luxiferxx
Farmhand
Could somebody update NPC Wearable Hats from Aedenthorn? https://www.nexusmods.com/stardewvalley/mods/13941?tab=description
I'd love to put silly lil hats on my buds
I'd love to put silly lil hats on my buds
Thanks! Here's the same update, but using the unofficial version format to avoid breaking update alerts.My programmer husband has updated Aedenthorn's Enhanced Loot Magnet to work with 1.6. (I thought this would be the easiest of the mods still on my list...I was wrong.)
SMAPI gives a warning for it using code that will be deprecated in a new release of Generic Mod Config Menu, but otherwise it's been tested (a little, anyway) and works as intended/desired. I don't know how or if this should be put up on Nexus, but for now: enjoy!
Thanks! Here's the same update, but using the unofficial version format to avoid breaking update alerts.Hey everybody.
I started to learn how to create Mods and updated Casual Life from adverserath that was not working anymore with the 1.6 update.
Also, as I'm brazilian, I added i18n and pt translation to it. If any of you want to add your own language I'll be really happy about it :)
Yes, place both folders in mods. Second necessity for an additional bossThank you for the unofficial update. But I want to ask how exactly do you use the mod? It has two folders. Do I put both folders in the main SDV Mods folder?
What is the difference from the update here?Permission has been granted, and the JA bugs have been fixed, so here's my unofficial update of Adventurer's Guild Expanded (the actual files this time!)
Requirements are the same (CP, Expanded Precondition Utility, JsonAssets, SpaceCore), and this is only the content as I didn't touch the music pack
No idea to be honest, I didn't look into any other unofficial releasesWhat is the difference from the update here?
Adventurer's Guild Expanded for 1.6
Adventurer's Guild Expanded by LiveOnSUPERT converted to 1.6 by Lorre. Now fully CP-Dependent! A story expansion for the Adventurer's Guild, complete with new quests, 30+ story events, newwww.nexusmods.com
Thanks for this! My kid is loving it!Fine, I'll do it myself.
Learned how to work with SMAPI mods to bring y'all Festival of the Mundane updated for 1.6!
The one on nexus only requires CP the one on this form still requires Expanded Precondition Utility, JsonAssets, SpaceCoreWhat is the difference from the update here?
Adventurer's Guild Expanded for 1.6
Adventurer's Guild Expanded by LiveOnSUPERT converted to 1.6 by Lorre. Now fully CP-Dependent! A story expansion for the Adventurer's Guild, complete with new quests, 30+ story events, newwww.nexusmods.com
I've messaged them, see you in a month!Could anyone convert DustBeauty's Succulents? It includes 2 crops and 10 craftable succulents. Their about me section on their profile states: "If my mod is broken by new game updates, and your contact send to me is not answered for more than a month, you can share the conversion or your fixed file for the benefits of others." They have not been active since 2021.
Succulents for Json Assets (2 Crops and 10 Craftables)
Adds cute succulents to your farm.www.nexusmods.com
Wedding Tweaks was by Aedenthorn, who is on indefinite hiatus, so there is no current project to update it specifically (it also has to be completely rewritten for 1.6 due to how weddings now work). Polyamory Sweet is the only mod that currently has a version of it updated (PolyamorySweetWedding in its files) - no one's made an unofficial of it on its own (unlike Free Love and its submods, although Free Love's unofficial hasn't been updated in a bit).Hey there! What's the latest buzz surrounding the 'Wedding Tweaks' mod? Any hints on when we can expect the next update to drop?
Wanted to update and say this can be disregarded as it looks like the mod creator is still working on updating this :)Does anyone know if there are any plans to update Krobus Relationship Change or if there are any other mods that allow you to marry Krobus in 1.6? Any help or suggestions are appreciated!!
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With the 1.6.6 update fixingThanks!
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I've attached the compiled and uncompiled versions with the manifest version as 1.1.1-unofficial.3, but let me know if there is a more convenient way through github I should be doing something like this.