ClipClapCat
Newcomer
Request for Garden Pot Options: https://www.nexusmods.com/stardewvalley/mods/21608?tab=posts
Crashes when using garden pots
Crashes when using garden pots
Huge thanks for the update, I made a translation PTBR of the i18n json archive. If by chance u want to integrate it, here's the link: pt.jsonBegone, Modpocalypse! Thanks to the swift conversion efforts of Prsim 99, the Wind Effects mod is now functional again with SDV 1.6! A great example why it is a good idea to always provide your source files with mod releases. I have tested this quickly ingame and can confirm all available GMCM options are still working as intended.
Also thanks a lot to all the 70k+ downloaders of the previous version. May you enjoy your windy days in Stardew Valley again, just like before! ^^
Pure compatibility update. Features are identical to my previous release:
- Generic Mod Config Menu integration (with translation support; EN and DE available)
- Windy Day chance (default: 50%)
- Shaking bushes, crops, grass and/or trees can be toggled individually (default: all on)
- No wind when indoors
- Built against .NET 6.0 with x64 support
- Based on v1.03-unofficial.1-strobe (SDV v1.6.x compatible)
(Note: Source zipfile is located in the "source" dir of the "WindEffects" mod folder. No x86 version this time, unless one is badly needed.)
Hello! It's been quite a while since I visited sdv forums xdhello ! is there anyone who can update this? i love this mod but it wont work anymore T^T https://www.nexusmods.com/stardewvalley/mods/14644?tab=description
Please tell me how to get this mod to work in the ginger island house?I managed to tweak and get the original Industrial Kitchen and Interior working. I've removed most of the interior/furniture edits as CP and AT packs have been made that will replace them. I'd recommend the Content Patcher version as it has the full Kitchen Island/Bar available. I did quickly run through the house upgrades and I can't find anything wonky. I am using it with Seasonal Garden Farmhouse as well.
I just wanted to bump this since it's been a couple months - Automators was a really lovely solution to increase the difficulty on Automate while still keeping it very lightweight. No worries if no one is interested, obviously, I know it wasn't a super popular mod haha, but I thought I'd ask one more time, as I still really miss it. Thanks!I'd also adore an update to Automators - I know Junimatic looks like a good alternate to Automate, but I loved the simplicity of Automators, tbh.
The 1.6 Unofficial update is located here https://github.com/Lake1059/ResetTerrainFeatures_NET6/releasesi was wondering if anyone could update the terrain reset mod? i am a lazy bones and use bombs to clear my farm but urgh the tilled tiles r annoying......
link to the mod: https://www.nexusmods.com/stardewvalley/mods/4715
tysm!! u literally saved my lifeThe 1.6 Unofficial update is located here https://github.com/Lake1059/ResetTerrainFeatures_NET6/releases
Are you using alternative textures? So long as you use that mod, all the older aesthetic mods should work. I just ran the west elm mod and its working fine for me.hello ! is there anyone who can update this? i love this mod but it wont work anymore T^T https://www.nexusmods.com/stardewvalley/mods/14644?tab=description
I believe that is an issue with most pre v1.6 cellar mods. I'm using another one right now, and the creator released an update to fix that. Acerbicon seems be occupied with updating their mods, so it's possible the Ace's Expanded Cellars (Content Patcher) mod will eventually be updated for 1.6 with the necessary fix. In the meantime, you can try using other cellar expansion mods. But if you want to keep on using Ace's Expanded Cellars, then I would recommend the (slightly cheaty) Noclip Mode mod.
Hey, are you able to share Eemie's map recolour privately? I would really love it too!A few months ago, I made an unofficial update for Eemie's map recolor. I tried contacting Minervamaga and Eemie with other members of the community to ask for permission, but we didn't get a reply. Because of that, I haven't uploaded it to the public.
Most of Adopt N Skin's functions have been replicated - multipet is vanilla in 1.6, there's a mod for Multiple Horses, breeds/other pet skins can be added via Content Patcher or pet skins can be changed with Alternative Textures, I can go on - is there a specific function of Adopt N Skin you're looking for so we can recommend a mod?Anyone know of any Adopt 'N' Skin unofficial updates? I absolutely luv that mod but also I understand y it hasn't been officially updated