Gamer1234556
Farmer
After writing about Stardew Valley’s romance candidates, I started thinking about the rest of Pelican Town. The parents, grandparents, shopkeepers, children, and other villagers who help make the town feel like somewhere people actually live.
And honestly... this might be an even more complicated discussion.
With the romance candidates, I kept returning to how their stories fit into dating and marriage. With the non-romanceable characters, the questions become broader. How do they treat their families? What do they contribute to the community? What happens when their problems become part of someone else’s storyline? And how much do we actually learn about them beyond the role they play in the farmer’s life?
ConcernedApe’s writing gives me very mixed feelings here. There are characters I find surprisingly believable, characters I enjoy despite finding them deeply unpleasant, and characters whose potential becomes more frustrating the longer I think about them. Sometimes a small piece of dialogue gives someone an entire life. Other times, the game introduces a serious conflict and then leaves everyone returning to their usual routines, with very little sense of what happens afterward.
That can be awkward. It can be uneven. It can also be fascinating.
Jodi is someone I appreciate more the closer I look at her ordinary frustrations. Pierre makes being an infuriating shopkeeper strangely entertaining. Willy has left me wondering whether quietly enjoying your work and getting along with people might be one of the most admirable accomplishments in this town. Meanwhile, characters like Marnie make me wish we heard much more from the person holding several other people’s stories together.
Writing my own fanfiction has made these gaps more noticeable. Sometimes I return to the game and realize how much of a character’s history or development I invented myself. That gives me a reason to distinguish what the game establishes from what I think it suggests—and from what I simply wish it had explored.
My feelings about these characters also don’t fit neatly into liking or disliking them. I can sympathize with someone and still find their behaviour frustrating. I can dislike someone personally and think they make the story more interesting. And I can enjoy a straightforward, friendly character without needing a hidden tragedy to explain why they matter.
So these are my thoughts on the villagers outside the romance system: what works for me, what leaves me disappointed, and why some of Pelican Town’s smallest roles raise surprisingly difficult questions.
I clearly care enough about this town to keep thinking about it. Sometimes that makes me appreciate the writing more. Sometimes it makes me ask why the game introduced something so compelling and then did so little with it.
Check the Romance Candidate Thoughts here.
And honestly... this might be an even more complicated discussion.
With the romance candidates, I kept returning to how their stories fit into dating and marriage. With the non-romanceable characters, the questions become broader. How do they treat their families? What do they contribute to the community? What happens when their problems become part of someone else’s storyline? And how much do we actually learn about them beyond the role they play in the farmer’s life?
ConcernedApe’s writing gives me very mixed feelings here. There are characters I find surprisingly believable, characters I enjoy despite finding them deeply unpleasant, and characters whose potential becomes more frustrating the longer I think about them. Sometimes a small piece of dialogue gives someone an entire life. Other times, the game introduces a serious conflict and then leaves everyone returning to their usual routines, with very little sense of what happens afterward.
That can be awkward. It can be uneven. It can also be fascinating.
Jodi is someone I appreciate more the closer I look at her ordinary frustrations. Pierre makes being an infuriating shopkeeper strangely entertaining. Willy has left me wondering whether quietly enjoying your work and getting along with people might be one of the most admirable accomplishments in this town. Meanwhile, characters like Marnie make me wish we heard much more from the person holding several other people’s stories together.
Writing my own fanfiction has made these gaps more noticeable. Sometimes I return to the game and realize how much of a character’s history or development I invented myself. That gives me a reason to distinguish what the game establishes from what I think it suggests—and from what I simply wish it had explored.
My feelings about these characters also don’t fit neatly into liking or disliking them. I can sympathize with someone and still find their behaviour frustrating. I can dislike someone personally and think they make the story more interesting. And I can enjoy a straightforward, friendly character without needing a hidden tragedy to explain why they matter.
So these are my thoughts on the villagers outside the romance system: what works for me, what leaves me disappointed, and why some of Pelican Town’s smallest roles raise surprisingly difficult questions.
I clearly care enough about this town to keep thinking about it. Sometimes that makes me appreciate the writing more. Sometimes it makes me ask why the game introduced something so compelling and then did so little with it.
Check the Romance Candidate Thoughts here.