Unofficial mod updates

Sep

Greenhorn
I know I am a little late to the party but I do seriously hope you update breeding overhaul I miss it so much lol. My game feels so wrong without it.
Unfortunately I haven't been brave enough :cry: Hoping StarAmy gets to it eventually. My other projects have been calling to me louder haha
 

Dyanosis

Tiller
Code is free to write, people. Just because permission isn't open doesn't mean you couldn't write a very similar mod. This isn't a copyright, it's a "I did a thing and I'd like to know if you want to improve the thing".
 

Varra02343

Greenhorn
Hello, I was wondering if there was any interest in creating updates for the mods "More Gem" and/or "Discoveries in the Depths"? I find mining is so bland without all the cool treasures these mods add. They need "custom resource clumps" and "custom ore nodes", but I saw some people saying that it should be possible to port these mods to "Item Extentions" framework. However, after attempting it myself, I don't think I have any idea what I'm doing, haha.
I saw some mention of it in this thread, but wasn't sure if anything came of it. If anyone heard anything and can point me in the right direction, I'd really appreciate it.
 

Xabidar

Greenhorn
Hello, I was wondering if there was any interest in creating updates for the mods "More Gem" and/or "Discoveries in the Depths"? I find mining is so bland without all the cool treasures these mods add. They need "custom resource clumps" and "custom ore nodes", but I saw some people saying that it should be possible to port these mods to "Item Extentions" framework. However, after attempting it myself, I don't think I have any idea what I'm doing, haha.
I saw some mention of it in this thread, but wasn't sure if anything came of it. If anyone heard anything and can point me in the right direction, I'd really appreciate it.
"Discoveries in the Depths" looks like an awesome mod, but unfortunately does not have open permissions. Unless they update it themselves or someone is able to contact them and get permission, there's not much anyone else can do.

In the meantime, I've come across these mods that I believe all work in 1.6. I am not super familiar with any of these mods but they appear to have some similar features to the two mods you mentioned:
 

ImSoule

Farmhand
Hello, I was wondering if there was any interest in creating updates for the mods "More Gem" and/or "Discoveries in the Depths"? I find mining is so bland without all the cool treasures these mods add. They need "custom resource clumps" and "custom ore nodes", but I saw some people saying that it should be possible to port these mods to "Item Extentions" framework. However, after attempting it myself, I don't think I have any idea what I'm doing, haha.
I saw some mention of it in this thread, but wasn't sure if anything came of it. If anyone heard anything and can point me in the right direction, I'd really appreciate it.
CRC and CON mods can be used in 1.6 if you use the converter https://mistyspring.neocities.org/converter The instructions are easy to follow and it does all the work for you.
 

charmed_selkie

Greenhorn
Hello! I'm rather new to modding (or attempting to fix mods), and while I've fixed some of the mods that I've liked for 1.6, there are a few that I just really don't understand how to wrap my head around how to convert these to content patcher (if they're even able to, but I'm pretty sure they can) since most mods can now function through that instead of a bunch of different mods to make everything work together. I'm more than willing to help or try and contribute with what I can understand (which is admittedly not a lot). Thank you in advance!

Floral Keg
Flower Meads (I know that Better Honey Meads exists, but I don't really like how it operates vs. Flower Meads)
 

Dyanosis

Tiller
Hello! I'm rather new to modding (or attempting to fix mods), and while I've fixed some of the mods that I've liked for 1.6, there are a few that I just really don't understand how to wrap my head around how to convert these to content patcher (if they're even able to, but I'm pretty sure they can) since most mods can now function through that instead of a bunch of different mods to make everything work together. I'm more than willing to help or try and contribute with what I can understand (which is admittedly not a lot). Thank you in advance!

Floral Keg
Flower Meads (I know that Better Honey Meads exists, but I don't really like how it operates vs. Flower Meads)
For Floral Keg, the original mod author is still active. You could probably just post on their mod that you'd like them to update it. Point them to the Content Patcher Wiki so that they can learn how things are done in 1.6. Giving the FloralKeg.json a look, it should be possible to make this using CP only. Though you may need another mod, like Producer Framework, to actually make the machine work.

Flower Meads I'm 99.9% sure you can make into a CP mod since 1.6 opened up the machine's data (specifically, OutputRules) so you can add your own rules and output to machines via a JSON file (aka CP).
 

souvlakic

Tiller
Have you noticed if some of the furniture is missing? I use CJB's Item Spawner, and maybe I just have too many mods to notice if all the furniture is there, but I always look for specific items yet I can't seem to find them. Do you find all of them when using the catalogs?
for me it works fine!
 

charmed_selkie

Greenhorn
For Floral Keg, the original mod author is still active. You could probably just post on their mod that you'd like them to update it. Point them to the Content Patcher Wiki so that they can learn how things are done in 1.6. Giving the FloralKeg.json a look, it should be possible to make this using CP only. Though you may need another mod, like Producer Framework, to actually make the machine work.

Flower Meads I'm 99.9% sure you can make into a CP mod since 1.6 opened up the machine's data (specifically, OutputRules) so you can add your own rules and output to machines via a JSON file (aka CP).
Admittedly, I didn't think about using the Content Patcher Wiki as I've been using the modding guide on the Stardew Valley Wiki, so thank you for the reminder! I understand that both of these can be pretty easily converted to Content Patcher, I'm just really unsure on how to write the language. The Floral Keg mod author said that they will work on it if they have the time and if it's not a hard thing to write, and as a fellow adult, I understand all too well how little time you have to work on personal things. That's the only reason I'm trying to figure it out myself. ^^; Perhaps the CP Wiki will give me more of an idea of what to do. Thank you!
 

Dyanosis

Tiller
Admittedly, I didn't think about using the Content Patcher Wiki as I've been using the modding guide on the Stardew Valley Wiki, so thank you for the reminder! I understand that both of these can be pretty easily converted to Content Patcher, I'm just really unsure on how to write the language. The Floral Keg mod author said that they will work on it if they have the time and if it's not a hard thing to write, and as a fellow adult, I understand all too well how little time you have to work on personal things. That's the only reason I'm trying to figure it out myself. ^^; Perhaps the CP Wiki will give me more of an idea of what to do. Thank you!
As another adult, who plays video games in my free time and apparently helps with SDV mods, I never understand the "how little time [people] have to work on personal things". Work is 8 hours a day (on average). And then you're playing video games. Some of these people have literally over a hundred mods downloaded! You don't get to that point overnight. And you'd need more than "a little time" to update them.

I get that some people have children, or maybe they have other hobbies/jobs that they see to, but we're talking about modding. Modding is not a casual thing. You don't casually know exactly how to make mods for a game. Especially if you plan to publish them for others to use/criticize. The only reason the author for Floral Keg said they don't have time is because they're literally working on another mod. So it's not like they have some other massive life event going on... it's the same line of "work", just a different priority.

Also, let's be honest with each other - the SDV modding wiki is just a touch out-of-date and is missing fields and ability to do things that Content Patcher's Wiki more clearly covers.
 

Tuiza

Farmhand
Hello╰(*°▽°*)╯

Could anyone update Choose Baby Gender ? I know that it doesn't matter as the second child will be the opposite gender of the first but i would like to first have a boy with Alex so I can divorce him and have a girl with someone else (Evil bitch Joja save)
 
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