Unofficial mod updates

Alycias

Greenhorn
Hi,

Try disabling "OneSprinklerOneScarecrow 2.0.1" and "Mobile Phone 2.5.0"

They were the last mods that were active before the error. Then run your game and see if the error persists.
If it's gone, then re-enable one of the previously disabled mods and run your game again.
Process of elimination, so to speak.
Try disabling "OneSprinklerOneScarecrow 2.0.1" and "Mobile Phone 2.5.0" still got error.
So I try disabling - enabling all mod I have. then I found that PlatoTK can't use along with Pytk
Enable PlatoTK cause PyTK to get this error.
Thank,.
 

hrsegrrl

Newcomer
I'm only getting a moment of the SMAPI interface being up before everything shuts back off - if I try vanilla game, no issue. I've tried the updates in this forum, but SMAPI hasn't generated a log since before the update to 1.5.5 - each time I've opened the log today, it's told me that the log date is 11-26, despite multiple attempts to run the game. *sigh*
 

Player1041

Greenhorn
I would love to know as well. This mod is amazing! I don't think it will be updated for 1.5.5 any time soon... Wish I knew how to make it compatible. Thank you to who ever takes this on!
Yeah, it's needed for the majority of custom NPCs, some of which I use in game, and it's a shame that I can't use the mod and with it the NPCs.
 

lupercal

Newcomer
I'm having an issue with the JsonAssests on mine and cant seem to fix it. If anyone knows a way to fix it that would be greatly appreciated. After the intro or if i skip the intro it'll sit on the saving screen and just stay there.
 

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polong

Greenhorn
I'm having an issue with the JsonAssests on mine and cant seem to fix it. If anyone knows a way to fix it that would be greatly appreciated. After the intro or if i skip the intro it'll sit on the saving screen and just stay there.
maybe you can post your issue at nexusmods, because JA still an official mod
this is the link https://www.nexusmods.com/stardewvalley/mods/1720?tab=posts
and you should post it with smapi log format, not with screen shoot
here is the web and follow the step at the web https://smapi.io/log
 

cherlin

Greenhorn
hi, im using the unofficial update for pytk and tmxloader. i can't load into any of my saves because when i click load it freezes and i'm forced to close it. i waited a few minutes last time and it remained that way, i saw some people on nexus saying they're experiencing the same issue. does anyone know the cause? :(
 

redzf

Greenhorn
hi, im using the unofficial update for pytk and tmxloader. i can't load into any of my saves because when i click load it freezes and i'm forced to close it. i waited a few minutes last time and it remained that way, i saw some people on nexus saying they're experiencing the same issue. does anyone know the cause? :(
i'm having this issue too, i can get it to run but the SVE maps aren't loading
 
EDIT: I figured it out. We were using an older file replacement mod for the spouse rooms that over-wrote the vanilla XML instead of patching it. Verifying game files via steam fixed it the issue.

My brother and I are having issues with TMXLoader as well. We're using SVE, but that's been running fine, using the Unofficial version of TMXL found Here, which has not. The issue comes in when either of us hit our "Wedding Day". The game freezes and we get a massive repeating error. We first noticed the issue during a multiplayer session, and scienced things a bit to try and narrow it down, since SVE's latest update fixed a couple issues with spouse rooms as well as made them applied via Content Patcher, but reverting to an earlier version of SVE produced the same error.

Full log of my "Science" game session is here: https://smapi.io/log/409da7d3e01b4f81933c3b54b5317cba

Relevant Error entry is below, truncated after the first repeat:

21:30:03ERRORgameNullReferenceException: Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
21:30:03ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4129 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3949 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003
21:30:03INFOPart of the CommunitySpaceBaby.PartOfTheCommunity.Framework.CharacterRelationship: Married a friend, received +120 friendship
21:30:03ERRORgameNullReferenceException: Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
21:30:03ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object. at StardewValley.Locations.FarmHouse.loadSpouseRoom_PatchedBy<Platonymous.TMXLoader>(FarmHouse this) at StardewValley.Locations.FarmHouse.showSpouseRoom() at StardewValley.Locations.FarmHouse.updateFarmLayout() at StardewValley.Locations.FarmHouse.MakeMapModifications(Boolean force) at StardewValley.GameLocation.resetForPlayerEntry() at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__713_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 4129 at StardewValley.Game1.Update(GameTime gameTime) in stardewvalley\Farmer\Farmer\Game1.cs:line 3949 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1003

 
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Simon_k112

Newcomer
Ok, I wanna apologize in advance if 1. this is the wrong place to ask this, I'm realitively new to the forum thing and as I did try looking around, I very well could have missed the right place, if there is one, to post this. & 2. if it's been previously answered already here. I skimmed through while searching keywords in the pages in the thread, but found nothing. So I am sorry if I missed any kind of answer, but.

I'm having horrible fps issues. I seen a couple others saying the same things, both with & without mods installed, and I was wondering if anyone happened to know the solution if there is one for this? A couple things about my gameplay; I DO have mods, but they are all updated and such. The sound is fine, music plays normally and ambient sounds (like walking, tool usage, animals, etc) are synched up with movement. It's on the title screen and game; it's basically like I have a PC from 1990 and it can't keep up, but my PC is higher end and I know it's capable. I've edited my affinity and verified the files, too.

Not sure if some of this is useless, but I am kindof stupid when it comes to all this and not exactly the most savvy person tech-wise, but I'd rly like to play and I feel like I've tried everything. Is this just something that we have to wait for a patch for? Am I able to uninstall the update to the previous version (steam) & play normal again? Is this just something incredibly obvious that I'm missing? lol pls
If you use 'ContentPatcher Animations' mod, try to delete it frog game folder. Most people have same issues with it after game update
 

Clarei

Greenhorn
guys! Is anyone able to update the Ferngill weathers mod and Weather Illnesses Mod? I've tried myself but I suck.
 
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