Armel
Newcomer
Hi,
I hope someone will be able to help us : we play multiplayer on a 4-corner farm, we're already several days in the game and it worked well, but suddenly the game always drops connection when we end the day by all going to bed, so it doesn't save the day and we're stuck repeating endelessly the same day.
. we tried logging only the host, without any other player, but still in multiplayer hosting mode : it works, the day ends and is saved without any problem.
. we tried creating a new test farm, 4-corner multiplayer farm, all same computers connecting to it with the same host : it's ok, all goes smoothly, the day ends well and is saved without a problem.
. all 4 applications have been uploaded to the latest version.
The day we're stuck in, is the day where we received the "find Linus'basket" quest, so we were wondering if maybe it was a possible source of the bug - but the game crashes even if no one takes Linus'basket.
Game informations :
. version v.1.6.15 build 24356
. game language : french
. OS : Windows 11 / host on Windows 10
. multiplayer
. everybody using keyboard/mouse
. see attached files for error log and save file
. error log copy :
Thanks for your help !
I hope someone will be able to help us : we play multiplayer on a 4-corner farm, we're already several days in the game and it worked well, but suddenly the game always drops connection when we end the day by all going to bed, so it doesn't save the day and we're stuck repeating endelessly the same day.
. we tried logging only the host, without any other player, but still in multiplayer hosting mode : it works, the day ends and is saved without any problem.
. we tried creating a new test farm, 4-corner multiplayer farm, all same computers connecting to it with the same host : it's ok, all goes smoothly, the day ends well and is saved without a problem.
. all 4 applications have been uploaded to the latest version.
The day we're stuck in, is the day where we received the "find Linus'basket" quest, so we were wondering if maybe it was a possible source of the bug - but the game crashes even if no one takes Linus'basket.
Game informations :
. version v.1.6.15 build 24356
. game language : french
. OS : Windows 11 / host on Windows 10
. multiplayer
. everybody using keyboard/mouse
. see attached files for error log and save file
. error log copy :
Message: Error on new day:
---------------
System.BadImageFormatException: Impossible de charger le fichier ou l'assembly 'Stardew Valley' ou une de ses dépendances. Tentative de chargement d’un programme de format incorrect.
Nom de fichier : 'Stardew Valley'
à System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMarkHandle stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName, ObjectHandleOnStack type)
à System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean loadTypeFromPartialName)
à System.RuntimeType.GetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark)
à System.Type.GetType(String typeName)
à StardewValley.Internal.StaticDelegateBuilder.TryCreateDelegate[TDelegate](String fullMethodName, TDelegate& createdDelegate, String& error)
à StardewValley.MachineDataUtility.GetOutputItem(Object machine, MachineItemOutput outputData, Item inputItem, Farmer who, Boolean probe, Nullable`1& overrideMinutesUntilReady)
à StardewValley.Object.OutputMachine(MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
à StardewValley.Object.DayUpdate()
à StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth)
à StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
à StardewValley.Game1.<_newDayAfterFade>d__783.MoveNext()
à StardewValley.Game1.<>c.<newDayAfterFade>b__781_2()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()
AVT : la journalisation de liaison d'assembly est désactivée.
Pour activer la journalisation des échecs de liaison d'assembly, attribuez la valeur 1 à la valeur de Registre [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD).
Remarque : une certaine perte de performance est associée à l'enregistrement dans le journal des échecs de liaison d'assembly.
Pour désactiver cette fonctionnalité, supprimez la valeur de Registre [HKLM\Software\Microsoft\Fusion!EnableLog].
---------------
InnerException:
Stack Trace: à StardewValley.Game1._update(GameTime gameTime)
à StardewValley.Game1.Update(GameTime gameTime)
à StardewValley.GameRunner.Update(GameTime gameTime)
à Microsoft.Xna.Framework.Game.Tick()
à Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
à Microsoft.Xna.Framework.GameHost.OnIdle()
à Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
à System.Windows.Forms.Application.Run(Form mainForm)
à Microsoft.Xna.Framework.WindowsGameHost.Run()
à Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
à StardewValley.Program.Main(String[] args)
Game Version: 1.6.15 build 24356
Compatibility Build
SDK Helper: GalaxyHelper
Game Language: fr
GPU: Intel(R) HD Graphics 4000
OS: Win32NT Microsoft Windows NT 6.2.9200.0
Multiplayer (Host)
In-game Date: Fall 9 Y1 Time of Day: 600
Game Location: FarmHouse
Thanks for your help !
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