version that worked the better and had most of the stuff we all know and like about Deluxe Journal. Would you consider update the beta-1.1.0 and fix the bug that tasks cannot be added? (I'm not sure if thats a bug with the non-beta version or if its a bug with the unnoficial update itself)
I updated the beta version, I just edited the main branch of my fork for simplicity on my end (the PR is back into the devolp branch dw). It should have all the features of the beta version. I will look into that issue with the tasks as another user reported it, however it works on my computer so would you be able to send your log file when you try to add a task? https://smapi.io/log. There where no UI changes so I don't think its a UI problem, most likely an exception being thrown elsewhere and preventing it from loading the menu
 

Tinkerbell20203

Greenhorn
Yeah that's the issue I'm having, the purchase menu just keeps looping
I had the same issue, while I was converting one BFAV mod - turned out that I had one extra sequence in the Animals section in shoptexture (I've written word "Animals/" twice there). After I deleted it, I was able to open the option in Marnie's shop for the purchase animals :) It also helped me a lot to use this website: https://jsonformatter.curiousconcept.com/# - it looks for the errors in your JSON file and pointing out where and what kind of error you have there :)
 

Attachments

Tinkerbell20203

Greenhorn
[REQUESTS]

I searched and couldn't see updates, but I would love if someone could update some of aedenthorn's mods -

Wildflowers mod : https://www.nexusmods.com/stardewvalley/mods/14061

Garden Pot Tweaks : https://www.nexusmods.com/stardewvalley/mods/14820

Livestock Choices : https://www.nexusmods.com/stardewvalley/mods/11551

Bulk Animal Purchase : https://www.nexusmods.com/stardewvalley/mods/11539

Tappable Palm Trees : https://www.nexusmods.com/stardewvalley/mods/10661
Hey hey for Wildflower mod you could try this one as alternative : https://www.nexusmods.com/stardewvalley/mods/9259 - it does very similar thing as wildflowers mod :)
 

meggiee

Sodbuster
I had the same issue, while I was converting one BFAV mod - turned out that I had one extra sequence in the Animals section in shoptexture (I've written word "Animals/" twice there). After I deleted it, I was able to open the option in Marnie's shop for the purchase animals :) It also helped me a lot to use this website: https://jsonformatter.curiousconcept.com/# - it looks for the errors in your JSON file and pointing out where and what kind of error you have there :)
yeah, that was the issue I had more problems identifying ahah I had to delete the double loading of the shop icon, and managed to solve that
Another problem I took care of when testing againg was that the conversion automatically inserts sheared/harvested lines in the content.json, and if the original BFAV mod had no such images in the assets, it just uses indefinitely the baby texture
 
Top