Rampage_AE
Newcomer
Title: 1.6.15 Xbox PC crashes immediately — GL.LoadExtensions() / GPU not detected
Stardew Valley crashes immediately on launch through the Xbox app on Windows 11.
Game: Stardew Valley 1.6.15 build 24354
SDK: GDKHelper
Windows: 11 26H2, build 26300.9550
GPU: NVIDIA RTX 4070 Ti
NVIDIA driver: 32.0.16.1714
The crash is consistently:
Failed to create graphics device!
System.NullReferenceException:
Object reference not set to an instance of an object.
at MonoGame.OpenGL.GL.LoadExtensions()
at MonoGame.OpenGL.GraphicsContext..ctor(IWindowInfo info)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup()
The log also reports:
GPU: Could not detect.
I've already tried:
The crash always occurs at MonoGame.OpenGL.GL.LoadExtensions() before Stardew detects the GPU.
The official troubleshooting documentation mentions this exact exception and recommends the SDL2.dll from Stardew 1.6.8, but the Xbox/GDK version doesn't provide access to that legacy build.
Is there a known issue with Stardew 1.6.15 build 24354 / GDKHelper on Windows 11 26H2, or an updated Xbox PC build that fixes this OpenGL initialization crash?
Stardew Valley crashes immediately on launch through the Xbox app on Windows 11.
Game: Stardew Valley 1.6.15 build 24354
SDK: GDKHelper
Windows: 11 26H2, build 26300.9550
GPU: NVIDIA RTX 4070 Ti
NVIDIA driver: 32.0.16.1714
The crash is consistently:
Failed to create graphics device!
System.NullReferenceException:
Object reference not set to an instance of an object.
at MonoGame.OpenGL.GL.LoadExtensions()
at MonoGame.OpenGL.GraphicsContext..ctor(IWindowInfo info)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup()
The log also reports:
GPU: Could not detect.
I've already tried:
- Xbox app Repair and Reset
- All Windows Graphics GPU preference options
- Windows 8 compatibility mode
- Disabling Hardware-accelerated GPU scheduling
- Disabling the StarDesk virtual display adapter
- Checking/removing relevant SDL/OpenGL environment variables
- Confirming the NVIDIA OpenGL driver (nvoglv64.dll) exists
- Confirming Minecraft Java launches and uses OpenGL successfully
- Confirming Gaming Services is functioning normally
- Testing an older SDL2.dll (2.30.4 instead of the bundled 2.30.9)
The crash always occurs at MonoGame.OpenGL.GL.LoadExtensions() before Stardew detects the GPU.
The official troubleshooting documentation mentions this exact exception and recommends the SDL2.dll from Stardew 1.6.8, but the Xbox/GDK version doesn't provide access to that legacy build.
Is there a known issue with Stardew 1.6.15 build 24354 / GDKHelper on Windows 11 26H2, or an updated Xbox PC build that fixes this OpenGL initialization crash?