Unofficial mod updates

Hirayuki

Tiller
Thanks again to everyone working on updates, unofficial or otherwise! :heart:
Just a note about Casks Everywhere. It works great with Automate, with a small caveat if also using the CJB Cheats mod. Iridium quality items require an overnight stay in the casks, or to remove the items manually and place them back into the chest feeding the casks for each improvement. @Pathoschild has stated that this will be fixed in the upcoming release of CJB Cheats 1.26.1.
I wonder if this also explains the issue I'm seeing with Configure Machine Speed. I can set my casks to run at 1/100 the default speed, but the darn things get stuck at silver or gold quality, never reaching iridium and never passing the final product (or any product) to the Automate chest in my cellar. Maybe they'll reach iridium after three days (one day at each quality level?), but they should certainly have gotten there by now.
 

Wingheart

Sodbuster
Huh, I don't think you're supposed to be able to find strays until after you get your first official pet. Could you upload your full SMAPI log to http://smapi.io/log and share a link? That snippet is helpful, but the full log might show more.
What if you say "no" to the pet Marnie gives you at first and change your mind later, is there supposed to be a way to get a pet in A&S under those conditions?
 

Flyff

Tiller
That's interesting, I'll try to check it out, just keep in mind that I'm new to SDV Modding, so I'm still learning, it might take some time before I can start doing anything that has more advanced settings :)
I think that was the old one?
the old auto-grabber which outdated can even do hoeing and plant with the grabber, but there's no global forage function.
the function of hoe is pretty useful.
 

realihzayshun

Greenhorn
Huh, I don't think you're supposed to be able to find strays until after you get your first official pet. Could you upload your full SMAPI log to http://smapi.io/log and share a link? That snippet is helpful, but the full log might show more.
I would like to chime in and say that I too cannot adopt any strays (they don't show up at all), and I already have my first pet.
 
So I want to add new animals to my game and have the Latest BFAV Installed and it seems to be working. but I am not really sure how to install the animals I want as some of these seem outdated. https://www.nexusmods.com/stardewvalley/mods/3991 , https://www.nexusmods.com/stardewvalley/mods/4467 , https://www.nexusmods.com/stardewvalley/mods/5761 , https://www.nexusmods.com/stardewvalley/mods/6570 , https://www.nexusmods.com/stardewvalley/mods/4846 has some one written a guide on how to get this working?
 

beloved-key

Newcomer
Huh, I don't think you're supposed to be able to find strays until after you get your first official pet. Could you upload your full SMAPI log to http://smapi.io/log and share a link? That snippet is helpful, but the full log might show more.
Ok, so I adopted a dog from Marnie through the cutscene now. I reloaded my save so I never adopted a dog from the box. It's still showing the shiba-y default skin, and won't respond to commands to set it to a different skin.

Here's the SMAPI log of identifying the dog and trying to change its skin


# Sorrel: Type - dog
Short ID: 1
Skin ID: 8

[Adopt & Skin] No creature is registered with the given ID: 3
[Adopt & Skin] Sorrel's skin has been set to skin 3


And here's the smapi log

 

huancz

Farmhand
Thank you for updating this! Would it be possible to add the Fish Pond to the list of possible expansion buildings?
Possible? Almost certainly. I'm just not sure how much work it would take. I think I tried when updating it to 1.4 and it wasn't simple "enable in Robin's menu" - the ponds were built, but you couldn't interact with them or something like that. Worst case, I'd have to monkey-patch game code with harmony. Already did that for animals during 1.4 era, and it's tedious work. Sorry, I don't have that kind of time right now. Maybe in the future (no promises).
 

Th3Tob1

Tiller
Discovered some problem with UI Info Suite, maybe something with SMAPI Update or should I worry about that frame beeing too big? (got no single error message or anything)

1610401404717.png
 

Jazzcat

Tiller
One Sprinkler One Scarecrow has been updated on Nexus.
 

beloved-key

Newcomer
Ok, so I adopted a dog from Marnie through the cutscene now. I reloaded my save so I never adopted a dog from the box. It's still showing the shiba-y default skin, and won't respond to commands to set it to a different skin.

Here's the SMAPI log of identifying the dog and trying to change its skin


# Sorrel: Type - dog
Short ID: 1
Skin ID: 8

[Adopt & Skin] No creature is registered with the given ID: 3
[Adopt & Skin] Sorrel's skin has been set to skin 3


And here's the smapi log

Ok so... I'm dumb. Sorry for wasting your time. I just realized I still had More Animals installed, I thought I'd removed it. The issues were from trying to use both at once. I've since removed More Animals and now everything's working fine.
 

SkiaFox17

Newcomer
I have the unofficial update but it just made buying any animal impossible because marnies dialog box just shuts down once you click on the shop option, Ive never modded on a computer and dont know how to fix it help plz
 

angelicboy

Tiller
i have the overgrown fairy buildings mod from nexus and i've been using it for a long time but the 1.5 update broke it so the greenhouse is no longer patched, i believe because the vanilla farmhouse and greenhouse are no longer in the same xnb file in this update, but they're still combined in the content pack. would it be possible for someone to separate the files in the content pack so the greenhouse would show up again?
 
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