Unofficial mod updates

ugobananas

Greenhorn
Non Destructive NPCs - 1.6 Unofficial update
As you know the new update prevents the NPCs from breaking the chests, but the other objects can break them, here you have this update that prevents this.
Note: the current and official version of the mod works but its code is outdated (2020) I just updated it to the latest version and modernized the code.
Mod Original: Non Destructive NPCs
I'm using Market Town but it doesn't recognize this as Non Destructive NPCs (required for that mod to work). The version of Non-Destructive NPCs that's on Nexus is now completely broken in 1.6.5. Anyone able to help?

EDIT: Of course as soon as I posted this I found a comment in the original mod that provides the solution. (
In the "Market Town" mod folder look for the file named manifest.json and open it with a text editor .Look where it says:
MadaraUchiha.NonDestructiveNPCs replace it with: IamSaulC.NonDestructiveNPCs )
 
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I'm using Market Town but it doesn't recognize this as Non Destructive NPCs (required for that mod to work). The version of Non-Destructive NPCs that's on Nexus is now completely broken in 1.6.5. Anyone able to help?
You likely just have to go into the manifest in market town and copy/paste the manifest id for the update to non-destructive npcs unique id instead of the original as a requirement in market towns manifest if even that. its just the identifier being different probably
 

flowerpixel

Greenhorn
While it's not public, blueberry has posted alpha versions of it (Love of Cooking) for 1.6 on the Stardew Valley Discord, if you're interested. (I'm personally using it now.) However, please do not post it here - should I see it here, I will have to report people to the forum moderators 😅
omg yes I will look in the discord yaaay
 

Serenaa98

Greenhorn
While it's not public, blueberry has posted alpha versions of it (Love of Cooking) for 1.6 on the Stardew Valley Discord, if you're interested. (I'm personally using it now.) However, please do not post it here - should I see it here, I will have to report people to the forum moderators 😅
Can say me How i can get the Alpha version please? I enter on SV Discord server, how is the next?
 

Agent Lyoko

Farmhand
Can say me How i can get the Alpha version please? I enter on SV Discord server, how is the next?
Generally just search "Love of Cooking" in the search bar while you're in the server itself. It'll pop up. (Yes, that will work, I checked before posting!)

If anyone can update any of these mods, it would be so appreciated! Hoping to get into the 1.6 update but at present two floors of my farmhouse are unreachable LOL

Multiple Floor Farmhouse
Custom Furniture
CombineManyRings

Thank you guys so much for the hard work you do! <3
-Barbie
I was gonna ask about Multiple Floor Farmhouse in another 10 pages 😅 No one's undertaken it yet, but here's hoping someone will take it up!
 

chiccen

Greenhorn
Hi there, reposting some mod update requests since my last post was... woah 30 pages ago??? Y'all are wizards lol, thank you for all of your hard work everybody!!
Requesting updates for:
Atracore (source)
Atra's Interaction Tweaks (source; requires Atracore) - does a LOT more than the rug fix!!
Cellar Door (DGA)
Fruit Tree Tweaks (source) - or Better Fruit Trees (source), whichever is less complicated
Greenhouse Entry Begone (source) - for the building shadow options
Industrial Furnace (source)
Pond Painter (source)
Portable Dye Pots (DGA)
Qi Sprinklers (source)
Quick Start (source)
Social Page Order Menu (source)
Trash Does Not Consume Bait (source; also needs Atracore) - also has options for replacing bait/bobbers automatically when they run out

Alternatively, if someone can point me towards some sort of guide for converting DGA->CP, I can try the DGA ones myself. Thanks for reading/considering!!
Hi! I am super late to replying to this but I have pushed a couple updates for Fruit Tree Tweaks, this post actually inspired me to do so. It should mostly work now (still working on 2 features: draw and fruit per day). I also have the original and modified source code Github repos on the page, so anyone who would like to contribute is free to do so as per aedenthorn's original Permissions and Credits!
 

goron

Greenhorn
Hi there, reposting some mod update requests since my last post was... woah 30 pages ago??? Y'all are wizards lol, thank you for all of your hard work everybody!!
Requesting updates for:
Atracore (source)
Atra's Interaction Tweaks (source; requires Atracore) - does a LOT more than the rug fix!!
Cellar Door (DGA)
Fruit Tree Tweaks (source) - or Better Fruit Trees (source), whichever is less complicated
Greenhouse Entry Begone (source) - for the building shadow options
Industrial Furnace (source)
Pond Painter (source)
Portable Dye Pots (DGA)
Qi Sprinklers (source)
Quick Start (source)
Social Page Order Menu (source)
Trash Does Not Consume Bait (source; also needs Atracore) - also has options for replacing bait/bobbers automatically when they run out

Alternatively, if someone can point me towards some sort of guide for converting DGA->CP, I can try the DGA ones myself. Thanks for reading/considering!!
I made an updated version of Cellar Door. The sprites are different but it functions essentially the same in game. https://www.nexusmods.com/stardewvalley/mods/23068
 

justastranger

Greenhorn
Better Bombs
Original Source: here
Original Nexus Page: here

[ . . . ]

Pull Request: here
Re-implemented the "Break Clumps" in a way that covers all vanilla and modded resource clumps (that I know of, there's only one 1.6 framework for it to my knowledge), introducing a new hard dependency on ItemExtensions unless/until a way to fetch custom clump content data through their API becomes available.
Split up clump breaking by category: Stone, Wood, Weeds, and Other. A side bonus of doing so is that it made it easier to add the new vanilla resource clumps and spawn their correct drops.
Re-implemented collecting objects that can be grabbed using explosions, split into Collect Minerals and Collect Forage. Forage has quality depending on your foraging level and profession choice.
GMCM support for all currently implemented features. No i18n yet.
 

Attachments

Can anyone recommend an alternative to Forage To Farm? I only realized it was broken today. It worked at the beginning of 1.6, as I know I harvested Fiddleheads, but now all of the harvestables are error items. Alternatively, if someone knows what's wrong with it and would show me how to fix it for my own use (it does not have open permissions) that would also be absolutely lovely.
 

Zydar C.

Tiller
BossCreatures mod update. Original here.
Try it on 1.6.5
Source also here, if anyone want to continue this mod)
Thank you for the unofficial update. But I want to ask how exactly do you use the mod? It has two folders. Do I put both folders in the main SDV Mods folder?
 

NoraCharles

Farmhand
Hello can anyone update the Leo adoption mod and the Charlie out of her Coop or make something similar

https://www.nexusmods.com/stardewvalley/mods/13861
https://www.nexusmods.com/stardewvalley/mods/6986

The author of the Leo mod said they have no interest in maintaining it
And the author for the Charlie mod hasn't been active since 2021
The Charlie mod does not have open permissions but I've been thinking of creating a similar mod using Content Patcher + Custom Companions (so Charlie would be able to wander around, unlike the original mod). I'll post it here if I manage to figure it out! :)
 
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