Dhyox
Greenhorn
I use this mod but seems some error, anyone can help please?
The log:
SMAPI log parser - SMAPI.io
smapi.io
I use this mod but seems some error, anyone can help please?
Thanks for the update. Unfortunately I'm having errors with the new version. Here's my SMAPI log:
Try disabling "OneSprinklerOneScarecrow 2.0.1" and "Mobile Phone 2.5.0" still got error.Hi,
Try disabling "OneSprinklerOneScarecrow 2.0.1" and "Mobile Phone 2.5.0"
They were the last mods that were active before the error. Then run your game and see if the error persists.
If it's gone, then re-enable one of the previously disabled mods and run your game again.
Process of elimination, so to speak.
Give this a try:Thanks for the update. Unfortunately I'm having errors with the new version. Here's my SMAPI log:
Works perfectly now. Thanks so much!Give this a try:
Thank you for this. After updating my game it seemed that the old version of this mod I was using was causing a minor problem with a small section of my floor, but this seems to have solved that.Bathroom after 2nd Houseupgrade
New 1.5.5 - CP mode-unofficial version
By modifying the config.json file, you can add bathrooms to your first upgrade house.
View attachment 7427 View attachment 7428 View attachment 7429
I would love to know as well. This mod is amazing! I don't think it will be updated for 1.5.5 any time soon... Wish I knew how to make it compatible. Thank you to who ever takes this on!Anyone got an update to NPC Adventures?
NPC Adventures (It's time to adventure)
It's time to adventure! Go on an adventure with the villagers from Pelican Town as companions!www.nexusmods.com
Yeah, it's needed for the majority of custom NPCs, some of which I use in game, and it's a shame that I can't use the mod and with it the NPCs.I would love to know as well. This mod is amazing! I don't think it will be updated for 1.5.5 any time soon... Wish I knew how to make it compatible. Thank you to who ever takes this on!
maybe you can post your issue at nexusmods, because JA still an official modI'm having an issue with the JsonAssests on mine and cant seem to fix it. If anyone knows a way to fix it that would be greatly appreciated. After the intro or if i skip the intro it'll sit on the saving screen and just stay there.
i'm having this issue too, i can get it to run but the SVE maps aren't loadinghi, im using the unofficial update for pytk and tmxloader. i can't load into any of my saves because when i click load it freezes and i'm forced to close it. i waited a few minutes last time and it remained that way, i saw some people on nexus saying they're experiencing the same issue. does anyone know the cause? :(
is this going to be updated for the new 1.5.5 and new SMAPI???I created an unofficial update for ChildToNPC. Enjoy!
21:30:03ERRORgameNullReferenceException: Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)21:30:03ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4129 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3949 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 100321:30:03INFOPart of the CommunitySpaceBaby.PartOfTheCommunity.Framework.CharacterRelationship: Married a friend, received +120 friendship21:30:03ERRORgameNullReferenceException: Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)21:30:03ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4129 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3949 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
so I have this installed, but every time I have used it, all my children disappear from the relationship tap in the game.I created an unofficial update for ChildToNPC. Enjoy!
If you use 'ContentPatcher Animations' mod, try to delete it frog game folder. Most people have same issues with it after game updateOk, I wanna apologize in advance if 1. this is the wrong place to ask this, I'm realitively new to the forum thing and as I did try looking around, I very well could have missed the right place, if there is one, to post this. & 2. if it's been previously answered already here. I skimmed through while searching keywords in the pages in the thread, but found nothing. So I am sorry if I missed any kind of answer, but.
I'm having horrible fps issues. I seen a couple others saying the same things, both with & without mods installed, and I was wondering if anyone happened to know the solution if there is one for this? A couple things about my gameplay; I DO have mods, but they are all updated and such. The sound is fine, music plays normally and ambient sounds (like walking, tool usage, animals, etc) are synched up with movement. It's on the title screen and game; it's basically like I have a PC from 1990 and it can't keep up, but my PC is higher end and I know it's capable. I've edited my affinity and verified the files, too.
Not sure if some of this is useless, but I am kindof stupid when it comes to all this and not exactly the most savvy person tech-wise, but I'd rly like to play and I feel like I've tried everything. Is this just something that we have to wait for a patch for? Am I able to uninstall the update to the previous version (steam) & play normal again? Is this just something incredibly obvious that I'm missing? lol pls
Hi,guys! Is anyone able to update the Ferngill weathers mod and Weather Illnesses Mod? I've tried myself but I suck.