Windows [Windows] Crash during Split Screen Multiplayer Mines

CStanley

Greenhorn
[Windows] Crash during Split Screen Multiplayer Mines

Version = 1.6.15 build 24365

Often when I play the dame split screen, certain levels of the Skull Cavern mines will be frozen. But the worst is when it crashes. The following is a crash from the error logs, when in Dangerous Skull Caverns, seems related to "SquidKid"

There is nothing more discouraging then to have the game crash just when you are getting deep into Skull Cavern, and lose everything :(

Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.SquidKid.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.Monsters.SquidKid.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Fall 11 Y4 Time of Day: 1630
Game Location: UndergroundMine165
 
Last edited:

CStanley

Greenhorn
Another Example:

Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.SquidKid.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.Monsters.SquidKid.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Fall 9 Y4 Time of Day: 1650
Game Location: UndergroundMine137
 

CStanley

Greenhorn
More Examples:


Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.SquidKid.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.Monsters.SquidKid.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Fall 7 Y4 Time of Day: 1410
Game Location: UndergroundMine164


Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.SquidKid.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.Monsters.SquidKid.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Fall 4 Y4 Time of Day: 830
Game Location: UndergroundMine123


Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.SquidKid.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.Monsters.SquidKid.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Fall 4 Y4 Time of Day: 1700
Game Location: UndergroundMine148


Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.SquidKid.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.Monsters.SquidKid.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Summer 19 Y4 Time of Day: 1300
Game Location: UndergroundMine123


Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.SquidKid.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.Monsters.SquidKid.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Summer 19 Y4 Time of Day: 1220
Game Location: UndergroundMine134
 

CStanley

Greenhorn
Here is an occurrence with a Ghost instead of a SquidKid:

Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at StardewValley.Network.NetNPCRef.Set(GameLocation location, NPC npc)
at StardewValley.Network.NetCharacterRef.Set(GameLocation location, Character character)
at StardewValley.Projectiles.BasicProjectile..ctor(Int32 damageToFarmer, Int32 spriteIndex, Int32 bouncesTillDestruct, Int32 tailLength, Single rotationVelocity, Single xVelocity, Single yVelocity, Vector2 startingPosition, String collisionSound, String bounceSound, String firingSound, Boolean explode, Boolean damagesMonsters, GameLocation location, Character firer, onCollisionBehavior collisionBehavior, String shotItemId)
at StardewValley.Monsters.Ghost.behaviorAtGameTick(GameTime time)
at StardewValley.Monsters.Monster.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.Locations.MineShaft.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Locations.MineShaft.UpdateMines(GameTime time)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewValley.GameRunner.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: SteamHelper
Game Language: en
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Split Screen)
Playing on Controller
In-game Date: Summer 17 Y4 Time of Day: 1740
Game Location: UndergroundMine53
 
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