ephraim242
Farmhand
Thank you for updating this! Would it be possible to add the Fish Pond to the list of possible expansion buildings?Unofficial update for Advize's Farm expansion (link to github fork).
Thank you for updating this! Would it be possible to add the Fish Pond to the list of possible expansion buildings?Unofficial update for Advize's Farm expansion (link to github fork).
Are you in multiplayer or singleplayer? Can you get a log with the list creatures command?I've been having a problem where dogs (possibly other animals, but I'm early in this playthrough and only have access to dogs and cats, cats work fine) seem to generate without an id number? The list creatures command just shows each dog with a short id and skin id of 0, even though the dogs have different skins. Any idea how to fix this? Thank you!
I am the maintainer of the official update and I took a quick look at your error and it appears that you have something growing on your farm from a mod that is not working correctly. The Daily Task is generating the field report and it is asking the game for details of something growing and the game has no idea what the object is. I'll post another version of the mod with extra error handling to help identify the culprit.I'm not really sure but DailyTaskReport unofficial mod broke today for me and now I don't know what the problem is, I changed a lot of my mods but I hope someone can help:
https://smapi.io/log/31ba8b40e6cc4fe691b9a9bb54c43a84 I would appreciate it, thank you.
I see the farmer gets ants in his pants and stands up right away. I'll do a bit of digging. Easy answer is to turn it off while sitting, unless you take breaks in the middle of battles.Hey ho, thanks for updating the Murder Drone! Just found a bug though, you won't be able to sit for a long time on furniture with this mod on. I noticed this because I use another mod to regenerate stamina while sitting. But other than that, it's been working good.
EduAnttunes is still active at SDV community. He is also content productor in portuguese language, and he is focusing in make 1.5 content for brazilian SDV players. I suggest talk to him at their Youtube channel (use Google Translator, their public is entirely portuguese-speakers).I'd like to request a town school mod for stardew expanded, I've tried the normal one but it's not working.
This mod > https://www.nexusmods.com/stardewvalley/mods/6317
Thanks for getting back to me so quickly! So I managed to fix the no id problem, I started a new file and it works fine now. But now the dog skins won't display, even when I change them. The log says it's changed the skin, but I keep getting the default shiba-looking skin no matter what I do.Are you in multiplayer or singleplayer? Can you get a log with the list creatures command?
I am unable to open the options menu with the latest update. Log here: https://smapi.io/log/f690924c25034913b64f487f055b3a25Unofficial update for 1.5
This is based on the 1.9 update unlike my previous post which was based on 1.8.4
Something might have gone weird in trying to fix a multiplayer bug, it's being looked at. Could you get a SMAPI log at http://smapi.io/log and share the link here? Even if it shows no errors it may help.@corrin
Hi I've been having issues with strays not appearing with the adopt n skin beta mod. even with setting the chance to 100 and enabling message to appear if there is one (I haven't progressed far enough into the game to get a stable for horse chance). Any idea how I could fix this?
This happens to me too. Had to take it out of my game since I'm using an old save. I don't have any new animals besides the vanilla ones. Have you tried it on a new save?Hmm, could be.... on my old saves the BFAV Hopping White Rabbits mod was working, but that maybe what's causing this on a new save. I'll check.
Huh, I don't think you're supposed to be able to find strays until after you get your first official pet. Could you upload your full SMAPI log to http://smapi.io/log and share a link? That snippet is helpful, but the full log might show more.Thanks for getting back to me so quickly! So I managed to fix the no id problem, I started a new file and it works fine now. But now the dog skins won't display, even when I change them. The log says it's changed the skin, but I keep getting the default shiba-looking skin no matter what I do.
[Adopt & Skin] dogs:
[Adopt & Skin]
# Shuckabo: Type - dog
Short ID: 1
Skin ID: 7
[Adopt & Skin] Shuckabo's skin has been set to skin 1
That's the log for doing list creatures: dog and setting the dog's skin to 1. I am in single player, and Marnie hasn't given me my official dog yet, I found this one on day 3 in the stray box.
Mi's and Magimatica's Country furniture is not the cause of this. That mod only effects the furniture tile sheet and all the items that you saw invisible are on the craftables tile sheet. If you have Sauvignon in Stardew installed, it's likely the cause. My telephone and stone chest were invisible and I realized that the only mod I have with a craftables tile sheet in the assets is Sauvignon in Stardew. The unofficial update uses the old tile sheet. Try removing this mod or any mod with an outdated tile sheet and that should fix it. It fixed it for me.Mi's and Magimatica Country Furniture still needs a tile sheet update, all the new furniture is invisible. the auto petter, sewing machine, telephone, mini shipping bin, and all the chests/breakable barrels in the volcano, as well as the bird statues for the gem bird quest on the island. Those are the only ones i have seen so far that are invisible
Well, I started a new save and haven't upgraded to a rabbit supported coop yet, but when I updated to the most recent BFAV unofficial on here (I think I had a slightly older one at first) I was able to at least purchase the animals from Marnie. I'm hoping that fixed it. Otherwise I guess I'll try Adopt 'n Skin, which I've never used.This happens to me too. Had to take it out of my game since I'm using an old save. I don't have any new animals besides the vanilla ones. Have you tried it on a new save?
ah, that was the problem, thank you so much, I would have never thought of that. I deleted the error items so it works fine again :)I am the maintainer of the official update and I took a quick look at your error and it appears that you have something growing on your farm from a mod that is not working correctly. The Daily Task is generating the field report and it is asking the game for details of something growing and the game has no idea what the object is. I'll post another version of the mod with extra error handling to help identify the culprit.
Here is a new version of the mod. Instead of throwing an error, it will report invalid items as "Invalid Item: itemid and coordinates.ah, that was the problem, thank you so much, I would have never thought of that. I deleted the error items so it works fine again :)
I'll give it a look later today, sorry for the late response!For some reason the latest version 2.5.3 unofficial 6 frogfrag is not working with the mushroom cave irrespective of what is toggeled in the config file.
That's interesting, I'll try to check it out, just keep in mind that I'm new to SDV Modding, so I'm still learning, it might take some time before I can start doing anything that has more advanced settings :)Just a bit of food for thought, initially I used a different auto-grabber mod that allowed you to click on the auto-grabber and modify what you want the individual grabber to do by turning options various options on and off instead of having to edit the config file. I don't know if that's an option, but it was handy.