souvlakic
Tiller
hii can someone uodate this to non replacement version? tyy!! :)i search for the non replacement version but i think is deleted :( this is the replacement version i hope I hope it works for u anyways
hii can someone uodate this to non replacement version? tyy!! :)i search for the non replacement version but i think is deleted :( this is the replacement version i hope I hope it works for u anyways
I've noticed in my recent testing that it appears that while generalExperienceFactor seems to work for both increasing or decreasing normal XP and can be used to successfully increaseI think it will, I'm playtesting it in my current game but haven't got that far yet. But it modifies experience when it's gained so that should affectxp points gained either before level 10 or after, to count towards mastery
Thank you so much! I converted the crc food clumps mod to cp with mistyspring converter. played all mine levels but didn't see any food clumps, so then downloaded Item Extensions played again didn't found them again. later on i was just chilling on the mines when finally saw it!Hello! Have you tried Item Extensions yet? It might be what you need for your food mod to work.
I would check out Several Spouse Spots. I've never used it so I don't know how well it works, but it looks like it does the same thing.Since I havent said it, first, thank you for putting in work to update these mods!
Unfortunately, I am unsure where else to share issues I am running into with "custom spouse patio", but I am having issues with my spouse patio resetting back to normal randomly, or even not being able to set a new patio at all (I can pull up the wizard, but clicking create a new patio just does nothing). I am unsure if anyone else has had issues (and figured out any fixes if they have!) but figured I would post just in case. My SMAPI log doesnt have any errors that I can see.
Does anyone know of any other mods that have any capability to move the spouse patio? That is honestly the main thing I want out of this, as the current location on the SVE "grandpa's farm" map is not really... ideal
There are two pull requests for updates on the GitHub (see here). I would reach out to them about getting compiled versions.Would someone be willing to accept a paid commission to update a mod for me?
I can pay beforehand if you already have published mods on nexusmods, but in any case you can just dm me here and we can discuss all the details.
Anyway, i'd like to see the Magic Mod https://www.nexusmods.com/stardewvalley/mods/2007?tab=description
Updated for 1.6 fully. I already tried contacting the original author but no answer. I asked around and some say they are kinda burned out, so i figured i could ask here instead.
Let me know, i can pay well to see this mod back in all its glory!
He has a YouTube channel and last posted a video about DeepWoods there 3 weeks ago. It looks like it's going to be a while before any updates but YouTube or GitHub would probably be the best places to check for progress updates.Anyone know MaxMakesMods (Max Vollmer)? I think Deep Woods (https://www.nexusmods.com/stardewvalley/mods/2571?tab=posts) is the only mod I have left waiting for a 1.6 update. Max has turned off comments and hasn't updated since March 20th, would love to know what his progress is on the update.
I would just dm themThank you, should i dm them or just post about the commission in the two threads?
Hi, I was wondering if there were any new updates on this? Sorry for any trouble!Hi, is there any chance of an unofficial update for [CP] Penny Expanded for 1.6? This itself was already an unofficial update of an even older .xnb mod by the og creator Wolvenlight, who gave permission for the original Penny Expanded to be updated about 2 years ago.
I saw someone has done a "condensed" update for 1.6, but they removed about half of the extra heart events and content that were added in the mod. So I was wondering if anyone could do an unofficial update for the full mod, if possible!
It's one of my absolute favorite mods of all time, I really love all the extra love and character depth it gives to Penny, so I'd hate to have to stop using it. :(
There's currently an in-development project by TallLeprechaun on the Stardew Valley Discord to port Penny Expanded over - it's made pretty good progress so far, but I'm guessing once they release it someone, if not them, will post a link to it here as well.Hi, I was wondering if there were any new updates on this? Sorry for any trouble!
Looks like it needs to be updated again :(Thanks! Here's the same update, but I fixed the manifest and version number convention to avoid breaking update alerts for the official mod.
Thanks for highlighting , nice easy fix just needed to put a blank string to get the data type to match . Updated mod below
I think it will, I'm playtesting it in my current game but haven't got that far yet. But it modifies experience when it's gained so that should affectxp points gained either before level 10 or after, to count towards mastery
Actually, I went ahead and tinkered around with the Leveling Adjustments files, and think I have a version now which can successfully adjustI've noticed in my recent testing that it appears that while generalExperienceFactor seems to work for both increasing or decreasing normal XP and can be used to successfully increaseXP, it can't be used to decrease it for some reason.mastery
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