Web Apps: Stardew Checkup, Predictor, and Fair Helper

Cleocat

Newcomer
Hi, the enchantment predictor is showing the wrong enchantment for my hoe, it doesn't have an enchantment on it and the predictor says it should be archaeologist, but instead it's getting efficient. Thanks!
 

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MouseyPounds

Sodbuster
Hi, the enchantment predictor is showing the wrong enchantment for my hoe, it doesn't have an enchantment on it and the predictor says it should be archaeologist, but instead it's getting efficient. Thanks!
I see the correct prediction of Efficient. If you tend to leave predictor open, make sure you refresh the tab and have the newest version (changelog should say 5.0.8)
firefox_Vk3ZWXiJMT.png
 

chinese

Cowpoke
Hello. Use search under Bookseller section and it give out answers different from the calendar browser. And after search, "Clear Search Results & Reset Browsing" will lead to "Next Month >" button unclickable. Also, the name of this book on wiki is Treasure Appraisal Guide. Thank you for the useful tool.


DayItemPrice
Search results for "Ancient Treasures: Appraisal Guide" over the next 2 year(s)
Thursday Winter 11, Year 8Ancient Treasures: Appraisal Guide20,000g
Thursday Fall 4, Year 9Ancient Treasures: Appraisal Guide20,000g
Friday Winter 5, Year 9Ancient Treasures: Appraisal Guide20,000g
Thursday Spring 25, Year 10Ancient Treasures: Appraisal Guide20,000g
Found 4 matching item(s)


��
ItemPriceItemPrice
Bookseller
Items
Thursday Winter 11, Year 8Monday Winter 22, Year 8
Purple BookBook of the Stars15,000g----
Skill Book 1----Woodcutter's Weekly10,000g
Skill Book 2Combat Quarterly8,000g----
Skill Book 3Mining Monthly5,000gMining Monthly5,000g
Random Y3 BookMapping Cave Systems20,000gDwarvish Safety Manual20,000g
Extra Book--------
 
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PianoPete

Newcomer
Getting this error:

Save Parse Error
The app was unable to process the save file. This is most likely a bug with the app, so please let the dev know about it. Details below.

ReferenceError: Can't find variable: BigInt
populateData@https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.5:1029:14 parseSummary@https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.5:296:20 https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.5:5460:27

Mac OS 10.13.6
Safari 13.1.2
Mods used are Smapi and NPC map locations
 

MouseyPounds

Sodbuster
Getting this error:

Save Parse Error
The app was unable to process the save file. This is most likely a bug with the app, so please let the dev know about it. Details below.

ReferenceError: Can't find variable: BigInt
populateData@https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.5:1029:14 parseSummary@https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.5:296:20 https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.5:5460:27

Mac OS 10.13.6
Safari 13.1.2
Mods used are Smapi and NPC map locations
Thanks. It looks like Safari doesn't support the BigInt library unless it is version 14 or higher so I will see if I can workaround that
EDIT: save should parse now.
 
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Antsy

Tiller
Hi, I've been using your wonderful tools for years, but now I've run into a problem. The geode predictor does not work on one of my saves, at all. Even after I've closed and saved the file and played for a while and tried again, it still doesn't work. I can't find any pattern anywhere in the prediction list that matches up with what I'm getting out of the geodes. (The anxiety of not having this tool is ridiculous!) Oddly enough it seemed to work on my previous 1.6.3 save, but not the next one I made which I'm playing currently. I haven't downloaded the last Stardew patch but am still 1.6.3 - could that be the problem? I think though that it was already a problem before that patch came out. Other things in the predictor that I've checked, like the travelling cart, work just fine, though I haven't checked everything. I'm not using any mods. Can you figure it out, or am I being exceptionally stupid?
 

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Saphryu

Newcomer
Hello. I have a few suggestions for the predictor.

Can you let us choose which tabs are visible. I find that I only use a few of them at a time. Some of them I might use early on like the garbage can and train tabs but they're not that useful later on. Some tabs you don't look at for a long time like crane game, gem birds and raccoon bundles. Then there's seasonal stuff you don't need to look at for most of the year like desert festival and winter star.

Also, small suggestion: some tabs have a small amount of info while some have more info and when switching from small to more you have to scroll back down. So if the info zone had a static size shared across tabs it would eliminate the need to scroll down everytime.

Last one: can you add a refresh button that reloads the last save loaded? It doesn't take much effort to load it manually, but I just thought I'd ask. :)
 
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