Unofficial mod updates

FarmerChris

Greenhorn
Anyone know MaxMakesMods (Max Vollmer)? I think Deep Woods (https://www.nexusmods.com/stardewvalley/mods/2571?tab=posts) is the only mod I have left waiting for a 1.6 update. Max has turned off comments and hasn't updated since March 20th, would love to know what his progress is on the update.
He has a YouTube channel and last posted a video about DeepWoods there 3 weeks ago. It looks like it's going to be a while before any updates but YouTube or GitHub would probably be the best places to check for progress updates.
 

hopev3

Newcomer
Hi, is there any chance of an unofficial update for [CP] Penny Expanded for 1.6? This itself was already an unofficial update of an even older .xnb mod by the og creator Wolvenlight, who gave permission for the original Penny Expanded to be updated about 2 years ago.

I saw someone has done a "condensed" update for 1.6, but they removed about half of the extra heart events and content that were added in the mod. So I was wondering if anyone could do an unofficial update for the full mod, if possible!

It's one of my absolute favorite mods of all time, I really love all the extra love and character depth it gives to Penny, so I'd hate to have to stop using it. :(
Hi, I was wondering if there were any new updates on this? Sorry for any trouble!
 

Agent Lyoko

Farmhand
Hi, I was wondering if there were any new updates on this? Sorry for any trouble!
There's currently an in-development project by TallLeprechaun on the Stardew Valley Discord to port Penny Expanded over - it's made pretty good progress so far, but I'm guessing once they release it someone, if not them, will post a link to it here as well.
 

LokVahdin

Greenhorn
Thanks for highlighting :smile:, nice easy fix just needed to put a blank string to get the data type to match . Updated mod below

It's broken now and SMAPI is skipping it. Also, is there any way that you could upload the files to Nexus Mods?

[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.

[SMAPI] - MultiSave for 1.6 0.2.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
 

Xen0nex

Tiller
I think it will, I'm playtesting it in my current game but haven't got that far yet. But it modifies experience when it's gained so that should affect
xp points gained either before level 10 or after, to count towards mastery
I've noticed in my recent testing that it appears that while generalExperienceFactor seems to work for both increasing or decreasing normal XP and can be used to successfully increase
mastery
XP, it can't be used to decrease it for some reason.
...snip...
Actually, I went ahead and tinkered around with the Leveling Adjustments files, and think I have a version now which can successfully adjust
Mastery point
gain as well as regular skill experience. I opted to just circumvent the vanilla games calculation for those, and so added some more settings to the config.json for the user to manually adjust them just like with regular skill experience, instead of using vanilla's flat 0.5x multiplier for all of them (appears to be a bug as the 1.6.4 patch notes state that should only be done for
Farming Mastery points.)

I went ahead and added in integration with Generic Mod Config Menu with detailed descriptions/tooltip for the various settings as well. It seems to work so far in my tests, but of course could be missing something. I'm not really up to speed with github but I can supply the (probably sloppy) code I used if that's at all helpful.
 

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froot

Greenhorn
Hello! I was wondering if someone could possibly update this mod for me? ;nnn; I really need it!

 
Hi everyone! I’ve recently found an amazing mod that changes the job title of your character as well as what your land is called. However, with the most recent update it’s broken. It doesn’t show any errors in SMAPI either. In the beginning cutscene it’s shifted the characters into a hill & the only way to stop this is to remove the mod. I’ve tried contacting the author regarding this, but I’m not sure if they’ll be updating it. Could anyone try & upload an unofficial fix? If so, thank you! I’ll link the mod below!

https://www.nexusmods.com/stardewvalley/mods/7107?tab=description
The mod author was just active on Nexus today so hopefully an update soon? If that's all that needs to be fixed it'd take like less than 5 minutes, but their permissions say others can't update.
 

blake12376

Newcomer
If someone could update this Tree Shaker mod and add mahogany and palm trees/seeds to it, I'd be very grateful. :blush:
 

Azure Fang

Tiller
Unofficial updates for:
Bed Tweaks - https://www.nexusmods.com/stardewvalley/mods/10023
Changes: - https://github.com/aedenthorn/StardewValleyMods/pull/123
Version 1:
- Compatibility with 1.6
- Generates textures at game launch, rather than editing bed rendering
- Config updates will only be reflected upon game restart
- Removes ability to adjust opacity
- I plan to add this back when I have time. Probably sometime next week.
Version 2:
- Undoes everything in version 1 (it was bad)
- Updates to 1.6 but without breaking things this time
- Implements a new pillow drawing algorithm so pillows are evenly spaced and the deluxe double bed pillows don't look weird
- Also tweaks the transparency algorithm to accommodate different styles of beds

Custom Spouse Patio Redux - https://www.nexusmods.com/stardewvalley/mods/10889
Changes: - https://github.com/aedenthorn/StardewValleyMods/pull/124
- Compatibility with 1.6
- Fixes an issue where pressing the reload data button in the patio wizard crashed the game

Custom Spouse Rooms - https://www.nexusmods.com/stardewvalley/mods/10029
Changes: - https://github.com/aedenthorn/StardewValleyMods/pull/125
- Compatibility with 1.6
- To avoid an error, only updates spouse rooms on save load
- If you propose to an npc, you must exit to menu and then reload the save for their room to show up
- Before this change, proposing to an npc and then entering the house just crashed the game

I also made updates for Free Love and Hugs and Kisses, but other people beat me to it and their updates are as good as if not better than mine. I am currently working on an update for Wedding Tweaks. I'm about halfway done - the game doesn't crash and you can ask for witnesses, but the witnesses aren't at the wedding. I'll probably continue working on mods sometime Tuesday. Edit: I am no longer doing that. When I wrote this, I did not know about PolyamorySweet.
Any chance you'd still be willing to update Wedding Tweaks? PolyamorySweet is starting to veer towards new content and has a number of bugs that the constituent mods did not and that unofficial updates do not have.
 

chuggz

Greenhorn

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kanadeyoru

Cowpoke
Anyone know MaxMakesMods (Max Vollmer)? I think Deep Woods (https://www.nexusmods.com/stardewvalley/mods/2571?tab=posts) is the only mod I have left waiting for a 1.6 update. Max has turned off comments and hasn't updated since March 20th, would love to know what his progress is on the update.

Also, are all the unofficial mods you fine folks have created been updated on the SMAPI Compatibility page (https://smapi.io/mods) so I can make sure I have the most recent version?

Thanks.
I mean, this is all the information you need
1713562525969.png
 

tomatedelflow

Greenhorn
Does anybody know if the mod Quality fish ponds can be updated? the author isn't active anymore but the code is open source, and I really miss the functionality of that mod, I can put in the effort if someone can point to a tutorial on how to update. Thanks everyone in advance!
 

FlyingTNT

Farmhand
Any chance you'd still be willing to update Wedding Tweaks? PolyamorySweet is starting to veer towards new content and has a number of bugs that the constituent mods did not and that unofficial updates do not have.
Probably not in the short-term because they are at least being maintained to some extent. I want to focus on mods that nobody else is doing.
 
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