Frogfrag
Greenhorn
I'll give it a look later today, sorry for the late response!For some reason the latest version 2.5.3 unofficial 6 frogfrag is not working with the mushroom cave irrespective of what is toggeled in the config file.
I'll give it a look later today, sorry for the late response!For some reason the latest version 2.5.3 unofficial 6 frogfrag is not working with the mushroom cave irrespective of what is toggeled in the config file.
That's interesting, I'll try to check it out, just keep in mind that I'm new to SDV Modding, so I'm still learning, it might take some time before I can start doing anything that has more advanced settings :)Just a bit of food for thought, initially I used a different auto-grabber mod that allowed you to click on the auto-grabber and modify what you want the individual grabber to do by turning options various options on and off instead of having to edit the config file. I don't know if that's an option, but it was handy.
I wonder if this also explains the issue I'm seeing with Configure Machine Speed. I can set my casks to run at 1/100 the default speed, but the darn things get stuck at silver or gold quality, never reaching iridium and never passing the final product (or any product) to the Automate chest in my cellar. Maybe they'll reach iridium after three days (one day at each quality level?), but they should certainly have gotten there by now.Just a note about Casks Everywhere. It works great with Automate, with a small caveat if also using the CJB Cheats mod. Iridium quality items require an overnight stay in the casks, or to remove the items manually and place them back into the chest feeding the casks for each improvement. @Pathoschild has stated that this will be fixed in the upcoming release of CJB Cheats 1.26.1.
I think a lot of development has been done on GitHub, on the PR I made to the author. Apparently someone fixed the UI scaling and split screen too. I haven't been keeping up with this one for a while now. :(I am unable to open the options menu with the latest update. Log here: https://smapi.io/log/f690924c25034913b64f487f055b3a25
Sorry to bother, but I'm having a problem with the unofficial patch for the base Skill Prestige mod.
Hi! I didn't update those mods, I just fixed a version issue in the uploaded files. I suggest asking the modder I quoted in my posts instead!Still getting errors with this one. One being the Animal Sitter. Attaching a screenshot.
What if you say "no" to the pet Marnie gives you at first and change your mind later, is there supposed to be a way to get a pet in A&S under those conditions?Huh, I don't think you're supposed to be able to find strays until after you get your first official pet. Could you upload your full SMAPI log to http://smapi.io/log and share a link? That snippet is helpful, but the full log might show more.
I think that was the old one?That's interesting, I'll try to check it out, just keep in mind that I'm new to SDV Modding, so I'm still learning, it might take some time before I can start doing anything that has more advanced settings :)
I would like to chime in and say that I too cannot adopt any strays (they don't show up at all), and I already have my first pet.Huh, I don't think you're supposed to be able to find strays until after you get your first official pet. Could you upload your full SMAPI log to http://smapi.io/log and share a link? That snippet is helpful, but the full log might show more.
Ok, so I adopted a dog from Marnie through the cutscene now. I reloaded my save so I never adopted a dog from the box. It's still showing the shiba-y default skin, and won't respond to commands to set it to a different skin.Huh, I don't think you're supposed to be able to find strays until after you get your first official pet. Could you upload your full SMAPI log to http://smapi.io/log and share a link? That snippet is helpful, but the full log might show more.
Possible? Almost certainly. I'm just not sure how much work it would take. I think I tried when updating it to 1.4 and it wasn't simple "enable in Robin's menu" - the ponds were built, but you couldn't interact with them or something like that. Worst case, I'd have to monkey-patch game code with harmony. Already did that for animals during 1.4 era, and it's tedious work. Sorry, I don't have that kind of time right now. Maybe in the future (no promises).Thank you for updating this! Would it be possible to add the Fish Pond to the list of possible expansion buildings?
Thank you so much again for your help, much appreciated <3Here is a new version of the mod. Instead of throwing an error, it will report invalid items as "Invalid Item: itemid and coordinates.
Ok so... I'm dumb. Sorry for wasting your time. I just realized I still had More Animals installed, I thought I'd removed it. The issues were from trying to use both at once. I've since removed More Animals and now everything's working fine.Ok, so I adopted a dog from Marnie through the cutscene now. I reloaded my save so I never adopted a dog from the box. It's still showing the shiba-y default skin, and won't respond to commands to set it to a different skin.
Here's the SMAPI log of identifying the dog and trying to change its skin
# Sorrel: Type - dog
Short ID: 1
Skin ID: 8
[Adopt & Skin] No creature is registered with the given ID: 3
[Adopt & Skin] Sorrel's skin has been set to skin 3
And here's the smapi log