Unofficial mod updates

helens0uza

Greenhorn
Begone, Modpocalypse! Thanks to the swift conversion efforts of Prsim 99, the Wind Effects mod is now functional again with SDV 1.6! A great example why it is a good idea to always provide your source files with mod releases. I have tested this quickly ingame and can confirm all available GMCM options are still working as intended.

Also thanks a lot to all the 70k+ downloaders of the previous version. May you enjoy your windy days in Stardew Valley again, just like before! ^^

Pure compatibility update. Features are identical to my previous release:
- Generic Mod Config Menu integration (with translation support; EN and DE available)
- Windy Day chance (default: 50%)
- Shaking bushes, crops, grass and/or trees can be toggled individually (default: all on)
- No wind when indoors
- Built against .NET 6.0 with x64 support
- Based on v1.03-unofficial.1-strobe (SDV v1.6.x compatible)

(Note: Source zipfile is located in the "source" dir of the "WindEffects" mod folder. No x86 version this time, unless one is badly needed.)
Huge thanks for the update, I made a translation PTBR of the i18n json archive. If by chance u want to integrate it, here's the link: pt.json
 

Maple

Sodbuster
hello ! is there anyone who can update this? i love this mod but it wont work anymore T^T https://www.nexusmods.com/stardewvalley/mods/14644?tab=description
Hello! It's been quite a while since I visited sdv forums xd
I'm currently on the works of updating this mod via FF as we've exchanged messages with the original author and has granted me permission to do so. :))

Altho, I'm currently fixing bugs so this will take a little while. :))

PS. The AT is compatible with 1.6. What I will work on is FF conversion.
 
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KOTEHOK

Newcomer
I managed to tweak and get the original Industrial Kitchen and Interior working. I've removed most of the interior/furniture edits as CP and AT packs have been made that will replace them. I'd recommend the Content Patcher version as it has the full Kitchen Island/Bar available. I did quickly run through the house upgrades and I can't find anything wonky. I am using it with Seasonal Garden Farmhouse as well.
Please tell me how to get this mod to work in the ginger island house?
 

emra

Newcomer
I'd also adore an update to Automators - I know Junimatic looks like a good alternate to Automate, but I loved the simplicity of Automators, tbh.
I just wanted to bump this since it's been a couple months - Automators was a really lovely solution to increase the difficulty on Automate while still keeping it very lightweight. No worries if no one is interested, obviously, I know it wasn't a super popular mod haha, but I thought I'd ask one more time, as I still really miss it. Thanks!
 

LyzzCL

Greenhorn
Hi, some weeks ago I did a modification of Bus Locations based on the latest unofficial update, I did a pull request to Xytronix repository but they might have not seen it or they are no longer active. This Bus Locations is used in Downtown Zuzu, East Scarp and maybe some other mods that add locations. I fixed an issue with controller that will make choice menu stuck on a loop instead of triggering the teleport and also tweaks Pam Behavior when she is not there or in a passive festival day.

If you don't use controller there's no need to download this unless you want a more balanced version ( Xytronix version allows you to ride bus when there is no driver present anytime ).

Repository: https://github.com/LyzzCL/BusLocations/releases
 

Ken131222134

Newcomer
Hello,
Can anyone help me with the update of the mod “Lost Trees and Crops”?
It seems to me that the problem is that the mod “does not see” the original game file “Objects”, from which it should get the information for the code line “Product”.
Please help
 

dolivo

Greenhorn
I believe that is an issue with most pre v1.6 cellar mods. I'm using another one right now, and the creator released an update to fix that. Acerbicon seems be occupied with updating their mods, so it's possible the Ace's Expanded Cellars (Content Patcher) mod will eventually be updated for 1.6 with the necessary fix. In the meantime, you can try using other cellar expansion mods. But if you want to keep on using Ace's Expanded Cellars, then I would recommend the (slightly cheaty) Noclip Mode mod.
 

Attachments

Rhythmi

Greenhorn
A few months ago, I made an unofficial update for Eemie's map recolor. I tried contacting Minervamaga and Eemie with other members of the community to ask for permission, but we didn't get a reply. Because of that, I haven't uploaded it to the public.
Hey, are you able to share Eemie's map recolour privately? I would really love it too! ♥
 

Skelotia

Greenhorn
Hello! Would anyone here be interested in updating the mod Movie Theatre Tweaks by aedenthorn? I know aedenthorn has retired from modding so they're not updating it but I would really love to play with this mod, and I can't find any others that let you go into the theater lobby without buying a ticket or more than once a week 🙏 I would appreciate it so much and there might be others out there that would as well. Thank you!
 

Agent Lyoko

Farmhand
Anyone know of any Adopt 'N' Skin unofficial updates? I absolutely luv that mod but also I understand y it hasn't been officially updated :crab:
Most of Adopt N Skin's functions have been replicated - multipet is vanilla in 1.6, there's a mod for Multiple Horses, breeds/other pet skins can be added via Content Patcher or pet skins can be changed with Alternative Textures, I can go on - is there a specific function of Adopt N Skin you're looking for so we can recommend a mod?
 
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