LRangerR
Local Legend
And i completely understand this method, but I personally see this as an unintentional gaming oversight and don't exploit it on purpose. Why?? Because it would take away from the initial gaming experience. Notice that this was introduced very far after the original game? This is why it is not-so-obviously upsetting the balance of the game. Thank Yoba that this is a singleplayer/co-op game, otherwise the people who make money off of the in-game market would be crying about OP items etc. Gosh I can't stand MMOs...That is completely fair and understandable, I don't care for fishing but I like the tea sappling method cause it's passive for the most part so I can do anything else I'd like to do, so I don't have to change my plans for anything so I can do anything I need to and gain extra money it's just a win win for me
Anyways...I enjoy this game for what it is was made for, and for what it still is. I don't have to exploit Tea Saplings to remain at the top of my game (not saying that you shouldn't have fun with it). Enough is sometimes truly enough, and sometimes making enough money, or doing all the tasks required, is more than enough effort than is required for me to be happy.
I recently remember reading something that was written about people requiring what is needed to be happy, and that they didn't know where to begin and had to start somewhere. In my opinion Harvest Moon is a good starting point, and SDV would be a good starting point too, but recent additions have kind of ruined the unique magic that was once there.
That being said, the concept of "enough" is a rarely sought after thing. My theory is because "enough" is not "more". Modern culture would have us chasing "more" when we don't even really want it...