MidnightChord
Tiller
Here you go, this has been annoying me for a while and i finally got around to make a quick fix:)Oh I just meant update it to have custom icons for the newer crops like banana, mango, and pineapple
Here you go, this has been annoying me for a while and i finally got around to make a quick fix:)Oh I just meant update it to have custom icons for the newer crops like banana, mango, and pineapple
And I hope I can get this mod too.Unofficial update for Advize's Farm expansion (link to github fork).
Thank you so much! looks great!Here you go, this has been annoying me for a while and i finally got around to make a quick fix:)
Tysm:3Thank you so much! looks great!
Convenient Chests have this featureIs there an unofficial update for Stack to Nearby Chests for 1.5? The 1.4.8 does not work with the current SMAPI unfortunately. This is one of the only mods I use.
Getting same error in SMAPI 3.12.5. Tried using older versions of same mod and they also crash on entry, meaning no *.json files to use the workaround with. Is it possible to use *.json files that other people generate if they use the same mods?Hey! Just tried to load it up and got:
Full log: https://pastebin.com/Tz2wRvFHCode:[Teh's Fishing Overhaul] Mod crashed on entry and might not work correctly. Technical details: System.NullReferenceException: Object reference not set to an instance of an object. at TehPers.FishingOverhaul.Configs.ConfigFish.PopulateData() at TehPers.FishingOverhaul.ModFishing.<>c.<LoadConfigs>b__30_0() at TehPers.Core.Json.JsonApi.ReadOrCreate[TModel](String path, Action`1 settings, Func`1 modelFactory, Boolean minify) at TehPers.Core.Json.JsonApi.ReadOrCreate[TModel](String path, Func`1 modelFactory, Boolean minify) at TehPers.FishingOverhaul.ModFishing.LoadConfigs() at TehPers.FishingOverhaul.ModFishing.Entry(IModHelper helper) at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1579
Thanks for taking a look at this! :D This is seriously the most fun fishing experience I've ever had in a game.
Ran into the same trial and error. I know a very small amount about programming, but if I had to guess based on the error, it appears that either the SMAPI version change affectedGetting same error in SMAPI 3.12.5. Tried using older versions of same mod and they also crash on entry, meaning no *.json files to use the workaround with. Is it possible to use *.json files that other people generate if they use the same mods?
StardewModdingAPI.Framework.SCore.LoadMods()
or the data returned from that call is different. Or both. :D Guess it could also be a change in how the Fish.xnb and Locations.xnb are structured, read in, and handled.This message was from noswanson1982 commented on Jan 10, 2021 and that file referenced is older than Strobe's latest unofficial release.https://forums.stardewvalley.net/attachments/tehpers-fishingoverhaul-2-1-4-zip.2524/ has an unofficial version that works with 1.5. However, it only has 1.4 features currently and was forked from the version here. (I didn't make the file on here, I just know it works with 1.5). However, it won't work with things like Magic Bait or any of the new 1.5 stuff.
I second this. If the only problem with the game is the lack of these .json files...surely if someone has pre-generated .json's or can rip from the code what the .json files are meant to HAVE it SHOULD work right? Tried what someone suggested earlier with the earlier variant to no success, and pressing f5 as they suggested didn't cause anything notable to happen in the game, let alone .json redeployment.Ran into the same trial and error. I know a very small amount about programming, but if I had to guess based on the error, it appears that either the SMAPI version change affectedStardewModdingAPI.Framework.SCore.LoadMods()
or the data returned from that call is different. Or both. :D Guess it could also be a change in how the Fish.xnb and Locations.xnb are structured, read in, and handled.
Regardless, I'd also love to test already generated json files if anyone has them.
Further looking into this it would appear that even if this error was resolved that the mod only has the 1.4 features. From a pull request thread on github:
This message was from noswanson1982 commented on Jan 10, 2021 and that file referenced is older than Strobe's latest unofficial release.
Yep, get the same problem too. Mod author said back in March that the mod is somehow incompatible with SMAPI 3.12 and that they had already fixed the problem but that they don't want to release the patch until some huge update is complete. Not sure I understand the reasoning but if someone here can advise a fix I'd really appreciate it. I can launch the game but judging by the error log, most of the changes the mod makes are completely non-functional.Been trying to use the Walk of Life mod (Beta 4, v0.8.0) and getting a bunch of errors here. Using latest SMAPI, 3.12.5. Attached is all the errors that happened, that I saw. These all happen on boot.
Here's a fix for Better Garden Pots, hope it works for you as well!So it looks like some functions of Better Garden Pots stopped working and BetterHitboxStardew (Yes i have the unofficial update) Stopped working at all
here is my Log
Hope someone can have a look and see whats wrong with either, thank you:3
Thank You:)Here's a fix for Better Garden Pots, hope it works for you as well!
Also the recycling bin behind the train station is missing, making Linus's trash collection quest uncompletable. I'm guessing any notice-board quests from 1.5 with turn-in receptacles outside are missing.Hey, I'm using the unofficial update to Stardew Valley Reimagined 2 that I downloaded from this thread. However, the barrel next to Willy's house is missing, making the bug meat quest unfinishable since there is no object to interact with. There is just a hovering '?' where the barrel is meant to be. Would someone be able to fix this? (The quest also doesn't show up in the CB Cheats menu, so I can't auto complete it from there.)
Was the bed moved?I have a quick question. I apologize if it's been asked elsewhere but I couldn't find it in a search. I'm using ChildAgeUp with ChildToNPC Unofficial Update and so far it's working nicely. However, my child doesn't come home at night. I know in the ChildAgeUp mod, it says to change the curfew time in the config in ChildToNPC but thereisn't a config.json file in that mod's folder (original or Unofficial update). How can I make my child come home earlier?Thanks in advance for any info or suggestions.
Edit: The file suddenly appeared. I'll check to see if my child comes home tonight before I have to sleep. Further Edit: Well they came home on time but now they won't go to bed LOL. But that's pretty realistic so I'm okay with it.