https://www.nexusmods.com/stardewvalley/mods/15776?tab=description "Automators"
(This one actually seems to not be too broken, the item just isn't in the game but the rest of the code works, I think some of the item ids just need renaming in the code to make it work, plus adding an easier way to change the recipe. I would do this one myself but I'm on Mac so I literally can't compile a .dll file)
Hi! The Stardew Valley Discord mods recently got in contact with Supert, and they currently have no plans on updating, and as for their exact words they "give full permission for someone else to update [it] and post [it] as they like" - it referring to both AGE and Date Night. I was the one who coded the Date Night Free Love Patch that SUPERT currently has on Date Night's official page, so I'm working on killing all the bugs from the new update and posting it soonish as Date Night continued. There shouldn't be any major changes to start out, just getting rid of a lot of the pre-existing bugs (kiss sprites, wallpapers being given as gifts, etc.) and potentially converting the dialogue format to i18n. I hope to have it out later this week, if not tomorrow or Wednesday if everything goes well and I have the time. (It'll probably be sooner if I forego i18ning, but I had to clean up a lot of the dynamic token stuff!)
Version 1:
- Compatibility with 1.6
- Generates textures at game launch, rather than editing bed rendering
- Config updates will only be reflected upon game restart
- Removes ability to adjust opacity
- I plan to add this back when I have time. Probably sometime next week.
Version 2:
- Undoes everything in version 1 (it was bad)
- Updates to 1.6 but without breaking things this time
- Implements a new pillow drawing algorithm so pillows are evenly spaced and the deluxe double bed pillows don't look weird
- Also tweaks the transparency algorithm to accommodate different styles of beds
I also made updates for Free Love and Hugs and Kisses, but other people beat me to it and their updates are as good as if not better than mine. I am currently working on an update for Wedding Tweaks. I'm about halfway done - the game doesn't crash and you can ask for witnesses, but the witnesses aren't at the wedding. I'll probably continue working on mods sometime Tuesday. Edit: I am no longer doing that. When I wrote this, I did not know about PolyamorySweet.
Since I havent said it, first, thank you for putting in work to update these mods!
Unfortunately, I am unsure where else to share issues I am running into with "custom spouse patio", but I am having issues with my spouse patio resetting back to normal randomly, or even not being able to set a new patio at all (I can pull up the wizard, but clicking create a new patio just does nothing). I am unsure if anyone else has had issues (and figured out any fixes if they have!) but figured I would post just in case. My SMAPI log doesnt have any errors that I can see.
Does anyone know of any other mods that have any capability to move the spouse patio? That is honestly the main thing I want out of this, as the current location on the SVE "grandpa's farm" map is not really... ideal
If anyone's interested, I converted aedenthorn's Tappable Palm Trees into a CP mod, which can be found here.
It doesn't yet support custom Palm Trees (aka if someone made them plantable from elsewhere), but I'm looking into it. Trees are more difficult to mod with CP than other things (like locations or shops).
Would it be possible for you to update this again since it is not working for sdv 1.6.4 or smapi 4.07? I'm not sure which since they both updated today. Thank you.
Is there any chance that someone knows how to contact Stuyk, or could make an unofficial update for their mods? I really like their Hardware Store mod, but according to the more recent comments posted, it's not working with the update.
It'd be more appropriate to post your ask to the PolyamorySweet Nexus Posts tab. The mod author is very responsive there and is probably already looking into it. Though I found that once I updated SMAPI, I didn't have issues with PolyamorySweet.
I've noticed in my recent testing that it appears that while generalExperienceFactor seems to work for both increasing or decreasing normal XP and can be used to successfully increase
mastery
XP, it can't be used to decrease it for some reason. E.G. For
Mastery
XP when I set generalExperienceFactor to 1.5 or 2 I get the expected increase, but setting it to 0.5 or 0.25 just gives the same XP I'd get without the mod installed.
I don't know whether this is related to the recent 1.6.4 change to how Farming
Mastery
XP is reduced 50% because I only started testing this today, but I suspect there might be some connection because as far as I can tell currently playing 1.6.4 not just Farming
Mastery but all Mastery
XP for all 5 Skills appears to be reduced by 50% in vanilla.
At any rate, thanks again for updating this in the first place!
If anyone was missing the idea of having Giant Crops in their Greenhouse, like I was (aka with More Giant Crops pre-1.6), here's my mod that adds it back and also makes it possible on the Ginger Island Farm.
Hi, I was wondering if someone would be able to convert this to Fashion Sense or point me to instructions on how to do so? It's one of my cosmetic essentials and I realize it's probably very outdated now. (If it could be made for both genders also, cool, but not required!)
Allows you to customize your mining experience, from changing the amount of stones and ores that generate, to changing mining drops and allow modded items to spawn in the cave floor. The example confi
Thank you so much! I converted the crc food clumps mod to cp with mistyspring converter. played all mine levels but didn't see any food clumps, so then downloaded Item Extensions played again didn't found them again. later on i was just chilling on the mines when finally saw it!
Since I havent said it, first, thank you for putting in work to update these mods!
Unfortunately, I am unsure where else to share issues I am running into with "custom spouse patio", but I am having issues with my spouse patio resetting back to normal randomly, or even not being able to set a new patio at all (I can pull up the wizard, but clicking create a new patio just does nothing). I am unsure if anyone else has had issues (and figured out any fixes if they have!) but figured I would post just in case. My SMAPI log doesnt have any errors that I can see.
Does anyone know of any other mods that have any capability to move the spouse patio? That is honestly the main thing I want out of this, as the current location on the SVE "grandpa's farm" map is not really... ideal
I would check out Several Spouse Spots. I've never used it so I don't know how well it works, but it looks like it does the same thing.
If that mod doesn't work, let me know - I have a update for Swim and then Resource Storage to do, but after that I'll come back and update this mod if need be. Otherwise, I'll defer this one to them. Also, even if you don't see any errors, providing a smapi log is still very useful because most mods output information that isn't visible to the player, and having access to the mod list is helpful for trying to reproduce issues.
Would someone be willing to accept a paid commission to update a mod for me?
I can pay beforehand if you already have published mods on nexusmods, but in any case you can just dm me here and we can discuss all the details.
Anyway, i'd like to see the Magic Mod https://www.nexusmods.com/stardewvalley/mods/2007?tab=description
Updated for 1.6 fully. I already tried contacting the original author but no answer. I asked around and some say they are kinda burned out, so i figured i could ask here instead.
Let me know, i can pay well to see this mod back in all its glory!
Anyone know MaxMakesMods (Max Vollmer)? I think Deep Woods (https://www.nexusmods.com/stardewvalley/mods/2571?tab=posts) is the only mod I have left waiting for a 1.6 update. Max has turned off comments and hasn't updated since March 20th, would love to know what his progress is on the update.
Also, are all the unofficial mods you fine folks have created been updated on the SMAPI Compatibility page (https://smapi.io/mods) so I can make sure I have the most recent version?
Would someone be willing to accept a paid commission to update a mod for me?
I can pay beforehand if you already have published mods on nexusmods, but in any case you can just dm me here and we can discuss all the details.
Anyway, i'd like to see the Magic Mod https://www.nexusmods.com/stardewvalley/mods/2007?tab=description
Updated for 1.6 fully. I already tried contacting the original author but no answer. I asked around and some say they are kinda burned out, so i figured i could ask here instead.
Let me know, i can pay well to see this mod back in all its glory!