Juliana Prado
Farmhand
Dear Developers,
I appreciate your excellent work on the game! I'd like to suggest a new mechanic: fishing nets. This would add realism, diversity and immersion.
Quick note: These events and information may be adjusted to balance the game and provide a fun and challenging experience.
Characteristics:
1. Basic Fishing Net: Allows fishing without harming the ecosystem.
2. Medium and Intelligent Fishing Net: Advanced technology for maximum yield, with treasure discovery.
3. Net Types: Different nets for varied environments.
4. Random Events: Encounter giant fish, turtles or obstacles.
Benefits:
1. Increased realism.
2. Diverse mechanics.
3. Enhanced immersion.
4. Replayability.
Gameplay:
1. Net Selection: Choose suitable nets for environments.
2. Net Launch: Click or button to launch.
3. Fishing Time: Wait for nets to collect fish.
4. Collection: Gather caught fish.
Factors Affecting Fishing:
1. Fisherman Skill: Skill level influences efficiency.
2. Fish Type: Different fish have varying difficulties.
3. Environment: River, sea, lake, etc.
4. Weather: Time, wind, rain, etc.
5. Equipment: Net and hook quality.
6. Fishing Time: Longer fishing times yield more fish.
Resources and Items:
1. Hooks: Different types for various fish.
2. Bait: Increases catch chances.
Interface:
1. Net Icon: Displays selected net.
2. Time Bar: Shows remaining collection time.
3. Fish Icon: Displays caught fish.
4. Collection Button: Gather fish.
Catch Tables:
1. Basic Net:
- Common fish: 2-5
- Rare fish: 0-1
2. Medium Net:
- Common fish: 5-10
- Rare fish: 1-2
3. Advanced Net:
- Common fish: 10-20
- Rare fish: 2-5
Random Events:
"Common Events"
1. Giant Fish: Rare fish caught.
2. Fish Swarm: Multiple fish caught.
3. Stolen Bait: Fish eat bait without biting.
4. Tangled Net: Net caught on underwater obstacles.
5. Broken Hook: Hook breaks.
"Rare Events"
1. Legendary Fish: Extremely rare fish caught.
2. Underwater Treasure: Valuable item found.
3. Sea Monster: Monster steals net.
4. Record Catch: Largest fish caught.
5. Special Equipment: Rare item found.
"Weather Events"
1. Storm: Reduced visibility, increased difficulty.
2. Tide Change: Fish quantity increases/decreases.
3. Rain: Increased specific fish activity.
"Interactive Events"
1. Fishing Challenge: NPC challenges player.
2. Message in a Bottle: Mysterious message found.
3. Team Fishing: Player invited to fish with NPCs.
Thank you for your attention!
I appreciate your excellent work on the game! I'd like to suggest a new mechanic: fishing nets. This would add realism, diversity and immersion.
Quick note: These events and information may be adjusted to balance the game and provide a fun and challenging experience.
Characteristics:
1. Basic Fishing Net: Allows fishing without harming the ecosystem.
2. Medium and Intelligent Fishing Net: Advanced technology for maximum yield, with treasure discovery.
3. Net Types: Different nets for varied environments.
4. Random Events: Encounter giant fish, turtles or obstacles.
Benefits:
1. Increased realism.
2. Diverse mechanics.
3. Enhanced immersion.
4. Replayability.
Gameplay:
1. Net Selection: Choose suitable nets for environments.
2. Net Launch: Click or button to launch.
3. Fishing Time: Wait for nets to collect fish.
4. Collection: Gather caught fish.
Factors Affecting Fishing:
1. Fisherman Skill: Skill level influences efficiency.
2. Fish Type: Different fish have varying difficulties.
3. Environment: River, sea, lake, etc.
4. Weather: Time, wind, rain, etc.
5. Equipment: Net and hook quality.
6. Fishing Time: Longer fishing times yield more fish.
Resources and Items:
1. Hooks: Different types for various fish.
2. Bait: Increases catch chances.
Interface:
1. Net Icon: Displays selected net.
2. Time Bar: Shows remaining collection time.
3. Fish Icon: Displays caught fish.
4. Collection Button: Gather fish.
Catch Tables:
1. Basic Net:
- Common fish: 2-5
- Rare fish: 0-1
2. Medium Net:
- Common fish: 5-10
- Rare fish: 1-2
3. Advanced Net:
- Common fish: 10-20
- Rare fish: 2-5
Random Events:
"Common Events"
1. Giant Fish: Rare fish caught.
2. Fish Swarm: Multiple fish caught.
3. Stolen Bait: Fish eat bait without biting.
4. Tangled Net: Net caught on underwater obstacles.
5. Broken Hook: Hook breaks.
"Rare Events"
1. Legendary Fish: Extremely rare fish caught.
2. Underwater Treasure: Valuable item found.
3. Sea Monster: Monster steals net.
4. Record Catch: Largest fish caught.
5. Special Equipment: Rare item found.
"Weather Events"
1. Storm: Reduced visibility, increased difficulty.
2. Tide Change: Fish quantity increases/decreases.
3. Rain: Increased specific fish activity.
"Interactive Events"
1. Fishing Challenge: NPC challenges player.
2. Message in a Bottle: Mysterious message found.
3. Team Fishing: Player invited to fish with NPCs.
Thank you for your attention!