GlacierWolf

Farmhand
Hey, I'm running SMAPI with several mods, with Stardew Valley Expanded and the Bus Stop Extension being the most prominent.
But the thing is, every time I enter the Stardrop Saloon, I can't see a thing and I keep getting this kind of error:

10:52:19ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoor.ApplyMapModifications() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 135 at StardewValley.InteriorDoorDictionary.MakeMapModifications() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 268 at StardewValley.GameLocation.MakeMapModifications(Boolean force) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 922 at StardewValley.GameLocation.<resetForPlayerEntry>b__265_0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5431 at StardewValley.ModHooks.OnGameLocation_ResetForPlayerEntry(GameLocation location, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 12 at StardewValley.GameLocation.resetForPlayerEntry() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5408 at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6911 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
10:52:19ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoorDictionary.CleanUpLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 276 at StardewValley.GameLocation.cleanupBeforePlayerExit_PatchedBy<FlashShifter.SVECode>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6843 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
What's wrong with my mods? Are there some mods I should uninstall?
 
I'm not at all an expert on mods, so please take what I say with a grain of salt, I'm just used to looking at other kinds of error logs and know that reading the errors often points in a helpful direction. Do you have 2 different save mods installed? I wonder if they could be clashing? (I could be way off base there, since that's not the main error anyhow). I just see the same error message logged by someone for that mod back in June on its errors page (though they could have been mistaken also, I'd try disabling it):


The beginning of the Save Anywhere mod error:

10:37:13ERRORSave AnywhereThis mod failed in the GameLoop.DayStarted event...

Then the beginning of the Advanced Save Backup mod error:

10:37:56ERRORAdvanced Save BackupThis mod failed in the GameLoop.Saving event...

There's also a game error, not clear to me what it stems from but most likely mod caused:

ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range...

For the main, game error, I see others have logged that error as being related to Entoarox mods, though sometimes coming from different mods for other people, seemingly affecting different buildings that they each alter. So, I'd try disabling, one at a time, the above 3 mods to eliminate them as the culprit.

If that doesn't work, I'd try a one-at-a-time-enable/disable of the rest of the mods, restarting the game and/or rechecking the logs to track it down. If you know that certain mods modify the building you're having a problem with, then that mod might be first on my list to disable/test.

I'd also consider checking the compatibility list against installed mod versions (if not already done) maybe.

 
Last edited:

GlacierWolf

Farmhand
I'm not at all an expert on mods, so please take what I say with a grain of salt, I'm just used to looking at other kinds of error logs and know that reading the errors often points in a helpful direction. Do you have 2 different save mods installed? I wonder if they could be clashing? (I could be way off base there, since that's not the main error anyhow). I just see the same error message logged by someone for that mod back in June on its errors page (though they could have been mistaken also, I'd try disabling it):


The beginning of the Save Anywhere mod error:

10:37:13ERRORSave AnywhereThis mod failed in the GameLoop.DayStarted event...

Then the beginning of the Advanced Save Backup mod error:

10:37:56ERRORAdvanced Save BackupThis mod failed in the GameLoop.Saving event...

There's also a game error, not clear to me what it stems from but most likely mod caused:

ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range...

For the main, game error, I see others have logged that error as being related to Entoarox mods, though sometimes coming from different mods for other people, seemingly affecting different buildings that they each alter. So, I'd try disabling, one at a time, the above 3 mods to eliminate them as the culprit.

If that doesn't work, I'd try a one-at-a-time-enable/disable of the rest of the mods, restarting the game and/or rechecking the logs to track it down. If you know that certain mods modify the building you're having a problem with, then that mod might be first on my list to disable/test.

I'd also consider checking the compatibility list against installed mod versions (if not already done) maybe.

I already uninstalled Entoarox and all of its related mods, but I just uninstalled Save Anywhere & Advanced Save Backup. I'll see where this goes.
 

GlacierWolf

Farmhand
I just tried to play it again and enter the Saloon, but it still keeps getting errors.


14:10:27ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoor.ApplyMapModifications() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 135 at StardewValley.InteriorDoorDictionary.MakeMapModifications() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 268 at StardewValley.GameLocation.MakeMapModifications(Boolean force) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 922 at StardewValley.GameLocation.<resetForPlayerEntry>b__265_0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5431 at StardewValley.ModHooks.OnGameLocation_ResetForPlayerEntry(GameLocation location, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 12 at StardewValley.GameLocation.resetForPlayerEntry() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 5408 at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6911 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
14:10:27ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoorDictionary.CleanUpLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 276 at StardewValley.GameLocation.cleanupBeforePlayerExit_PatchedBy<FlashShifter.SVECode>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6843 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
repeats [40] times.
14:10:31ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoorDictionary.CleanUpLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 276 at StardewValley.GameLocation.cleanupBeforePlayerExit_PatchedBy<FlashShifter.SVECode>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6843 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
repeats [44] times.
14:10:35ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoorDictionary.CleanUpLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 276 at StardewValley.GameLocation.cleanupBeforePlayerExit_PatchedBy<FlashShifter.SVECode>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6843 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
repeats [60] times.
14:10:41ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoorDictionary.CleanUpLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 276 at StardewValley.GameLocation.cleanupBeforePlayerExit_PatchedBy<FlashShifter.SVECode>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6843 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
repeats [30] times.
14:10:44ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoorDictionary.CleanUpLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 276 at StardewValley.GameLocation.cleanupBeforePlayerExit_PatchedBy<FlashShifter.SVECode>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6843 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020
repeats [49] times.
14:10:49ERRORgameAn error occurred in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\StaticTile.cs:line 71 at StardewValley.InteriorDoor.closeDoorTiles() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 182 at StardewValley.InteriorDoorDictionary.CleanUpLocalState() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 276 at StardewValley.GameLocation.cleanupBeforePlayerExit_PatchedBy<FlashShifter.SVECode>(GameLocation this) at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6843 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 46 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7090 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4759 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3872 at StardewModdingAPI.Framework.SGame.<>c__DisplayClass40_0.<Update>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 186 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 1020

I think it might be the SVE Coding.
 

GlacierWolf

Farmhand
I just removed most of my mods with only these ones installed:
[CM] Stardew Valley Expanded
[CP] Grampleton Fields
[CP] Grandpa's Farm
[CP] Stardew Valley Expanded
[FTM] Grandpa's Farm
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
[TMX] Stardew Valley Expanded
Anti Social NPCs
CJB Cheats Menu
CJB Item Spawner
CJB Show Item Sell Price
Console Commands
Content Patcher
Custom Music
Custom NPC Exclusions
Custom NPC Fixes
Expanded Preconditions Utility
Farm Type Manager
Json Assets
PyTK
Space Core
Stardew Valley Expanded Source Code
TMX Loader
Winter Grass

My game works just fine.
 

Kreeate

Rancher
I just removed most of my mods with only these ones installed:
[CM] Stardew Valley Expanded
[CP] Grampleton Fields
[CP] Grandpa's Farm
[CP] Stardew Valley Expanded
[FTM] Grandpa's Farm
[FTM] Stardew Valley Expanded
[JA] Stardew Valley Expanded
[TMX] Stardew Valley Expanded
Anti Social NPCs
CJB Cheats Menu
CJB Item Spawner
CJB Show Item Sell Price
Console Commands
Content Patcher
Custom Music
Custom NPC Exclusions
Custom NPC Fixes
Expanded Preconditions Utility
Farm Type Manager
Json Assets
PyTK
Space Core
Stardew Valley Expanded Source Code
TMX Loader
Winter Grass

My game works just fine.

Many mods are not updated yet to work with SMAPI 3.12.0
Revert to SMAPI 3.11.0 and see if that fixes your issue.
 

mouse

Farmer
yay resolution! Just for future troubleshooting tips, the The specified Tile Index is out of range error itself is pretty generic ("something is trying to do something somewhere that doesn't have a tile? or something?") and doesn't usually point to any particular mod, but looking further can give a good an idea of where the error is happening, at least!
"blah blah blendmore, blah blah statictiles, sigh life is meaningless oh StardewValley.InteriorDoor.closeDoorTiles() time to start with doors property!"

(Sometimes that's really helpful, but a lot of times only if you are really used to seeing something like an error in warps being caused by an extra space in a map property, or can lead astray entirely 😅 )

When you crash on a specific map, it's also useful to view the trace section of your SMAPI log (hidden by default) and search for anything modifying that map. Ctrl-F Maps\Saloon would jump you through only a handful of modifications that could be conflicting. For example, if I do that with your original log, I get only 6 hits:

10:36:14TRACEContent PatcherStardew Valley Expanded loaded Maps\Saloon.
10:36:14TRACEContent PatcherStardew Valley Expanded loaded Maps\Arcade_Couch.
10:36:14TRACESMAPIContent Patcher loaded asset 'Maps\Arcade_Couch'.
10:36:14TRACESMAPIContent Patcher loaded asset 'Maps\Saloon'.
10:36:14TRACESMAPITMXL Map Toolkit edited Maps\Saloon.
10:36:14TRACEContent PatcherCustom NPC: John edited Maps\Saloon.
10:36:14TRACEContent PatcherStardew Valley Expanded loaded Maps\VanillaWallsAndFloors.
10:36:14TRACESMAPIContent Patcher loaded asset 'Maps\VanillaWallsAndFloors'.
10:36:14TRACESMAPIContent Patcher edited Maps\Saloon.


And looking at it, a potential conflict between SVE and John would probably be the first thing you checked! It's not a 100% thing, but it can definitely help with a place to start when you have a lot of mods and don't have a clue where to start :) Hope any of that is helpful for future log-deciphering!
 

fellowclown

Sodbuster
Yeah, it needs a new SVE patch. But according to the description, the creator isn't interested in providing any more SVE support.
So here's a patch. Should work just fine if you copy it over the original mod.
I also moved the teleport from the second floor so it actually drops you in front of the ladder. Not necessary, but looks better.
I don't appreciate you posting patches of my mod without permission.
I am now adding support so if you would have come to me with the problem I would have fixed it.
Exactly what did you do to fix the error and can you remove this post please?
If it was the Doors that was added to the saloon I have fixed that in the latest update.
 
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fellowclown

Sodbuster
I removed the doors but also made a new map based on the SVE Saloon, since yours doesn't quite fit and overwrites part of the top room.
Okay, I see what you mean.
I was fixing those errors already and we've basically done the same exact same thing.
The update is going to be posted tonight, do you want your patch merged with it or should I just go with my update? Funnily enough they literally do the exact same thing, so either way it'd be fixed the same way. I think the only difference is youve changed where the ladder warp drops the player when exiting the attic rooms. Which honestly does look a lot better in game, i dont mind merging them though.

If I merge them do you want credit for the page on the page?
 
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