iargue
Greenhorn
I didn't realize that the 1.6.9 update broke the mod. It has been updated.Bump! Prismatic Tools 2nd death would be rlly sad
I didn't realize that the 1.6.9 update broke the mod. It has been updated.Bump! Prismatic Tools 2nd death would be rlly sad
Hello, this looks like a wonderful add-on! I was wondering if this bathroom mod could work with this interior mod?Bathroom after 2nd Houseupgrade
New 1.6 - CP mode-unofficial version
You can add a bathroom like the picture by editing the config.json file.
Some floors that could not be changed can now be changed.
There were no Cubby-related errors in the languages I used.
Now I know what the problem was with Cubby, so I fixed it.
Download the new version!
The farmhouse border used mod.
Rustic Country Town Interiors
View attachment 21645View attachment 21646View attachment 21647
View attachment 21649View attachment 21648View attachment 21650View attachment 21651
You can change the bathroom color and type using the Generic "Mod Config Menu mod".
Generic Mod Config Menu
View attachment 21661
Thanks! Here's the same update, but using the unofficial update conventions to avoid breaking official update alerts.If anyone is interested here is an unofficial update for ModUpdateMenu, it was broken in 1.6.9:
If you have any issues I'm easiest to reach on nexus (same username)!
Hi again @blackangel ,
Please find attached the cleaned up version of the farm map as requested. I hope it's what you had in mind? I'm happy to make any further changes you may want
Some of the bushes are added by the default game. They can be removed with commands. They cannot be removed with map edits.
EDIT for clarification: This can be done on existing farm. When the "Destroyable Bushes" mod is loaded, simply walk up to any bush you want to permanently remove and face it. Then in the SMAPI log window type "remove_bush" and then press Enter. The bush is permanently removed. Alternatively you could use an axe to chop the bush down, but it will regrow based on the mod settings. These settings can be adjusted in the Main menu settings using Generic Mod Config Menu. Using the "remove_bush" command in SMAPI will permanently remove bushes though so be careful where you use it
2nd EDIT: I managed to remove the auto spawned bushes. New zipped file attached. Only works on new farms though.
Yes please!! Would love to have a fashion sense version of this amazing mod!Hi! Could anyone make a Fashion Sense version of this?
What specifically do you need help with regarding the Spacecore mod? If anyone is wondering btw, the mod was recently updated on November 10th of 2024 and works with the current version of Stardew Valley.btw can anyone can help me with latest version of SPACE CORE mod
sorry, i should've been more clear: the mod author hasn't had the time to work on the mod, so garden village has yet to be implemented and remains unavailable for 1.6 ^^;works for me still
It does? I've been using both just fine. owo Though I've not walked to the desert since I wanna progress to that point naturally.sorry, i should've been more clear: the mod author hasn't had the time to work on the mod, so garden village has yet to be implemented and remains unavailable for 1.6 ^^;
There is a custom fix in the comments, you can download.Hi guys, so the Skill Prestige mod stopped working after the 1.6.9 update and the author does not appear to be active as a lot of users are commenting on it needing an update with no responses. Not only that, but the last update is from May 18th of 2024. I was wondering if anyone could please make an unofficial update to this mod? I would very much appreciate it.
I feel incomplete in the game without the ability to gradually obtain all the professions over time and my main file has already prestiged many skills multiple times. I really don't wanna continue playing my main file without this mod.
Thank you very much for the info! I got the mod working on latest version thanks to you.There is a custom fix in the comments, you can download.
Ah, thank you! Somehow I checked the comment pages for all the dependency mods but didn't think to check comments for the mod itself... whoops, haha. That said, if you're referring to the ZeChocobo update in the comments, I believe it's the same one that downloads from the mod page itself. On further experimentation, SMAPI only seems to require Anti-Social NPCs to load the mod itself (and Content Patcher and Mail Framework Mod I guess, but I use those anyway), but gives the following errors:Hello I believe there is an updated version for 1.6 available in the comments. A wonderful person had updated the mod and removed those dependencies and fixed a few things as well. It's available on the second page of comments!
Toshinori Yagi - All Might - NPC - Hero Academia
This mod adds a complex, fully featured new NPC to Pelican Town: a gentle, older man from the Far East with a severe chronic illness. Inspired by Toshinori Yagi / All Might from My Hero Academia.www.nexusmods.com
As far as I can gather, the patio one is obsolete and got fixed in the unofficial update, but I'm not sure about the locations one.[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - Custom Patio for Toshinori 1.0.5 because it requires mods which aren't installed (aedenthorn.CustomSpousePatio, aedenthorn.CustomSpousePatio).
[SMAPI] - Toshinori 1.6\Alternative Portraits because it's an empty folder.
[SMAPI] - Toshinori Locations 1.0.5 because it requires mods which aren't installed (TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820).
I am pretty sure they removed the dependency for those mod and it is safe to delete those files. The custom patio and tmxl files. I am not sure tbh, last time I checked they had removed the dependencies and it was working but then again it was a few months ago so sorry if am wrong.Ah, thank you! Somehow I checked the comment pages for all the dependency mods but didn't think to check comments for the mod itself... whoops, haha. That said, if you're referring to the ZeChocobo update in the comments, I believe it's the same one that downloads from the mod page itself. On further experimentation, SMAPI only seems to require Anti-Social NPCs to load the mod itself (and Content Patcher and Mail Framework Mod I guess, but I use those anyway), but gives the following errors:
As far as I can gather, the patio one is obsolete and got fixed in the unofficial update, but I'm not sure about the locations one.