Game version: v.1.5.6 build 37
Non-modded
Samsung Galaxy Tab S7 on current OS, playing with an S Pen (digital pen) for more exact tile selection.
All bugs appear independent of whether or not this is the first in game day or a subsequent in game day, and independent of whether the game was loaded up regularly or as an emergency save.
Bugs (and slight annoyances):
1.) Leo was selected as my feast of the winter star giftee despite not living in the valley yet (he was only at 3 hearts when selected). I know this bug has been around on PC forever as well, but according to online resources and comments by CA himself, it should have been fixed on PC with „the next update“ dating back two years. While I never experienced the issue on PC, I definitively have experienced it now on mobile with my first new save that’s been created with the 1.5.x update. Apparently the Leo bug fix hasn’t been applied to the mobile port yet. It’d be great if that fix reached mobile soon.
2.) Since update to 1.5.x, sometimes tiles no longer let me select them unless I zoom in very closely (particularly noticeable during harvesting outside, on the island or in the greenhouse, but also appears at times if I try to access the shop menu at various shops (e.g. Gus, Pierre, Robin, Travelling Merchant) or while trying to cast my rod while fishing). This never happened before the 1.5.x updates. The issue is consistent regardless of how often I load up the game, but doesn‘t happen with every single tile all the time (aka the game is still playable, but it’s a time loss and a pain in the behind). Zooming in to obscenely close levels usually fixes it temporarily for that harvesting/shop access action, but might require two zooming in actions if still not working with the first zoom in. Player figure doesn‘t react/move at all but stays stuck in former position. Tile selection indicator (green overlay) is deleted instantly, as if selection of said tile was refused. Clicking the same tile several times at the same zoom level does not fix the issue. Only redoing the action at a different (and oftentimes wildly enlarged) zoom level undoes the issue. I’ve observed that in the greenhouse, the outer left column of tiles is more susceptible to it, but otherwise couldn’t observe a pattern - it happens to all areas of any grow space, shop, fishing location. It is almost as if the player figure has been turned off from interacting with the tile. The player is still able to move through the tile however (if applicable - not applicable to shop access tiles as those are usually blocked inside a counterwall). Moving the player figure around and trying again does not fix this issue. Only micromanaging the zoom level to unbearably close levels will allow you to get out of that locked tile scenario.
3.) Similar, probably related issue: while harvesting, the player figure will sometimes not react to the pointed out tile, but move around the crop field and not pick up the selected harvestable item, as if side tracked/walled off from the tile that was actually selected (tile shows up as selected in green) and then sidestepping the selected tile. Once player finishes moving around, the green overlay disappears without the tile having been interacted with. Player instead then stands to the side of the selected tile. This makes for tedious harvesting when all you want to do is clear a row or column of three crops each and then getting misplaced despite hitting the correct tile with the digital pen. This issue wasn‘t as pronounced in previous versions of the game (harvesting went smoother than it does now because selecting a tile would actually make the player figure interact with that specific tile consistently, not occasionally side track them). It is consistent among different zoom levels, but resolves when adjusting zoom level to something different once the bug appears. Just as with the previous issue, it is not applicable to every tile. I play with an S Pen (digital pen) in order to target tiles more exactly, and have >1000h of experience doing so on mobile, so I’m definitively not fatfingering the tile selection as a probable cause. The pen also works just fine when using other programs (like a sketching app), so it isn‘t a defective pen either.
4.) I no longer can x out of the fishing menu because the x is either hidden behind other info in the upper right corner (season/clock/money/buffs) if zoomed out, or not visible on the screen at all if zoomed in. This is particularly annoying when playing with active fishing buffs and wanting to use them on specific fish rather than whatever fish you just hooked (e.g. when you want to preserve your fishing buff for quest fish, fish missing in your collections, or legendaries). It‘s also a pain for speedrunning.
5.) related to 4.) Fishing minigame is depicted just as small as the overall map zoom level you have selected, making the fishing bar painfully small to watch (even on a big tablet screen) when playing fully zoomed out while fishing. decoupling map zoom level and fishing minigame size could help with that for added UI comfort, and would likely fix the „cannot x out of fishing“ issue as well. This is particularly relevant if you play zoomed out to observe NPC movements (e.g. for more convenient gift giving). Not strictly a bug, but an annoyance. I‘m surprised that the fishing mini game isn‘t tied to UI zoom size (or the various options mobile players get to customise those to their mobile device) but map zoom size as regulated by the two finger zoom action. Maybe adding a dedicated fishing mini game size selection slider that stays consistent amongst different map zoom levels could help with both this and the previous issue of the x being hidden behind other UI parts while allowing players on different mobile devices to customise fishing game size to their individual preferences?
6.) Museum: inventory (still) looks whacky. The upper row of your inventory doesn‘t fully fit the yellow background box it‘s supposed to be in - although the issue improved since last update from 1.5.36 or so? This makes it hard to see donateable items in the first row of the player inventory as that row then appears against the dark background of the museum. player inventory also appears extremely big even when otherwise the in-game screen is zoomed out, and the inventory blocks sight of half of the museum collection, making it harder to place items in the lower third/quarter of the museum. Placement of items in the museum is also slightly displaced - I have an easier time clicking slightly to the lower left of the actual visible tile in order to place an item rather than clicking on the actual visible tile.
7.) Sewing machine: similar UI issues as museum, only that they apply more to the sewing machine slots (spool and cloth) than to the player inventory. I have a feeling that the slot surface that you see and the reactive slot background that’s actually the drop-off place for the item do not line up, so you have to place the item besides (= lower left corner) the slot that you see in order for it to stick to it’s designated place in the machine. Old sewing machine layout (less enlarged UI with the visible slot and the responsive area actually lined up) was more comfortable and accurate to use on „large mobile“ (speaking as a tablet player, not a mobile phone player - I know this type of action in the sewing machine or volcano forge can never be as smooth-going as on PC, which I also own, due to lack of mouse mobility). Issue not as severe/annoying as with museum, so would be low on my personal priority list of fixes I’d love to see. Harvesting and fishing bugs are more important imho. Volcano forge works okay for me, however. UI is smaller in volcano forge than in current sewing machine layout; current volcano forge layout/tile placement accuracy is in line with what I know from former sewing machine versions.
question relating to the bugs: could the issues around „visible tile not matching touch command“ be related to „finger as touch device vs. Pen as touch device“ optimisation? I know that people using their finger will generally think they tapped an item when they’ve actually tapped slightly below it (as the very tip of the finger as seen from the POV of the player isn‘t the part of the tip that‘s actually touching the screen, but rather a slightly lower part of the fingertip is the touch area), and that many mobile optimised games are adjusted to finger motions rather than pen motions. Could it be that the last update has made some more significant finger touch adjustments to the detriment of touch pen players compared to 1.4.x? Would it be possible for the game to offer a tick box that lets you select whether you play predominantly with a pen or predominantly with a finger on mobile, adjusting the „visible tile to actually active tile“ position depending on playstyle (if this is indeed what‘s going on - I have no clue about coding and game design, so might be totally off base here)?
no bug, just a feature request: I would love to be able to place food items and artifacts (like the famed artifact white chicken statue) on tables and side tables inside the house. This is possible on PC, but not possible on my current mobile version. Will that feature be included some day in the future?