Linux Cursed mannequins caused game crash

wck0

Newcomer
After going to sleep, the game crashed before the autosave. I have 32 Cursed Mannequins in my farmhouse. The error file suggests that something went wrong as one of the mannequins decided to move or otherwise update themselves before sunrise.

Desktop PC
Ubuntu 24.04
Steam snap 1.0.0.87 (rev 279)
SDV 1.6.15 build 24356
Keyboard/mouse controller
English language
Single player

Code:
Message: Error on new day:
---------------
System.ArgumentException: Value does not fall within the expected range.
   at StardewValley.Network.OverlaidDictionary.Add(Vector2 key, Object value) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Network\OverlaidDictionary.cs:line 256
   at StardewValley.Objects.Mannequin.DayUpdate() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Mannequin.cs:line 292
   at StardewValley.GameLocation.DayUpdate(Int32 dayOfMonth) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5401
   at StardewValley.Game1._newDayAfterFade()+MoveNext() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 9477
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 8549
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

InnerException:
Stack Trace:    at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewValley.GameRunner.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 927
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 917
   at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 620
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
   at StardewValley.Program.Main(String[] args) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Program.cs:line 219

Game Version: 1.6.15 build 24356
SDK Helper: SteamHelper
Game Language: en
GPU: AMD Radeon RX 5700 XT (radeonsi, navi10, LLVM 20.1.8, DRM 3.64, 7.0.0-42-generic)
OS: Unix Unix 7.0.0.42
In-game Date: Spring 20 Y4 Time of Day: 600
Game Location: FarmHouse
 

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