PC [BUG] Community bundles still crashing

javiercrcoles

Newcomer
I tried it in vanilla aswell, and other then playing with mods, the game crashed, if I start the game via the SMAPI launcher the game doesnt crash, but the game doesnt move the camera and dont get out of the community centre
same ,you look like a ghost and you can't go out of the centre.
 

Kyugi

Newcomer
okay can you send me a vanilla error log (not SMAPI) please? (%appdata%/StardewValley/ErrorLogs)
Message: Die Eingabezeichenfolge hat das falsche Format.
InnerException:
Stack Trace: bei System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
bei System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
bei System.Convert.ToInt32(String value)
bei StardewValley.Menus.Bundle..ctor(Int32 bundleIndex, String rawBundleInfo, Boolean[] completedIngredientsList, Point position, String textureName, JunimoNoteMenu menu) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:Zeile 2002.
bei StardewValley.Menus.JunimoNoteMenu.setUpMenu(Int32 whichArea, Dictionary`2 bundlesComplete) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:Zeile 334.
bei StardewValley.Menus.JunimoNoteMenu..ctor(Int32 whichArea, Dictionary`2 bundlesComplete) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:Zeile 141.
bei StardewValley.Locations.CommunityCenter.<>c__DisplayClass47_0.<checkBundle>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:Zeile 318.
bei StardewValley.Network.NetMutex.Update(FarmerCollection farmers) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetMutex.cs:Zeile 89.
bei StardewValley.Locations.CommunityCenter.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:Zeile 819.
bei StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 6154.
bei StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 4634.
bei StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 3757.
bei StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:Zeile 958.
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei StardewValley.Program.Main(String[] ar
 

Kyugi

Newcomer
Message: Die Eingabezeichenfolge hat das falsche Format.
InnerException:
Stack Trace: bei System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
bei System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
bei System.Convert.ToInt32(String value)
bei StardewValley.Menus.Bundle..ctor(Int32 bundleIndex, String rawBundleInfo, Boolean[] completedIngredientsList, Point position, String textureName, JunimoNoteMenu menu) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:Zeile 2002.
bei StardewValley.Menus.JunimoNoteMenu.setUpMenu(Int32 whichArea, Dictionary`2 bundlesComplete) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:Zeile 334.
bei StardewValley.Menus.JunimoNoteMenu..ctor(Int32 whichArea, Dictionary`2 bundlesComplete) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs:Zeile 141.
bei StardewValley.Locations.CommunityCenter.<>c__DisplayClass47_0.<checkBundle>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:Zeile 318.
bei StardewValley.Network.NetMutex.Update(FarmerCollection farmers) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Network\NetMutex.cs:Zeile 89.
bei StardewValley.Locations.CommunityCenter.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\CommunityCenter.cs:Zeile 819.
bei StardewValley.Game1.UpdateLocations(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 6154.
bei StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 4634.
bei StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:Zeile 3757.
bei StardewValley.GameRunner.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:Zeile 958.
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei StardewValley.Program.Main(String[] ar
looks like the same error message that the SMAPI console gave out xd that there is a formatting error
 

Maresz

Newcomer
i have the same issue there :(
InnerException:
Stack Trace: a következő helyen: System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
a következő helyen: System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
a következő helyen: System.Convert.ToInt32(String value)
a következő helyen: StardewValley.Menus.Bundle..ctor(Int32 bundleIndex, String rawBundleInfo, Boolean[] completedIngredientsList, Point position, String textureName, JunimoNoteMenu menu) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs, sor: 2002
a következő helyen: StardewValley.Menus.JunimoNoteMenu.setUpMenu(Int32 whichArea, Dictionary`2 bundlesComplete) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs, sor: 334
a következő helyen: StardewValley.Menus.JunimoNoteMenu..ctor(Boolean fromGameMenu, Int32 area, Boolean fromThisMenu) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\JunimoNoteMenu.cs, sor: 90
a következő helyen: StardewValley.Menus.InventoryPage.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\InventoryPage.cs, sor: 500
a következő helyen: StardewValley.Menus.GameMenu.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\GameMenu.cs, sor: 218
a következő helyen: StardewValley.Game1.updateActiveMenu(GameTime gameTime) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs, sor: 5205
a következő helyen: StardewValley.Game1._update(GameTime gameTime) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs, sor: 4539
a következő helyen: StardewValley.Game1.Update(GameTime gameTime) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs, sor: 3722
a következő helyen: StardewValley.GameRunner.Update(GameTime gameTime) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs, sor: 958
a következő helyen: Microsoft.Xna.Framework.Game.Tick()
a következő helyen: Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
a következő helyen: Microsoft.Xna.Framework.GameHost.OnIdle()
a következő helyen: Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
a következő helyen: Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
a következő helyen: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
a következő helyen: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
a következő helyen: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
a következő helyen: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
a következő helyen: System.Windows.Forms.Application.Run(Form mainForm)
a következő helyen: Microsoft.Xna.Framework.WindowsGameHost.Run()
a következő helyen: Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
a következő helyen: StardewValley.Program.Main(String[] args) hely: C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs, sor: 156
 

Nyati

Greenhorn
blurryface I just tried this and it doesn't crash for me. Can you verify that it's still crashing for you, and if so please send me the error log it produces at %appdata%/StardewValley/ErrorLogs
I have the exactly same problem that Kyugi, it crashes with and without mods, in the same place.

This is my error log on the vanilla crash
 

Attachments

ConcernedApe

Creator & Developer
Staff member
This is strange because we released a hotfix for this exact problem yesterday. Our best guess is that everyone here is somehow not running the latest version. Could you please try completely exiting steam and re-starting it? Then could you also right click Stardew Valley > properties > local files > verify integrity of game files...
Then let it start going for a bit, then hit cancel... this could trigger an update
 

ConcernedApe

Creator & Developer
Staff member
javiercrcoles, would you mind attaching your save file here? It can be found in %appdata%/StardewValley/Saves... inside you'll find a folder with your farm's name followed by some numbers. Zip that folder and attach it here.
 

Nyati

Greenhorn
javiercrcoles, would you mind attaching your save file here? It can be found in %appdata%/StardewValley/Saves... inside you'll find a folder with your farm's name followed by some numbers. Zip that folder and attach it here.
I already tried what you said, and it still crashes :(
I will attach my world if that helps, but it happened in other worlds too
 

Attachments

ConcernedApe

Creator & Developer
Staff member
Just to double check, is there someone here who has never used mods of any kind (including SMAPI), but is still getting the crash?
 

Chaosmax

Greenhorn
I had reinstalled the game. Before that I had uninstalled SMAPI. Even after that there were crashes. And my friend has never used SMAPI and also has these crashes.
 

BarbKatz1973

Cowpoke
I was able to do the first bundles without any problem. left the building, went to fish, went back to Com Center. walked in and the game crashed, my rig hard crashed. Had to get out with Task manager. After rebooting my rig and allowing everything, including Microsoft, to update, the problem persists. Took out mods, problem persists, Added in 'safe' mods, problem persists, took out all mods, played vanilla through the GOG launcher, problem persists, can't even get in to look at the tablet. Went back to SMAPI shortcut, started new game, problem persists. I have no save files to link, the crash wipes them but can link DxDiag. if that helps.
 

Attachments

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