Web Apps: Stardew Checkup, Predictor, and Fair Helper

lochlann

Newcomer
Hi!
I love the tool, I've been using it for ages
I'm having trouble with the mystery boxes prediction, it doesn't work for me. I tried to understand a pattern but I need to progress in the game to have more boxes
For example I should get a Bomb in my sixth slot, but I got a Warp Totem: Beach. I tried to add the number of geodes but it doesn't match a Warp Totem: Beach by a lot
My game ID is 370932943 and the version is 1.6.3 (Geodes cracked: 109, Mystery boxes: 5, Prize tickets:2, legacy RNG Seeding is off)
 

MouseyPounds

Sodbuster
Hi!
I love the tool, I've been using it for ages
I'm having trouble with the mystery boxes prediction, it doesn't work for me. I tried to understand a pattern but I need to progress in the game to have more boxes
For example I should get a Bomb in my sixth slot, but I got a Warp Totem: Beach. I tried to add the number of geodes but it doesn't match a Warp Totem: Beach by a lot
My game ID is 370932943 and the version is 1.6.3 (Geodes cracked: 109, Mystery boxes: 5, Prize tickets:2, legacy RNG Seeding is off)
Thanks. You are the second person to report errors on mystery boxes so there is definitely something up with it. It's on my list to troubleshoot.
 

TheStillHeron

Greenhorn
Thanks for report, I will take a look. It should work fine regardless of legacy RNG. Just to confirm, the predictor is giving you the correct starting hands in these cases? And is the dealer always getting 21 when the prediction is wrong or does it sometimes give wrong advice in other situations?
Hey hey! I ended up on this page because of the exact same issue. I can confirm, I'm getting the starting hand that the tool indicates, but sometimes when I'm told to stand at a certain value, the dealer will beat my hand.
 

MouseyPounds

Sodbuster
Hey hey! I ended up on this page because of the exact same issue. I can confirm, I'm getting the starting hand that the tool indicates, but sometimes when I'm told to stand at a certain value, the dealer will beat my hand.
Thanks for the additional information. Yeah, it turns out that I forgot to account for an extra RNG roll on a new very rare outcome from 1.6 (the dealer can sometimes "critically miss" and draw a super high card that results in you winning 3x your bet). I am working on adjusting things to compensate. I probably won't prioritize "fishing" for this outcome but will point it out if it happens to occur.
 

TheStillHeron

Greenhorn
Thanks for the additional information. Yeah, it turns out that I forgot to account for an extra RNG roll on a new very rare outcome from 1.6 (the dealer can sometimes "critically miss" and draw a super high card that results in you winning 3x your bet). I am working on adjusting things to compensate. I probably won't prioritize "fishing" for this outcome but will point it out if it happens to occur.
I noticed you made an update and I've tested it out - working like a charm. Every hand played out as predicted.
 

Lhith

Greenhorn
Last Wednesday/Thursday I was having an issue with the Geode counter not showing the correct results on a new 1.6 save. That seems to have been fixed and I am now getting the correct results.
But now I am no longer able to use the Geode Search Range dropdown to select more than 200 Geodes, I was able to a week ago. The dropdown defaults to 200 and if I try to choose any other option it just goes back to 200 and clears my search box text. I have tried on up-to-date Chrome and Edge with the same issue occurring on both browsers.

Just wanted to report the issue to you.

Thank you very much for the web apps you have created and for updating them. <3
 

MouseyPounds

Sodbuster
Last Wednesday/Thursday I was having an issue with the Geode counter not showing the correct results on a new 1.6 save. That seems to have been fixed and I am now getting the correct results.
But now I am no longer able to use the Geode Search Range dropdown to select more than 200 Geodes, I was able to a week ago. The dropdown defaults to 200 and if I try to choose any other option it just goes back to 200 and clears my search box text. I have tried on up-to-date Chrome and Edge with the same issue occurring on both browsers.

Just wanted to report the issue to you.

Thank you very much for the web apps you have created and for updating them. <3
Thanks for the report. I accidentally broke the search menus when adding player selection menus for enchants and prize tickets. Should be fixed now.
 

MouseyPounds

Sodbuster
When I run checkup over my save file, I get:

TypeError: Cannot read properties of undefined (reading 'name')
TypeError: Cannot read properties of undefined (reading 'name')
at parseBundles (https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.3:4006:50)
at reader.onload (https://mouseypounds.github.io/stardew-checkup/stardew-checkup.js?v=5.0.3:5437:15)

Save file: https://1drv.ms/u/s!ArmF2ajumPvrhdIJ0rWdvJS9QwQpSg?e=4Ict0P

Thanks for having a look!
Looks like you attached the SaveGameInfo file which has only part of the save file information and is used for populating the farm selection menu ingame. The one you want to use for the apps is the larger file in that same folder which should be named Testy_ followed by some numbers.
 
Hi, I have been having issues using the Predictor tool, as whenever I trying load a save, it doesn't matter what save I use, I get this error:


Error: Invalid integer: *WORLDSeeD*/*SAVeDATA*
parseStringValue@https://mouseypounds.github.io/stardew-predictor/BigInteger.min.js:1:30082
parseValue@https://mouseypounds.github.io/stardew-predictor/BigInteger.min.js:1:31246
Integer@https://mouseypounds.github.io/stardew-predictor/BigInteger.min.js:1:451
overrideSaveData@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:97:18
parseSummary@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:3746:23
updateOutput@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:9044:55
window.onload/handleFileSelect/reader.onload@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:9080:16

Both of the other tools work just fine for all of my saves.
 

MouseyPounds

Sodbuster
Hi, I have been having issues using the Predictor tool, as whenever I trying load a save, it doesn't matter what save I use, I get this error:


Error: Invalid integer: *WORLDSeeD*/*SAVeDATA*
parseStringValue@https://mouseypounds.github.io/stardew-predictor/BigInteger.min.js:1:30082
parseValue@https://mouseypounds.github.io/stardew-predictor/BigInteger.min.js:1:31246
Integer@https://mouseypounds.github.io/stardew-predictor/BigInteger.min.js:1:451
overrideSaveData@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:97:18
parseSummary@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:3746:23
updateOutput@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:9044:55
window.onload/handleFileSelect/reader.onload@https://mouseypounds.github.io/stardew-predictor/stardew-predictor.js?v=5.0.4:9080:16

Both of the other tools work just fine for all of my saves.
Are you adding anything to the URL? any id= or gameID= should be numbers only.

EDIT: I pushed a fix that should ignore invalid gameID parameters and will hopefully fix this issue.
 
Last edited:
Are you adding anything to the URL? any id= or gameID= should be numbers only.

EDIT: I pushed a fix that should ignore invalid gameID parameters and will hopefully fix this issue.
Apparently I did have a weird ulr it had: ?id=*WORLDSEED*/*SAVEDATA* on the end of it... I guess I must found it by a faulty link or something. Removing that made it work. Thanks.
 

DuosAngel

Greenhorn
I love these tools so much but, for some reason nothing in the predictor is correct. I've tried it on two separate saves since you update it to handle 1.6. I can't think of what mods I would have to mess with the results, especially this badly. How can I figure out what's causing the problem?
 

MouseyPounds

Sodbuster
I love these tools so much but, for some reason nothing in the predictor is correct. I've tried it on two separate saves since you update it to handle 1.6. I can't think of what mods I would have to mess with the results, especially this badly. How can I figure out what's causing the problem?
Mods will definitely interfere with some things, such as traveling cart predictions. Can you be more specific about which things you have found to be inaccurate and what mods you are using?
 

DuosAngel

Greenhorn
Mods will definitely interfere with some things, such as traveling cart predictions. Can you be more specific about which things you have found to be inaccurate and what mods you are using?
I don't know whether to be embarrassed or just relieved. It seems the problem was my bookmark for the predictor;

it was taking me here: https://mouseypounds.github.io/stardew-predictor/?id=157422289

instead of here: https://mouseypounds.github.io/stardew-predictor/

Everything is working perfectly now. I have no idea how this happened. It's been years since I made the original bookmark.
 

qwer___12

Greenhorn
Hi there, I'm using the Stardew Checkup but meet some mistake. I've read Animal Catalogue several times but the Checkup displays that I haven't read it yet. Can you help me figure out what cause this issue and the attachment is my gamefile.
 

Attachments

MouseyPounds

Sodbuster
Hi there, I'm using the Stardew Checkup but meet some mistake. I've read Animal Catalogue several times but the Checkup displays that I haven't read it yet. Can you help me figure out what cause this issue and the attachment is my gamefile.
Thanks for the report! This was a bug with Checkup that should now be fixed.
 

LtLukoziuz

Newcomer
There's something off in the predictor for me. On the save's date (Fall 18, Y1), it's saying that 86 is a monster infestation and 88 is a slime infestation, but I went to the mines because of 10 red slime quest, and neither was correct - both were normal floors with nothing off about them.

EDIT: Refreshed this half an hour later (after dying a couple of times and reloading to reset the day), and now it changed the data, which looks to be correct. I guess can be disregarded?
 

Attachments

Last edited:

idiosimian

Greenhorn
Hey! I've been trying to use your tool and I keep uploading my save file on a multiplayer farm from the Windows Roaming file, but for some reason the loading bar just doesn't even move forward, I usually wait a fair amount of time but I don't see any progress at all. I think the tool is extremely cool and would love to be able to use it to start farming geodes and stuff, so thanks for any help you can give. Not getting an error message or anything either.

I've tried running the app on different browsers too, just to see if it was an OperaGX problem, but is there anything I'm doing wrong? Thanks for help troubleshooting.
 

Attachments

MouseyPounds

Sodbuster
Hey! I've been trying to use your tool and I keep uploading my save file on a multiplayer farm from the Windows Roaming file, but for some reason the loading bar just doesn't even move forward, I usually wait a fair amount of time but I don't see any progress at all. I think the tool is extremely cool and would love to be able to use it to start farming geodes and stuff, so thanks for any help you can give. Not getting an error message or anything either.

I've tried running the app on different browsers too, just to see if it was an OperaGX problem, but is there anything I'm doing wrong? Thanks for help troubleshooting.
If the bar never moves at all it is not reading the save file at all. Check the developer console (It's F12 on Firefox, don't know much about OperaGX) to look for an error message.
 
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