@Brave Little Sapling Yeah, I have a lot of fun with it. I'm not demented like many other players are out there, and I'm not judging either. Rimworld is just a game, but still I like to respect my pawns lives and choices, and I like to breathe life into them so that the colonies I create feel truly lived in. For example, I decorate rooms with things I feel the pawns would like, or like to have. A warrior gets some of his older armors or weapons on a shelf, or maybe an ornamental sword, a gourmand gets a "candy dish", a chemical curious one gets a stash somewhere, a socialite gets nice chairs, an animal lover gets a pet bed (preferbly inconveniently placed bc we stardewans all know how animals are), etc etc etc. I once had a craftsman who was a workaholic with an entire mini workshop in his bedroom, it was very cramped and he loved it because he was always getting that big mood buff. Did what I could to make his room pretty but he didn't care that much.
I also set their priorities based on their personalities. Also their eating habits, drug habits, and other little things that most people wouldn't care about. It's definitely a different playstyle,but I'm not the kinda guy who likes to cheese my way through games and make the most awesomest thing ever (tm)! I like Rimworld because it's a story telling game.
To me, the engine is the platform, the canvas, if you will. The pawns are like the medium, and the storyteller is the artist. I am simply the observer and participant who guides the parameters of the game along within the confines and rules of the game itself. Sometimes the colonies aren't very dramatic, and are snuffed out by a harsh world. Sometimes they struggle greatly, but sometimes they truly thrive.
I had one game where I had a thriving colony that was making a lot of progress towards its goals, but it wasn't quite successful yet. Then tragedy struck in a series of events that followed a catastrophic raid. The colony lost all but one of its hunters, and the warriors were in poor shape, all the craftsman were lost, as well as all the negotiators. It was a very hard several years, and I really wasn't sure if they were going to survive even the first winter, in fact they almost didn't. But alas, they eventually got a random recruit and bought a few slaves (and freed them) and then were back on their path. That one hunter though...he literally single handedly saved the colony that time.